Previous 0.34.11 thread:
http://www.bay12forums.com/smf/index.php?topic=131995.0There have been several large changes, and perhaps more to come, so I though I would start with a clean thread.
< INSERT HIGH-LEVEL OVERVIEW HERE - for now you can refer to the linked thread above >
New mechanics: PulpingPulping appears to work by evaluating the layers in a body part. If each layer meets any one of the following criteria then the body part is pulped:
a) 100% bruised/burned/frostbite/melt/necrosis/blister/boil/freeze/condense (i.e. 10000+ in layer_effect_fraction)
b) 250% dented (i.e. 25000+ in layer_dent_fraction)
c) 100% cut (i.e. 10000+ in layer_cut_fraction) (cut in this case is synonymous with fracture)
Spines, skulls, and perhaps other body parts have the [PREVENTS_PARENT_COLLAPSE] token which prevents the parent body part (such as the head, upper body, or lower body) from being pulped until the sub-part is broken. It appears that only external body parts can be pulped, not internal organs. You will find that boneless body parts that don't contain a spine/skull part will pulp VERY easily (i.e. eyes/ears).
There does not appear to be any distinctions between the combat text descriptions of the pulping, beyond the messages being appropriate to the weapon used (edged, blunt, or creature body part).
EDIT: Updated Ranged Weapon MechanicsProjectile_velocity = ( SHOOT_FORCE / Weight ) / 20 , capped at the SHOOT_MAXVEL and rounding down
i.e. for a vanilla iron bolt and crossbow: (1000/1.1775)/20 = 42
silver 31, copper 37, wood 200, adamantine 200
As before, momentum = velocity * weight , so iron, copper, and silver end up with almost identical momentums (49). Wood has about 30% of the momentum of most metal bolts and much less cutting ability. These momentums are now on par with melee weapons and human body part attacks. The 0.34.11 "railgun" bolts/arrows had velocities around 1000 and momentum 1000 to 1600.
Comments and questions are welcome. Next, I will probably try to see if the momentum-based mechanics from 0.34.11 were changed with the combat/move speed update.