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DF Suggestions / Re: Werehumans
« on: February 01, 2016, 09:11:22 am »
Yes. If I provided no elaboration beyond the title of this post, that would be the suggestion.
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Are you sure about the werebeast part? I could swear I played a werebeast who got hit with the curse.What items prevent curses?Anything which gives [NO_AGING] apparently, since a couple of the megabeast buff items I modded in give that. Similarly being a vampire or werebeast or necromancer works.
The game has so many moving parts now that I don't think Toady can remember what's connected to what unless players tell him. It's not glitched, it's just underdeveloped.What I'm curious the most of is whether Undead count as members of the Necromancer group I'm supposed to kill. I'd imagine not, so the only thing I can guess other than the game being glitched, would be that one of the members of their Necro-fanfic group is out wandering around or on vacation somewhere away from the Tower. I don't even know how I would go about finding members of a group...Edit: I checked around the perimeter of the area, and when I come back, another 60 or so Undead pour out of the tower again! I've killed them all, and there aren't any new necromancers in the tower. Don't tell me I have to keep spawning Undead out of this place until the game runs out of them...I think this should've been fixed before, or along with, nerfing them. If the necromancers are all dead, what's creating these undead? Did a wandering member of the cult stop by to park his zombie horde before heading out? Is the slab itself generating them? Having an endless supply of practice dummies isn't so bad, but you can't get any sense of completion out of the ordeal.
"Adamantine" shows up on every single stockpile and material list in the game. No reason to put it in spoilers.I agree. The obfuscations and euphemisms are a stale running gag by now.
Yeah, I was mistaken; I thought the clothier's shop could work with it. Forged is the only option for the clothing.This must have been answered somewhere, but not in the wiki. What's the difference between woven and forged blue clothing?
The forged variety is probably *warning spoilers* Candy - Link to the DF wiki for you if you dont understand the abbreviation *warning spoilers* which is a blue/teal colour and metallic (or you are talking about a mod-exclusive, alternative metal clothing). Whereas regular woven clothing would be dyed blue, via dimple dye (or other colours should you have a supply of dye to apply).
You can gather more details about a object by inspecting it with K, and clicking on it with enter from the K screen.
Edit: I checked around the perimeter of the area, and when I come back, another 60 or so Undead pour out of the tower again! I've killed them all, and there aren't any new necromancers in the tower. Don't tell me I have to keep spawning Undead out of this place until the game runs out of them...I think this should've been fixed before, or along with, nerfing them. If the necromancers are all dead, what's creating these undead? Did a wandering member of the cult stop by to park his zombie horde before heading out? Is the slab itself generating them? Having an endless supply of practice dummies isn't so bad, but you can't get any sense of completion out of the ordeal.
Are you confident in it enough to release an alpha? Or is it already there and I'm just not looking in the right place?Its been a bit since 40.05 came out. Is there a problem with it?It hadn't been tested much, although there don't seem to be many issues.
Its been a bit since 40.05 came out. Is there a problem with it?I think .06 is expected soon.
What items prevent curses?The Ring of Save-Scumming.