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Messages - Uzu Bash

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241
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 13, 2017, 05:55:33 pm »
I tried out site building and just as I feared I'm occupied in fastidious pointlessness like singling out larch trees for the exterior. I have a temporary tavern zone under a temporary shelter with barrels of booze, a chest of cups and a chest with one instrument. Because I'm using advfort for the structure, my companions are all bullshitting around while I do all the work, but I've learned a few new forms and works from it.

I've got the beginnings of a longhouse mead hall, about 460 square units area, on a raised basalt block foundation. I'm not far from a beach shore with tides creeping in, so I have to hurry to get a floor on it to move the tavern up. I plan on a paved obsidian central floor for the tavern area, and a pine wood floor around that will be zoned for the main hall. I also struck a gold vein in the obsidian, but no idea yet what I will do with it. It's so heavy and has to be carried 10 zlvls up, so I'm reluctant to rely on it heavily.


EDIT: A crash brought me back to my senses; this was only supposed to be a temporary base to raid the Dark Fortress 1 world tile south. But maybe after I'm done they'll come visit the tavern for R&R. I think 'The Rancorous Forks of Horror' would be the kind of beach and leisure resort demon thralls would enjoy.

I left the deadweights behind because I knew I couldn't trust them on an infiltration mission and slunked into Ruthlesscradle by light of the full moon. Mothers all over my civ have cried about their abducted children being taken here, but cell after cell was empty. If I had to count I would say the total human population here was me. Of the many times I've attempted this mission, not once has it ever gone remotely as described! Whoever claims to have rescued children must be either full of shit or playing a different game!

Since the mission was a scrub and they didn't have any loot worth sifting through, I left them my calling card: an assassinated lord and 44 skinned beakdogs.

242
Imported a world gen with elevation map from an earlier region. On the elevation page, the sea and tree levels didn't adjust to the ones in world gen, and I couldn't just set the numbers so I had to tune the %s by hand.

The default smooth brush is still a little too defined to look natural, but I couldn't undo or erase. How about a feather radius setting? Smear and blur brushes? An option to permit noise to distort brush strokes could also help blend it in.


EDIT: The manual says exporting world_gen.txt would be enough to build according to parameters generated with PW. I didn't believe that would do that, and I was right. I confirmed the worldgen data in my df installation was updated, but the world generated wasn't any different from one I would have generated with the data I imported into PW.

243
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 14, 2016, 04:04:36 pm »
What's going on in my adventure is that groundhog's day has finally worn out my enjoyment of the game. I'm going to wait until 42.07 to gen a new world, and companions in general can go fuck themselves. It will be a long time before I take any interest in escorting them around with me again.

244
DF Adventure Mode Discussion / Re: How do you become a Thrall?
« on: March 13, 2016, 04:02:06 pm »
Evil weather has so many random varieties that you could only find it by accident or by sifting through data with gm-editor. I wish there were some in-game or historical clues as to what particular type would be where.

245
Could I recommend that the README, after presentational description of the plugin, the insertion of some Installation Instructions before going into deep detail about its functioning. Not everyone uses an LNP pack, and it would be easier for non-modders or not-yet-modders if the zip's files were organized in their folders of the gamedir structure.

Then a 1 sentence install explanation ("unzip that there") would be sufficient, and the rest of your thesis would be read by those with an interest in development, and not as a forensic investigation into where the fuck these files go.

246
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 13, 2016, 01:22:30 pm »
I'm taking baby steps across this map because I don't know how far I can travel local, how many undead I can encounter, before saving will fail. So I travel a little local, get some raven skirmishes that too often manage to break one of my companion's bones, then sing and recite until they gain consciousness enough to stand up, then fast travel 1 tile and save. It's a very wide jungle to cross to the next bunch of hamlets, and I'm taking a chance on the weather will change to something nastier. But the slow and steady route has been incrementing my buddies' armor use relatively safely. By the time this is done, no raven will ever be able to strike their feet again! What else could you ask for in a hero.

EDIT: Has anyone ever had success with being hearthperson for the elves? It be easier if they didn't run about all the time and had stairs to their trees like in LOTR but knowning the elves of DF they'd probably call bloody murder when seeing my character wielding metal and killing hostile wildlife.
Their site governments have no ruler to apply to, but if you find the capital, the queen will be in the Home Tree. The princess could have traveled anywhere, and I haven't found one, so I'm not sure if she accepts hearthfolk.

247
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 13, 2016, 12:02:25 pm »
Oh man, I just remembered something that you're gonna want to hurt me for probably... unfortunate for you I'm already fully buffed on a balm of power, but the fact remains: you can write down choreography, poetry, and musical forms among other things... which you can then learn by reading said books... even as an outsider.
I'm afraid that doesn't give you any new forms, it'll only compose the ones you have. You can use that to write unique variations of improvisational forms. And learning from book doesn't give any new forms, you just get the emotion from learning it. That especially goes for 'learning' from reading what you authored -- you'd have to already know it in order to write it.

248
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 13, 2016, 09:23:11 am »
I suppose the best time to cross an evil desert would be midwinter. A pity the savagery is still so low, but even flocks of ravens make good practice when they're zombified. When one of their decapitated heads animated (I thought this bug was fixed in 42.06) my companions got enough practice to start falling to exhaustion. I expected the Roc to also be zombiefied, but that was flesh for the slaughter, and I topped off my food reserves with nothing, because I'm already close to overloaded with dragon roasts. I gave up on the other Roc across some mountains for reasons I ranted on above.

The weather has been uncommonly nice for this time of year. Clear skies in winter; I must be into the tropics, which explains the relative dryness of the jungle next to the desert. The jungle that was also evil, and eviler. Evil enough to have a climate that disregards global clouds and simply dumps goblin blood on us all. Dammit, I just crafted these leathers! Savagery still too low to see anything other than mostly ravens. If there was anything beside ravens, I couldn't track it because everything smelled of Death and tasted of blood.

EDIT: That was premature -- crashed after that, too. I keep reloading to the fast travel map right after killing the first Roc. I haven't yet found anywhere to save without crashing.

249
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 13, 2016, 12:43:19 am »
Keas, motherfucking keas. Because of the concentration of them in the mountains, I've made 6 failed attempts to get to get to an aerie just on the other side of 4 region tiles. Every time I put up with the lag to get through various stages up to and including killing the fucking roc, I crash on saving.

And my goddamn companions can't leave a single one of them alone. It makes less sense than their hatred of crabs, because they're not hostile to anything and there's nothing to be gained from killing them. In terms of skill development, there's hardly anything to be gained from fighting them. 

250
DF Adventure Mode Discussion / Re: How violent is df adventure mode?
« on: March 12, 2016, 12:47:24 pm »
Backing up off the violence itself for a second, I doubt anything is as detailed as dwarf fortress is in any way. 3D or not. Give the violence the same treatment, and . . .

Let's face it, a 3D detailed Dwarf Fortress would be the first game to earn an Adults Only rating for the sake of violence rather than sex.




Whose is that? I want to sig it.

251
DF Adventure Mode Discussion / Re: Adventure starting races
« on: March 12, 2016, 12:38:45 pm »
Intelligent Wilderness Creatures don't have an Outsiders option (yet) because they don't have civilizations of their own (yet). They can only be civilized enough to play as a character by joining a civilization. They get more flexibility for starting civs.

252
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 11, 2016, 09:44:02 pm »
So it happens that the village worth of migrating civilians I slaughtered were going to reclaim a site. But they were from a civilization in the opposite hemisphere, sent to reclaim a site quite local to that civilization and not at all local to where they walked into a throng of slavering werelizards ("You came to the wrong neighborhood, motherfucker...")

Whoever was navigating wasn't qualified to read a map. Or maybe it wasn't his fault, he was just following Google Maps.

253
DF Adventure Mode Discussion / Re: Where'd slaves go?
« on: March 11, 2016, 04:23:57 pm »
I've only seen them in history, here. There's 3 goblin slaves and 4 elven slaves among all the 5-6 digit civ pops. They're all in tombs, except for one in a Dark Fortress.

254
DF Adventure Mode Discussion / Re: ≡Adventure mode quick start≡
« on: March 11, 2016, 02:21:18 pm »
Attack skills other than wrestling level to scale with damage output. High Fighter helps with initial damage output, but what helps even more is effectively using the best quality weapon you can find. That weapon skill will increase much quicker.

I always start with Novice in Fighter, Wrestler, all unarmed attack skills, Dodge/Shield/Armor and Observation, then put the rest in non-combat skills. I wouldn't recommend that for anyone's first character, though. Unless someone has already made up their mind they want to focus on the non-combat and social activities, then I would recommend those combat skills at a minimum.

255
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 11, 2016, 12:58:45 pm »
Official war criminal.
Nope, just a criminal. I'm not even a member of a civ, much less of their armed forces. Though at the time I would have been classed a beast and subject to summary execution. If they did bother to prosecute me, what more could they sentence me with?

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