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DF Modding / Re: Butchering results vs critter size (rabbit skulls issue)(research)
« on: February 23, 2011, 06:52:06 pm »
Same table as before, but I have additional data for large size creatures, as well as some vague examples of creatures in that size range. I gather data by drowning the cows in arena mode, and then using the 'k-a' butcher command, so no butcher skill was involved. Bodies that were killed by soldiers or hunters are often missing parts.
I used your RELSIZE method on the new data. Similar to how the appearance threshold is 185, the large creature threshold for getting things like brain[2] is 50000 (fifty thousand or 50,000).
Unrelated:
Funny how a dwarf butcher will divide an animal's meat into pieces ranging from 185g to 50kg each, but the resulting stack of meat weighs 2.1 kg per piece. The stack of meat from an adult groundhog weighs more than the groundhog does alive.
Code: [Select]
SIZE 500 1000 1900 2000 5000 7000 10000 15000 20000 30000 50000 100000 200000 500000 750000 1000000 1500000 1750000 2000000 3000000 5000000 10000000 25000000
i.e. rabbit chicken marmot gazelle goat warthog horse yak w.buffalo rhino elephnt whales dragon
SKULL 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
MEAT 2 6 6 7 7 7 8 8 8 9 9 11 13 21 30 38 41 64 105 214 539
FAT 2 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 10 16 28 60 151
SKIN 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
BONE 4 4 4 4 6 10 10 10 16 16 16 16 20 24 28 28 40 58 114 301
INTESTINES ___ ___ ___ ___ 1 1 1 1 1 1 1 1 1 1 2 3 5 6 7 10 17 35 89
BRAIN 1 1 1 1 1 1 1 1 1 1 1 2 2 3 5 11 29
LUNG 2 2 2 2 2 2 2 2 2 2 2 4 4 6 10 22 58
LIVER 1 1 1 1 1 1 1 1 1 1 1 2 2 3 5 11 29
TRIPE 1 1 1 1 1 1 1 1 1 1 1 2 2 3 5 11 29
NERVOUS TISSUE ___ ___ ___ ___ ___ ___ ___ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
HOOF 4 4 4 4 4 4 4 4 4 4 4 4 8 12 28 68
HEART 1 1 1 1 1 1 1 1 1 1 1 1 2 5 14
SWEETBREAD 1 1 1 1 1 1 1 1 1 1 1 1 2 5 14
SPLEEN 1 1 1 1 1 1 1 1 1 1 1 1 2 5 14
KIDNEY ___ ___ ___ ___ ___ ___ ___ ___ 2 2 2 2 2 2 2 2 2 2 2 2 4 10 28
HORN 2 2 2 2 2 2 2 2 2 2 2 2 2 4 14
CARTILAGE 1 1 1 1 1 1 1 1 1 1 1
HAIR 1 1 1 1 1 1 1 1 1 1 1
EYE 2 2 2 2 2 2 2 2 2 2
TOOTH ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ 1 1 1 1 1 1
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In very large animals, each body part may yield more than one unit of tissue. This appears to be nonlinear - it doesn't start happening until you get to quite large creatures. For a creature in the normal size range of a cow or most other domestic animals, each body part still gives at most one unit of meat/fat/bone/whatever.
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I used your RELSIZE method on the new data. Similar to how the appearance threshold is 185, the large creature threshold for getting things like brain[2] is 50000 (fifty thousand or 50,000).
Unrelated:
Funny how a dwarf butcher will divide an animal's meat into pieces ranging from 185g to 50kg each, but the resulting stack of meat weighs 2.1 kg per piece. The stack of meat from an adult groundhog weighs more than the groundhog does alive.
Luckily, a 1z fall only stuns creatures, and won't cause injury. Even if the hallway was heavily trafficked, the only problem you would notice would be the occasional job interruption.