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Messages - Uzu Bash

Pages: 1 ... 158 159 [160] 161 162
2386
DF Dwarf Mode Discussion / Re: What do you do first after embarking?
« on: October 28, 2010, 07:16:41 pm »
Why build anything on embark? You got the stone around you, just carve it the shape you want and put on some doors. It's quicker, lower maintenance, and gives you stones to work with later. Especially if time is a crucial factor in getting shelter, why screw around with pieces of wood and stone?

Try this for a comparison: One embark where you dig nothing for a year, another where you build nothing for a year, and see where they both stand.

2387
DF Dwarf Mode Discussion / gory warhammer
« on: October 28, 2010, 04:20:41 pm »
Did blunt weapon attacks change between .12 and .16, or did I get a badass artifact? This bronze warhammer (of the highest dwarfcraftship) severs arteries and gets imbedded in wounds.

2388
DF Dwarf Mode Discussion / Re: Industry and stockpile lethargy
« on: October 28, 2010, 03:38:25 pm »
One of my problems is probably that I cant put some kind of easily identifiable tag on my stockpiles. They are just identical looking checkerboard grids with barrels and crates to me.
I really wish you could give them a label that would apply to the bin. That way when you're looking through the room list, or the inventory from the depot, you know what the hell exactly are those 'Finished Goods'.

2389
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 28, 2010, 02:24:32 pm »
I was pretty thrilled with the reactor stack for obsidian production, but the power just isn't enough to maintain it as high as I want it. And that last FB showed how unsecure my wells are as they stand. And the mini-reactors I've got littered around are seriously eating up the frames. So, my next megaproject is facility that will provide all the water and power I need, from the cavern floor to the top of the volcano. My wells are going to be locked down and surrounded with drainage grating, so extracts won't spread to everyone who walks over it, and they're going to be deep enough to be mud-free, so everyone won't be dumping muddy puddles everywhere. There'll be mistfalls in the main gallery and down the major spires. All mills will be powered from a single stack.

I estimate my obsidian brick road is 1/3 complete, and eventually it'll make even hell Depot-accessible, but I'm not going any deeper until I conquer what I've already got.

2390
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 28, 2010, 12:50:46 pm »
Every five fking minutes while constructing a reactor tower for obsidian production from scratch. Someone's always sealing themselves in, with walls, channels or pouring lava.

2391
DF Dwarf Mode Discussion / Re: Boulders and paved roads
« on: October 28, 2010, 11:41:57 am »
Or just leave it; it's as much an obstacle as a wall is. If you want to put a door or trap there later, it's quicker to cut down than dismantle the wall.

2392
DF Dwarf Mode Discussion / Re: Boulders and paved roads
« on: October 28, 2010, 10:29:42 am »
Elves and their trees are a constant annoyance for a fortress planner. They're always getting in your way and making life tough
Really? After letting the foliage grow a few years, I can get quite a lot of coverage with very few cage traps. No one is sneaking across my reserves, and I'm collecting more elephants than the elves could bring.

2393
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 28, 2010, 09:43:05 am »
Not all traps; I've watched detected thieves and invaders run through full rows of weapon traps and cage traps without ever triggering them unless they fell unconscious.

2394
DF Dwarf Mode Discussion / Re: How do YOU organize jobs?
« on: October 27, 2010, 11:55:31 pm »
The early pioneers get the respect; the ones who were there first and earned their skills the hard way scratching a palace out of a hole in the ground. The ones who come late, if they don't have a skill to contribute, then they take the drudge workload off the ones who can produce. Maybe they'll get lucky with a mood and make themselves a legend. Or maybe they'll carve a useless trinket out of a chunk of wood and go back to serfhood for life.

2395
Got a three year old dabbling striker here; just watched her pummel a kobold thief, then knocked him off a cliff. Maybe I should keep her chained at the entrance. Those giant tigers aren't doing half as well as her.

2396
DF Dwarf Mode Discussion / Re: military logistics
« on: October 27, 2010, 09:56:01 pm »
You've already gone in and set the minimum dwarves to less than squad size in their schedules right?
That only applied to scheduled orders, not when I'm actively deploying them. And a minimum of them may show up, which is exactly the problem; I'm trying to get them to mobilize faster and have their shit together when they report. If they're scheduled for training that month, they should have absolutely no reason not to be equipped and available at all times.

Quote
...do they take those barrels they were eating out of back if their hauling is all turned off?
Yes. I'd have to explicitly forbid it, then it takes an agonizingly long time for them to deal with the confusion before finally putting the damn thing down.

Go to the [M]ilitary screen, hit [e] for their equipment. You can see which armor pieces they are lacking (from what you assigned them).
I'm aware of that interface. Works fine for two or three active units, but it does not scale with a sizeable military.

2397
If there's a lot of traffic in the area when the kobold is revealed, they'll flee rather than attack, even if the dog is right on top of them. But war elephants are indisputedly the best upgrade from war dogs, if you can get them.

2398
Yeah, the elf-hate is getting pretty stale, and patently reactionate anyway. So you hate elves because you have to hate elves to be dwarfy, got it.

That said, they wouldn't be as fun in fortress mode, even with the cleverest bamboo technology. Using magic would suit them, but wouldn't suit fortress mode. They are funnest in adventurer mode, but maybe they should remain NPC in fortress mode.

2399
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 27, 2010, 07:32:52 pm »
Next time I decide to do a brick superhighway, I'm gonna use native copper. That way it'll blend in when everyone goes puking along the length of it.

2400
DF Dwarf Mode Discussion / Re: How do YOU organize jobs?
« on: October 27, 2010, 05:37:56 pm »
I actually think I need to let my dwarves socialize more. Only the kids seem to be developing social skills and making friends, the majority of the adults have been here up to a decade with nothing but passing acquaintences. Only a handful of families are making babies (though those few are really making the hell out of them.)  Letting them loaf for a bit is another reason to let the job queues calm down for awhile; another reason is that you could just be making a bigger clusterfk of it down the line by shuffling job allocations to get something immediate.

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