Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Uzu Bash

Pages: [1] 2 3 ... 162
1
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 18, 2021, 10:28:24 pm »
So, does that mean small, fast creatures make for incredibly powerful fighters?
Yes, that's mostly so. Creatures with more mass will always have the advantage in wrestling and charging, but for striking, smaller creatures gain more from the mass*velocity = momentum formula. I'll try to break it down simply.

Your damage output from a strike is due to mass*velocity of whatever you're striking with, be that fists, kicks or melee weapons. Both strength and agility will drive your attack velocity, but increases to strength also increases muscle mass and reduces the velocity on a curve. Muscle mass increases in proportion to the creature's base size, so for larger creatures the mass gains can cancel out and reverse velocity gains, but for smaller creatures, the curve will continue to rise. Point for point of strength, a smaller creature can strike with more velocity.

2
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 17, 2021, 03:09:54 pm »
To clarify this mechanic: Increasing your speed multiplies the velocity of all your actions, and multiplies the Energy cost of same actions. That cost goes straight into your Exhaustion, and if you don't have the Endurance to recover that at an equal rate, then it builds up until you get Tired, then Exhausted.

If you have the Endurance to sustain your pace (Jog, Run, Spring) perpetually, then you can likely fight a good while before the added Energy costs of fighting wear  you down. If you're attempting to fight at a pace faster than you can sustain, you're likely to wear down quickly.

Before switching to bullet-time, make sure your velocity gain is actually worth it before you crash and burn.

And for anyone else who imagines this to be a magic bullet, back to my original point: Energy costs come out of Stored Fat, reducing tissue mass from fat, increasing total velocity. Don't expect this to happen instantly, it's as gradual as bringing up your physical stats. It takes time and training for it to pay off.

3
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 17, 2021, 02:59:02 pm »
I said fight, not flight. As far as I know, yeah, there's no way to change your speed if you're being launched.

Say you're standing still, at 1.0 speed. You then switch to sprint bringing you up to 1.7 speed, but you remain in one spot. Will your attacks deal more damage?
Sorry, yes. It will also increase the energy cost of all of your attacks and defenses, but the velocity increase can settle the fight quicker.

You really ought to bring your speed up before you attempt this, because you aren't going to benefit much from 0.7 gain, and if that's your max sprint you're likely to incur exhaustion penalties instead.

4
DF Adventure Mode Discussion / Re: How do i get a mount?
« on: March 17, 2021, 02:47:59 pm »
If you need mounts that are also pack animals, then that's the place to get them. You can find them in towns too, and though you may have to comb the area to find any, you'll find a good selection to choose from, and enough for a whole party.

If you need mounts more than pack animals, try one of the larger retreats to find grizzlies, big cats and sometimes giant cats.And if you go underground in any goblin pits or dark fortresses you can nab beak dogs, which are much better at combat. Just be sure to claim them before trying to name them; they'll get hostile to everyone otherwise.

5
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 17, 2021, 01:58:24 pm »
The necros in the hillock neighboring my camp weren't hostile, but they did keep raising the animated corpses that were. I started butchering the bodies to put an end to that. They managed to raise one before I could mangle it, as the kind of rev that could paralyze and throw. After it broke my leg and came terrifyingly close to breaking my spine, I retreated. It followed me all the way to the edge of the settlement, breaking my arm and other leg. Fortunately it kept throwing me in the direction I was retreating, and more fortunately my giant camel was nearby when I crawled pathetically into camp. A solid kick in the head finally put it to rest, at least long enough to set a campfire and throw it in. And that should have been the end of that.

Incidentally my camel has scored enough notable kills to be known in history as "Or Squashedcrushes the Fancy".

I've been preparing my camp for a dwarven embark to populate the Inn I've put so much effort into. While doing that, a full moon rose, and I took the opportunity to eliminate the necromancers next door. There weren't that many in the hillocks, so I was able to make silent and efficient takedowns, butchering as I went. There were six congregating in the Drinking Mound, and I managed to assassinate 4 before the others started raising the dead. Just animated corpses, but I had to strike a lot of dead heads and hands to reach the others, and the few revs they raised I was able to finish quickly enough.

There was just one hillock I hadn't checked, and when I stopped by there was a single dwarven thresher. No 'necromancer' in his title, so I thought he was harmless, and let him flee in the direction all of my kills were still warm. This is when I learned that necromancers can raise skins as intelligent dead.

They may not have a lot of force to push with, but when you're paralyzed and defenseless, a handful of them can deal a solid beating to a werepanther. All I could do was advance time until I had an opening, hoping I was far enough away from the necromancer that I could knock out one without him raising it again, then getting it into a campfire. Even after I caught up to him and cleaved his head, the skin-revs he raised continued raising him as a rev. By the time they were all whittled down and charred, I had enough excitement. And that should be the end of that.

6
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 13, 2021, 11:21:51 pm »
I'm kind of puttering around with camp projects now. I lost interest in the temple after I was unable to dedicate it to a specific god, because I don't worship any. But my previous adventurer has a nice mausoleum under it, and he's finally resting in a marble coffin surrounded by polished granite and native gold stone. He should rest eternal, unless one of those necros from the neighboring hillock raise him.

Now that I think about it, it might be worth trying. Those guys raise some revs that can paralyze and fling people around telekineticly. Telekindexically. Telikornicakty. ...the dark side of the force is with them. They aren't hostile to me now, though they don't trust me, probably for good reason.

Another interesting neighbor in a mountain hall that dug too deep. They have a master that sprang from the breach in the Underworld, so it isn't bound by any contracts. It's also not hostile, so I may attempt new methods of bringing it under my power.

7
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 11, 2021, 07:15:21 pm »
I caught up to the remains of my previous adventurer, Nithe Denscalythe Sad Plains of Ruining, and the hydra that killed him, Dusak Sulliedsnarls the Bold. Even after killing three titans, two colossi and playing cat-and-mouse with demons, she was tougher than I expected. I gave her two good pokes in the lungs with a spear, the weapon my previous adventurer was lacking, but she still had the speed and power to hit me with a charge I failed to dodge. By the time my stun wore off, I was tired from dodging and blocking. She was about to charge again when she finally succumbed to blood loss.

I blamed Nithe's failure on a divine curse, but he actually had pretty crappy gear. He managed to kill colossi with bronze, iron and silver, but probably should have proceeded to the nearby fortress to collect some steel. He had a trove of artifacts, but few were practically useful.

Nithe had died with an unfulfilled ambition; to build a temple to his goddess, the only goddess in his civilization without a temple or shrine. Whenever he could seize an audience, he would preach about the beauty and beatitude of the goddess of revelry. So I've decided I will build that temple, and inter Nithe Denscaly's marble sarcophagus in its catacombs.

EDIT: Nithe Denscaly was a human from the Ardent Roars, the elven civ I've declared war on. Perhaps I should just spit on his mangled partial skeleton and move on, but my heart isn't really into the indiscriminate slaughter. I plan to assassinate the queen and general, and humiliate anyone who would challenge my right to do so. If my demon companions catch up and either of them have a beef with the nation, then I'm not going to stand in the way of whatever war they wish to wage.

8
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 10, 2021, 12:59:12 pm »
I'm actually alternating between two characters, retiring them and switching between them. Tath is my elven avenger, now known in history as Tath Bodycouples the Closed Chaos. My 'puppet ruler' is Casot Tacticrun, a dwarven doctor with excellent people skills and a bit of animal caretaking. Though his physical attributes and combat skills are mediocre, his bravery and competence with a scalpel (iron slicing knife) has earned him a few kills, attempted usurpers among them.

The city he is attempting to hold was the capital of the civilization for many years before and between conquests by other civilizations, then was inexplicably abandoned. The law-giver still rules from the keep there, and still resides there in a humble unnamed cottage that I haven't found on the map.

Last time I unretired Casot, I added 14 fighting adventurers to become his army of hearthfolk. 10 of them are rangers, 3 of them are armed with various other weapons, one is a demigod outsider with a giant hunting cave swallow and a giant camel that can hold over 2000lbs of weight without reducing its trot speed (I've since transferred that to Tath.) An insurrection against Casot's Roasted Subtle Group stands no chance now, and his next plan is to attempt to acquire the title of baron. Gifts of exotic pets may buy him a peerage.

Tath has separated from her demon companions and instead of seeking them out, has come to the edge of the Ardent Roars' territory, close to where my previous character had died.

9
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 05, 2021, 03:21:27 pm »
Gains in ground velocity are applied to combat momentum; not only will you attack faster, you'll attack harder. Jogging/Running in combat will generate more Exhaustion, but can also give you the power to settle the fight before you can tire.
That's incredibly interesting. So this means that you can basically Kaio Ken by switching to sprint mid-fight?
Air velocity is not ground velocity, so I'm not sure how you came to that conclusion. Putting it to the test isn't easy since your only opportunity to input any change in your flight is when you come near enough to grab something that would halt it. As far as I can tell, you can't change your ground speed while in flight.

10
DF Adventure Mode Discussion / Re: Stalked by cows
« on: March 05, 2021, 03:12:27 pm »
Cows like to gossip amongst each other, and they're vainly jealous and jealously vain. If you flattered one, they'll al vie for your attention.

11
DF Adventure Mode Discussion / Re: Squashing a barony
« on: March 04, 2021, 05:35:49 pm »
What worked in previous versions might still work: simply find out when the incoming baron is arriving, then occupy the seat of power when he arrives at the keep. Instead of going to the back, he may hang out in the court with everyone else.

12
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 04, 2021, 03:34:12 pm »
Gone from the game since v43, back again. I've had a string of failed adventurers this version while getting used to the new threats, experiments and revenants ("intelligent dead" has too many syllables for such a lame term, so I'll just call them "revs" for now on.) I've finally got a successful character, an elf from a human civ, which I haven't done in a long time, and a female character, also haven't done in a long time.

Background: Like most human civs this world, it's actually dominated by centuries old elven and goblin expatriates from elven and goblin civs with centuries old grudges and a lot of bloodlust. These lands have been at constant war for the millennia since time began, with many settlements changing hands in conquests, and many settlements abandoned for no clear reason by their latest occupiers. Outlaws have filled in the voids they leave, providing more security and decency than the major civs did. The nearest dwarven civ is eating itself alive, leaving their many fortresses in blissfully lag-free ruins for me to plunder. There are two goblin civs divided by many intervening nations, yet still war on each other. Also, their demon lord's binding artifacts were conveniently located close to the other's.

My journey so far: I was a faithful and appreciated hearthie for my goblin baron, until I kicked off a loyalty spiral by apprehending a murderer among the keep's staff. When the clergy seized control and the taverns went dry, I headed off to the next largest city I could find. It was a prosperous settlement with >800 years of stability, and after making my name by slaying the local night troll consorts, I was accepted as hearthie by the elven baron there.

War was probably inevitable after I brought back so many artifacts and stored them in the keep. While I was away subverting and slaying goblin forces, one war began and ended, taking the life of my baron. I retired briefly to put a competent puppet on the throne of the capital, but as smooth as he was at interpersonal relations, a self-proclaimed lord just isn't the same as a civ-appointed baron. And forces against my new civ begin amassing for a greater onslaught.

So now I'm taking the fight to them. With me are my companions Xosun "totally not the Gray Fiend Master of the Flies of Slaughter" and Zatthud the Massive Eggplant Master of The Witch of Clasps. Though they were at war, they get along rather well now, probably united in their distrust and loathing of this elven woman who has bent their wills. If I decide to raise hell in the Ardent Roars lands, they would be the best weapons of mass destruction.

EDIT: Lest I forget: the last war took out a lot of ruling council, so I was promoted to Judge. I don't know what they do, I just know that they don't get any cool missions, they don't get a salary, and they don't get any of the cool houses now left vacant by deceased owners. It's what a judge needs -- a tower with all the furniture crowded into one room and no beds.

13
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: February 19, 2021, 11:34:02 am »
If you want the velocity to get running jumps in fewer tiles, you should consider the implications of this study I did on Food, Energy and Fat: https://dwarffortresswiki.org/index.php/User:Uzu_Bash#Food.2C_energy.2C_fat

To summarize, and include additional information: Reducing Stored Fat also reduces the mass of your fat tissues, and your base velocity will increase, by more than enough to compensate for velocity lost due to muscle mass gains. You can burn off fat by by jogging and running wherever possible (2200 Endurance is enough to keep a Run pace perpetually, though Energy costs will compound during combat.) You can also prevent Stored Fat from accumulating by offloading the map immediately after eating food or drinking alcohol.

Reducing fat will also lower your current size, but this will have negligible effect on wrestling/charging effectiveness, which is so heavily influenced by your creature base size that a human could reduce mass to that of a kobold's and still throw dwarves and goblins around.

Gains in ground velocity are applied to combat momentum; not only will you attack faster, you'll attack harder. Jogging/Running in combat will generate more Exhaustion, but can also give you the power to settle the fight before you can tire.

14
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: February 19, 2021, 11:00:15 am »
I had forgotten about some of these tactics after being away from the game for so long. They work so well even as a novice facing a much stronger opponent. Quick scratches are a good choice of attack when you don't have any decent opening, since even if they aren't effective you're still balanced and prepared to counter next attack. When bone-breaking isn't enough to slow down a creature, but they can bleed out, then persistently targeting a body part (The Eternal Wrath) with scratches can get the blood flowing. If your opponent has the superior mass, you can punish their attempts at grabbing with gashes on their offending appendages.

15
Maybe my suggestion wasn't clearly implied, but literature is one good example of a category that should be separated from artifacts. A quire or blank scroll that was named for personal or cultural reasons should be defined separately from the text it contains. A copy made from it will have one circumstantial value and the medium it was originally inscribed to would have another circumstantial value; look at the market for limited print and special edition publications for an example of that.

Throwing them both into the same category as the unique creations that only dwarves can produce just confuses the definition of artifact. Now peering into the future, how could you distinguish a banner waved by a victorious faction from a holy weapon granted by a god? How do you distinguish a trinket cherished by a family from a wand crafted to conjure phantasms?

Pages: [1] 2 3 ... 162