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Messages - Uzu Bash

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61
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: September 07, 2017, 10:47:28 am »
Yeah, I noticed I was coming out of the spiral with only 250k before hitting the exit ramp. That was enough to hit the maximum zlvl and cross 2 region tiles. Before I try to extend that distance, I'm working out ways to soften the landing.

62
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: September 07, 2017, 06:26:32 am »
Success on extorting a goblin lord into appointing me hearthie of The Grieving Torment. This didn't make me a civ member of The Wealthy Dungeon, nor change the locals' impression of me, but I did get the option to retire there.  I decided to pass that for now because I didn't want to lose any more time from the rest of the year, and I'd rather not spend the rest of the journey without minecart technology. My route is going to bring me back here anyway, and I'll have completed my lord's hit job on a titan by then.

I changed direction to the southern passage instead, toward a nice little human civ infested with twilight horrors and eyeless monsters, and set up base bordering a string of werelairs, so I could extend my construction into them. Until next full moon I'll give the axegirl a break and enjoy some death-defying minecart stunts. Currently testing a track that launches the cart across 4 region tiles. It had launched so high that collided with the maximum zlvl, but building a short track up there enabled it to smoothly continue on to collide with the ground instead.

63
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: September 06, 2017, 10:27:33 pm »
EDIT: wrong thread

64
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: September 06, 2017, 01:03:13 pm »
The spiral shown above isn't attempting to achieve diagonal movement, that simply brings velocity to maximum in a small footprint. The part that's only designated because its still tentative would be the planned exit track, while the west exit ramp labeled 'test' will be closed. None of the alternating ramps are straight lines and I hadn't imagined that to be useful here.

Except for the starting power assembly and the exit ramps, the entire track is enclosed, so there are no valid down ramps (or any valid ramps.) Is the checkpoint effect applied here? Every ramp is also curved, so shouldn't it be reduced to half-checkpoint?

65
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: September 06, 2017, 08:24:18 am »
Even if they don't reduce speed, rollers won't accumulate enough perpendicular velocity to launch a cart going 270k in a 40-45 degree angle. So I'm trying to design a track that will accumulate roughly equal x/y vel before ramping into the air, ideally with enough vel to cross a 3x3 embark.

Here's what I have so far:
Spoiler (click to show/hide)

The cart will reach the diagonal stretch at near or at max speed. What kind of track configuration would convert some of that vel to perpendicular velocity?

66
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: September 05, 2017, 09:22:48 pm »
If it's flying "across a region" then I'll worry about building a receiving track after I see where it lands. I know I can send a cart across cardinal directions, and I know I've derailed them diagonally while testing those tracks, so now I'm trying to send air couriers diametrically across the map. I'd avoid using rollers near launch because they would definitely cause a lethal drop in velocity.

67
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: September 05, 2017, 04:10:04 pm »
How would I launch a minecart diagonally across a region?

68
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: September 04, 2017, 09:28:51 pm »
Documentation isn't clear on  what df.units.flags2 cleanup vars do. What do the kill function and forget function do exactly?

From testing I found that cleanup_1 will remove a unit from active, but not units.all, but I don't see any other effect it has on the unit, nor the unit's nemesis or figure records if they have one. Reloading the map doesn't return unit to active, not even leaving the region and returning.

cleanup_2 will clear the unit from active and all, and the associated nemesis record, if it exists. This corrupts the save because every nemesis# now refers to different histfigs. If non-notable units are cleared, they never return to the region tile.

I haven't seen any effects from cleanup_3, cleanup_4, or killed. cleanup_3 set to true will revert to false on next tick, the others will remain true.

69
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: September 04, 2017, 12:35:03 pm »
It's true, those rivers are out to get you. Why do you think you can't fast travel across them? Because it's an ambush!

70
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: September 03, 2017, 06:30:03 pm »
The first leg of my trip was spent running in local travel to burn off my remaining fat. And while visiting a Roc, axegirl finally lost use of a leg in human first, giving me the opportunity I'd been waiting for to get her crutch training. Since then her Agility and Endurance have tracked right up, getting close to superhuman levels now.

When my stored fat reached 0, my movement rates ended at 1.818 Jog, 2.5 Run and 4.0 Sprint, but my mass has dropped roughly 480 since I began:
Spoiler (click to show/hide)

This civ has never had a war before, but the Mountainhome erupted into bloody gory mayhem soon after my arrival. Every noble in the whole civ was there killing each other, and they managed to eliminate the king. I had no clue which side to pick, I was only certain that I was against anyone who attacked me. The killing settled down to a knot of exhausted Barons ineffectually punching an exhausted and unconscious Baron. I saw no reason to remain, and I rushed the rest of this leg of the trip. I scaled two peaks where I expected to find one, skipped the search for the FB, and only spent 2 days in the library before turning east toward goblin territory.

71
DF Adventure Mode Discussion / Re: Funniest Names
« on: September 02, 2017, 07:34:31 pm »
Reading these books back-to-back:
"For Love of Mating"
"The Great Screw"
"Dreams of Vast Amounts"

72
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: September 02, 2017, 12:42:40 pm »
Does it even raise Liar skill this version? I never get the option, possibly because my truth value is high.

73
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: August 31, 2017, 11:11:03 pm »
I'm off on my next expedition:
Spoiler (click to show/hide)

The reason I draft such detailed itineraries is because my xml takes way too long to open in Legends Viewer to use it for quick reference, so I try to get as much of it covered at once and I can think of.

First, I tour my new dwarven civ, whenever possible via underground road, all the way to the library at the south. On the way I'll be poking around for a forgotten beast that had ruined one of the mountain halls, and naturally I'll hit that peak while there.

From there I move to the next demon master. My plan is to try to force a lord to make me a hearth before I meet the master, then find some way to convince him to hand over rulership of the civ. I hadn't planned on pursuing my dream, to Rule the World, in the first year of adventuring, but if I have a chance to grab an entire civilization, my character couldn't possibly pass that up!

Whether that works or not I've settled on the east route, to a demon master who's name I don't have yet. I'll try to find if it's possible to get his vault location on my map before I go there. If I can't seize a goblin civ, he'll simply be slain, otherwise I'll try to spare him for the future.

After that, a vault and a library in close proximity, then I circle back on the west route for another vault. Then I'll settle where the moon ogresses hunt while I plan my next journey.

74
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: August 30, 2017, 10:41:56 am »
I think twbt bears too much investigation into its stability to be so intractably integrated with dfhack that it can't be unloaded or disabled. It seems to me there's a level of denial about its responsibility for dfhack's crashprone reputation.

75
DF Adventure Mode Discussion / Re: Ways to drag enemies?
« on: August 29, 2017, 10:55:36 am »
Is it possible to wrestle and pull someone while retaining your grip, pulling them along with you?
If you can fly (I'm currently enjoying the advantages of being a peregrine falcon man), can you pull them up with you?
That would be great - swoop down into a group of goblins, grab one, and abduct him into the air to deal with him somewhere else.
Just a heads up, a peregrine falcon man isn't likely to be picking a goblin up. Animal people are an average between the animal and person that's combined. So that particular creature will probably have to settle for raking peoples' faces with their claws. Still a brutal attack, and certainly worth the effort. Just not a lift.
At base, I'd agree, PFM is little over half the size of a goblin. It remains to be put to the test as to whether one could develop the mass to knock over a goblin, or if the gravity adds enough (or any) momentum to a swooping charge. Can't test this in arena because muscle and fat tissue thickness don't automatically scale when strength/stored fat are directly modified.

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