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DF Dwarf Mode Discussion / Re: Dwarven Drop Pods Redux
« on: June 04, 2014, 10:01:00 pm »The floor that you land on helps determine the damage taken from the fall.
Falling several Zs onto a featherwood floor is much less hazardous than falling a single Z onto a platinum floor, for instance, since featherwood is much less dense.
I don't believe that items laying on the ground are factored in, but I don't completely know.
Yes, DF models falling damage by beating the fallen creature with a large cube made of the floor's material (constructions like floors or the wall beneath if no floor has been built). Most creatures would rather be beaten with a giant pillow than with a block of dense, hard metal.
Objects laying on the ground don't count/matter, EXCEPT for minecarts. Before anyone asks, no you can't fall "into" a minecart.
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Yes. If a minecart collides with something at speeds that would cause derailment, it will fling out its contents. Including dwarfs.
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Any container, including cages, travelling sideways at derailment speeds will eject its contents upon collision.
Just out of curiosity (since someone may have already done this and it will save me the trouble of putting it together)...
What happens when you (for example) make a plug held up by a single floor tile (like you were going to breach an aquifer) over an even larger open area pre-filled with active goblins, hollow it out, make ground floor exits, burrow in the military dwarves, then channel out the last floor tile so the whole thing falls down...
Do the dwarves inside "fall" if the floor under their feet is falling as well?
The tiles of natural ground or cast obsidian compact flat, leaving no air gaps and crushing things inside the "hollow". Anyone standing on the roof is left floating in midair, surrounded by cave-in dust.
