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Messages - Uzu Bash

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226
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 23, 2017, 02:32:31 am »
I just had to delay anyway, I couldn't pass through without visiting the colossus, another hydra, another goblin lord, and now a minotaur. This one had a lower level from which it had been murmuring sinister nothings at us. When I went down to locate his treasure room, I found one corner in the sand filling up with 1/7 of water. If I had the presence of mind to simply dig a ditch to contain it (assuming the next layer down is also aquifer) then I wouldn't be excavating the entire ceiling over it. I suspect I'll find nothing but more pieces of steel that only the elf could wear, half of which he doesn't need.

227
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: June 22, 2017, 06:26:49 pm »
Not my death, but a demon master. I tested my strength against him for almost 10 mins of battle before binding him with his name, then took him down through his gate of hell to find more demons to fight. I found a single beetle type that I had fought by the handful, and I let the demon lord go so I could watch. He started a flying charge above it, as it had done against me many times. The fiend got a swipe at his wing, and the demon lord hit the slade and splattered into gore. Over in one round.

228
Xbow was the first weapon I mastered this playthrough, but I don't carry bolts around because the weight isn't worth it. My quiver is too full of multipurpose tools and weapons that can be thrown at need, I don't need 25+ pounds of single shot expendables that won't even get me drunk. If I run across bolts laying around when they would be useful, I can make good use of the opportunity, then toss them aside when they're no longer useful.


EDIT: Or you could do that:

229
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 22, 2017, 11:53:25 am »
Just can't drink with a goblin. I thought he got himself killed picking a fight with axegirl, but it turns out he took a shot at me while I was cooking, and both she and spearwoman wrecked him. By the time I ended hostilities, the damage to his spinal column was terminal, and he'd already drawn his last breath. After cooking another stack of Wicked Heart heart roast, I threw him into the fire and memorialized him in a tale of his death at The Curse of Curiosity.  All that ribalry he'll never share now, such a waste.

Now the axegirl is the only one left who will argue with me. I still have the elf for directions so I'm glad I didn't poison him, though I'll have plenty of opportunity to do that on the way back to civilization. It's Felsite and I don't want to spend the rest of the spring in this frozen hell, so I need to head back to my city with little delay.

230
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 21, 2017, 10:30:54 pm »
These angels keep hobbling me, getting past my shield (formerly one of their shields,) and one even managed to poke a hole my bronze boot, and ruined my masterwork wool sock! My base is close enough to crutch back to rest and sneak back later, but they still respawn every time. My dodge and shield use is finally reaching Master, and I got the guardian out of the way, so eventually I'll see the slab at the bottom of it all.

I'm also close enough to base for one of my companions to catch wind of the battle and come to my aid. I recruited him because he devoured enough opponents in the past to have achieved a full name before we met. With his silver spear he helped a little against a Wicked Hand and Miserable Enforcer, earned a few scars, and was fortunately sized to wear their jagged searing metal helms and high boots, and their bulky searing metal gauntlets. I walked him back to the 'tavern' because I don't need any assistance. I just keep these guys around to keep me sane, so I don't turn out like guys like Vailnoff and johiah.

231
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 21, 2017, 12:50:09 pm »
From the horn of the mountain where I killed the roc I thought I had a straight trek across the wastes to the vault. But what I interpreted as a glacier on the map turned out to be a huge frozen ocean, much more than 8 tiles across. The quickest route remaining went through goblin territory in evil tundra. The only thing that could make tundra more evil than it already is would be for the sky to puke on me.

And it did, for the few minutes it took to enter the trenches and interrogate a goblin for directions. These pits bordered on evil tundra with enough fortifications clear of it, but after my companions cleared them in mid-questioning, I ventured into the evil mist for another, removed the ramps leading up, and caught me a fisherman. I think I got most of the surroundings plotted on my map before green splattered the tile right behind him. And splattered my whole party's everything with bitter slime on the way out.


As soon as I got out of the area I dug a quick bunker with a pool large enough for everyone to get a dunk, and gave it to them. Then I took the time to teach everyone to swim the hard way, by pushing their drowning flailing asses around in the water and yanking them back out. Now everyone can bathe and jump into rivers to challenge alligators that could have been ignored. This should also improve their chances of dying in a block of ice.


A night later, still no symptoms of syndromes. I should go back and catch a cup of the stuff to see what happens when a companion drinks it. I'm now building another temporary base with a tavern called "The Bitter Slime".

232
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: June 19, 2017, 04:15:09 pm »
I retired a successful legendary adventurer and he died in a block of ice. Those rivers are out to get us!

233
DF Adventure Mode Discussion / Re: Mortal Dwarf
« on: June 19, 2017, 04:02:11 pm »
My most efficient and guaranteed finisher is a pick to the brain or throat, whichever is most advantageous. But that's not my favorite; that would be a silver-bodied stringed instrument with a long bronze neck, 41 lbs of metal that can make torsos explode on impact.

234
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 19, 2017, 12:57:23 am »
At the library I had planned to deposit my poet and check out another, but there weren't any. No poets, no scholars, no bards, not even dancers. Instead there were skilled tradesmen of all the kinds you would find in a village, or rather tradeselfs and tradesgoblins  -- no humans, and even stranger, no dwarves. The best I could say about this library is that it's the largest this adventurer has seen, only 2 floors with only a dozen mostly empty bookshelves. At least there were plenty of materials to write down a few of my compositions and produce a few more. More ribaldry and gallows humor for the ages!

Downstairs, the only weapons and armor were made of copper and silver, though the anvils were all made of steel. The central shaft was sensibly filled in so that it wasn't a natural hazard, depriving me of the opportunity to practice climbing. There was no exposure to any of the cavern layers, so the single stack of plump helmets in the entire place must have been imported. Gold and galena were exposed, so I took some down to the magma smelters to work on electrum a bit.


I knocked a path into the 3rd cavern later for bloodthorn and nethercap and encountered queen antwomen too panicked to parley. For all their mass, they were kind of fragile, and a whack over the head with my bortu was more than enough to knock them unconscious. Most of them fled after wasting all their blowdarts, but one spearantwoman stayed long enough to murder an elf woman before disappearing from the map.


From this leg of the journey I've acquired: masterwork bloodthorn crutch and shield for beating and blocking with, a masterwork nethercap shield in case of dragonfire, a masterwork nethercap cup for transporting magma, and a masterwork electrum ring for no good purpose. I'm leaving behind a few verses of filthy jokes and a few inspired compositions to play bortu to.


EDIT: Oh, almost forgot: the hydra was in an apartment minding its own business, so it wasn't very pleased with me when I swung a pick into its lung, but it also wasn't able to protest much. And my axegirl yet again got the kill credit; that's 2 out of 2 hydras lengthening her name. At least I got the roc on the way here, so I'm now indisputably legendary.

235
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r1
« on: June 18, 2017, 04:53:47 pm »
As of this version using advfort to craft with items owned by a dwarven civ crashes the game. I found that this is fixed by removing general_ref_building_civzone_assignedst from general_refs. I don't know where that could be added into advfort.lua, but is this included in any other scripts? How would I write a quick function to find and remove this ref from my inventory items?


EDIT: nm the quick fix; moving the items out of warehouse and depot areas then offloading/reloading the map clears the ref.

236
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 17, 2017, 10:30:37 pm »

My original itinerary, before it was sidetracked by a crying mother, is the nearest vault, and en route the nearest library, both deep in the polar north. Why do all my adventures start in the cold?!  The library is in the sole ruin of a civilization >8 centuries dead, but the hydra hasn't prevented scholars and writers from visiting and settling there. Between my civ and my destination is miles of savage wilds, then miles more of savage tundra to glacial regions so blisteringly cold that even tundra titans back away from.


My companions have been surprisingly competent. The spearwoman got pretty tore up in a village taken over by a legion of bandits. She would've done alright if she'd drawn her spear but I insisted on brawling until they escalated, and it took a long time for them to start suffocating on their collapsed windpipes. The axewoman managed to steal the first megabeast kill, a hydra, and has dealt crippling damage on yetis and a minotaur. I somewhat suspect she's a vampire. As for the poet, he's as much as I expect from a poet and a goblin, temperamental and worse when he's drunk. But I put a masterwork crossbow in his hand, and he has the accuracy with it to puncture vital organs even using wooden bolts.

237
DF Adventure Mode Discussion / Re: Playing as an Outsider
« on: June 17, 2017, 12:37:35 am »
This may bear testing now, but previously you only needed to be a site member in order to know how to claim a site, otherwise you'd get the option but 'forget what you were going to say'. Even a nomadic group membership qualifies. This version you can create and name your own site, zone a main hall and make your claim there. An outsider might be able to do that without prior membership.

238
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 16, 2017, 04:25:51 pm »
Went through the villages searching for a new guide, and out of five villages, only two had someone who knew their way around, and both of them were ladies of their keeps. In one keep the lady was so clueless she couldn't even give me directions to surrounding locations. Each time I got a location from her I had to consult a scout who had been tailing me but refused to join, even after I saved his life in an attack on another keep.

At the sixth village was a keep full of poets, with their books and teeth scattered all over the floor. But they were all well traveled, so I checked them out and picked out the one who had been a ranger some 8 centuries ago before he gave his life over to the arts of verse and knocking the teeth out of rival poets. At least he had some survival ability.



Good to see you back, Uzu. Your posts were greatly missed. I remember your last adventure log ended with a reluctance to ferry around these NPC helpers. Still running human outsiders as your go to?
Oh, thanks! I think my last adventure was actually ended by an inescapable bug that prevented me from doing anything but CTD. This time I'm from a backwater human civ with shoddy leather and so little work ethic that they have to import their food from the goblins at war with them.

239
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 15, 2017, 05:40:34 am »
This swordsmother is missing most of her face, but still has all her limbs in functioning order. I brought her back to her hometown, but bequeathed her my unfinished mead hall in case she wishes to retire closer to her child. No longer my problem. My problem is finding a guide that won't whine about missing their family, because I'm headed far, far from this civ.

My lasher/singer had been doing fine with one arm, but the final leg of this trip cost him a leg, so I retired him as well. Instead I have a muscular spearwoman (you know what they say about muscular spearwomen,) and an incredibly muscular axewoman, neither of whom know how to find the beasts the suggest slaying.

240
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 14, 2017, 04:36:27 pm »
One east of the Dark Fortress is a Dark Pits that is the actual site the mothers claim their children are, so I tried that again. Last time here I'd led the full party for indiscriminate slaughter, and found no clue any children were here. As small as the population was it wasn't difficult to murder most of them one-by-one including, surprisingly, the lord of another dark fortress and the master of the entire civ. The only other human there was a recruit, but still too old to be any of the children I was looking for.

Back at the camp, the swordsmother informed me the thief who abducted her child was dead, whereas before she claimed she could be anywhere. I searched histories for which one of us could have killed her and found that she had been murdered a few years before worldgen ended. So this whole trip has been all kinds of pointless errand!

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