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DF Modding / Re: BODY_SIZE limits
« on: June 15, 2014, 11:44:12 am »
1. This thread (that I made) will probably be helpful to you: http://www.bay12forums.com/smf/index.php?topic=131995.0
Near the end of the thread I have made several posts with a combat calculator. The most recent is http://www.bay12forums.com/smf/index.php?topic=131995.msg5220442#msg5220442 . But, you probably need to read the thread to understand the results provided.
2. Your BODY_SIZE is too large. Please note that size values in game data are 1/10 of that in the raws:
Near the end of the thread I have made several posts with a combat calculator. The most recent is http://www.bay12forums.com/smf/index.php?topic=131995.msg5220442#msg5220442 . But, you probably need to read the thread to understand the results provided.
2. Your BODY_SIZE is too large. Please note that size values in game data are 1/10 of that in the raws:
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100000000 <=actual maximum size due to size cap at RAW-reading time (100,000,000)
2147483648 <= maximum storage capacity of signed memory (2,147,483,648)
20000000 <= average size of the GSW in-game (20,000,000) but it gets its size from CHANGE_BODY_SIZE_PERC
It IS possible (proven via testing) to wrap around your creature size to a negative number using CHANGE_BODY_SIZE_PERC to get a size larger than 2147483648, which gets automatically increased to the minimum size of 1.