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DF Dwarf Mode Discussion / Re: Getting Mayday's Tileset Compatible with .19
« on: February 21, 2011, 07:17:27 pm »
Someone would need to draw Mayday-style icons for all of the new animals.
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Can someone post a diagram? My Flash 10 can't handle the DFMA.


They have taken the bridge and the second hall. We have barred the gates but cannot hold them for long. The ground shakes, drums... drums in the deep. We cannot get out. A shadow lurks in the dark. We can not get out... they are coming.
Does anyone know if charcoal/coke floor bars would work instead of lignite or graphite? Also cages no longer appear to protect occupants from magma.
I kinda like the idea, but with that many possible paths I'm pretty sure you will get crappy fps rather soon.
I've went from central staircase designs to central (single) spiral ramp designs and it seems to have a positive impact on fps for me.


There is something in a raws about cinnibar making a vermillion dye which is presumably not implemented yet.
I seem to recall that the items will eventually be destroyed due to taking wear, unless the item is an artifact.
Oooh yeah; it was Artifact Lignite Bins which were needed to evaporate half the sea.
There's also another obstacle... I have yet to see any Lignite.
What happens to a flaming lignite hatch/floor gate that's opened? Does it stop burning?
Last I checked there was a bug where liquids, like syrup, were pretty much ignored when dwarves pick cooking ingredients.
does booze actually EXPLODE or does it catch on fire and evaporate?
Dwarf bone bolts? Awesome.Amxu is a goblin name.
How'd you get the dwarf bones in the first place? Don't dwarf corpses just stay as skeletons when they decompose?
You could make the entire ceiling of your fort made with Supports. Not sure how that'd work...
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....for whatever reason, the giant scorpion venom/rotted spines and brains didn't kill my animals, but i'm not much concerned by that as it is an issue with the syndrome rather than with the delivery system. I am going to have much fun with this, I think.
54: Atthemluh, "Twinessingle", town
Owner: The Plated Fellowship, humans
Parent Civ: The Even Empires, humans
1094 elves
249 humans
0 dog
2728 cats
0 mule
0 donkey
0 horse
0 cow
0 sheep
0 pig
0 goat
0 chicken
0 cavy
0 duck
10 water buffalos
0 reindeer
0 goose
0 yak
0 llama
0 alpaca
0 guineafowl
0 blue peafowl
0 turkey
0 rabbit