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Messages - Bien

Pages: 1 ... 18 19 [20] 21 22 ... 35
286
DF Suggestions / Re: Cave-in algorithm ideas thread
« on: August 16, 2007, 02:44:00 am »
My algorithm will work like this it will consider strength, elasticity and weight, if a single column of supports will hold up an entire fortress and there are 6 cells around each support, when a support is removed the supports over it will collapse and when enough weight is placed on a cell the floor will break.

287
DF Suggestions / Re: stone beds
« on: December 01, 2007, 08:07:00 pm »
Well actually, wooden beds are quite comfortable, when I stay in Mindanao, we always have to sleep on the wooden floor.

288
DF Suggestions / Re: Steam powered objects! With a twist!
« on: November 28, 2007, 05:02:00 pm »
quote:
Originally posted by Quintin Stone:
<STRONG>The twist is that Steam won't validate your copy of Half-Life 2!</STRONG>

I don't get it. I don't even have HL2.

[ November 28, 2007: Message edited by: Bien ]


289
DF Suggestions / Re: Steam powered objects! With a twist!
« on: November 28, 2007, 03:40:00 am »
The bursting pipes and pressure cooking thing.

290
DF Suggestions / Steam powered objects! With a twist!
« on: November 27, 2007, 09:12:00 am »
But there's a twist! There might be a chance that the boiler needed to make the steam will explode, the machine might jam or explode, pipes might burst and boil unlucky dwarves, steam explosions will launch bits an pieces of what exploded and also some shrapnel, steam will boil creatures unlucky enough to get caught in the steam, and if a pipe bursts in a room with a locked door and there's a creature inside the room will turn into a pressure cooker and if the pressure gets high enough the door might get blown open or launched some distance, and if the structure with the burst pipe is outside, a wall or a window might get destroyed.

291
DF Suggestions / Direct-X mode
« on: May 16, 2007, 01:49:00 am »
I want DF to have a Direct Draw mode so i can play it on this crappy computer (I play DF om another computer, so dont ask)

292
DF Suggestions / Targetting
« on: May 14, 2007, 02:43:00 am »
A menu that allows you to choose where you want to attack

And an option that allows you to control a cretain dwarf in fortress mode

[ May 16, 2007: Message edited by: Bien ]


293
DF Suggestions / Re: Electricity
« on: November 03, 2007, 06:08:00 am »
I have an idea in my head
The goblin crosses the bridge over electrified water and the dwarf on the other side pulls a lever, making the bridge retract, dumping him into the water, unfortunately the water is electrified, electrocuting him!

[ November 03, 2007: Message edited by: Bien ]


294
DF Suggestions / Direct control.
« on: November 02, 2007, 08:38:00 am »
For use when you really need something done but your dwarves are doing nothing or slacking off, press a key and you will have a menu to select a dwarf to control, kinda like adventure mode in fortress mode.

295
DF Suggestions / Re: Should excavated soil be hauled to a spoil heap ?
« on: November 03, 2007, 09:58:00 am »
How 'bout compacting it after digging it out, kinda like a smooth tool for soil.

296
DF Suggestions / Re: Graphics and Tilesets.
« on: November 14, 2007, 05:51:00 am »
Hey, Robrtt, can you post that on the wiki, so my parents will stop complaining about me going blind?

297
DF Suggestions / Re: Alchemist's workshop
« on: August 04, 2007, 04:24:00 am »
Saltpeter and some other stuff that when mixed makes gunpowder which can be used to propell bullets or for explosives.

298
DF Suggestions / Re: Alternate Sources of Ash
« on: July 31, 2007, 06:02:00 am »
quote:
Originally posted by Ioric Kittencuddler:
<STRONG>Hey, that gives me another idea!  Why not make an indoor refuse stockpile with a lava flooding system?  Woot!  Burn it!</STRONG>

Woud'nt the ash get mixed with the magma?

299
DF Suggestions / Re: Wood, stone, and bone as substitutes for metal.
« on: July 31, 2007, 06:12:00 am »
quote:
Originally posted by Mechanoid:
<STRONG>
  Diamond may be the hardest material, but that's the problem. It's so hard it absolutely doesn't deform, and because it doesn't deform, any sufficiently heavy hit will cause the gem to shatter. [Same problem happens with glass; if it doesn't bend, it breaks, where as a metal object would simply bend and deform.]

[ July 30, 2007: Message edited by: Mechanoid ]</STRONG>


So put the diamond on the cutting edges while the rest is metal.


300
DF Suggestions / Re: Sliding walls/floors
« on: July 30, 2007, 07:50:00 am »
quote:
Originally posted by Zemat:
<STRONG>This is related to what's already mentioned in the dev notes about secret doors but it would be awesome if you could open a big enough space and designate and entire section of wall or floor to slide into the open space from any direction (left, right, up, down, above or below) via a mechanism. This could be used for a great deal of purposes like acting like secret doors, trap-floors, elevators, etc. And anything that is over the moving floor or wall should move along with the section. this include statues, bridges, even workshops. The amount of mechanisms needed could be proportional to the amount of space that is needed to be moved. So that the amount of time and work needed for it's completion would be also proportional to it's size.

Example:

Closed chamber:

code:
XXXXXXXXXXXX
XXX     XXXX
XXX     XXXX
XXXX   XXXXX
XXXXXXXX===X
XXXXnnnX===X
XXóX   XXXXX

XXXXXXXXXXXX


X : Wall
ó : switch
n : statues or something
= : railway linked to mechanism

Open chamber:

code:
XXXXXXXXXXXX
XXX     XXXX
XXX     XXXX
XXXX   XXXXX
XXXX===XXXXX
XXXX===nnnXX
XXòX   XXXXX

XXXXXXXXXXXX


All this would make fortresses more enticing for adventurer mode exploration.

I realize this would disrupt heavily the connectivity map but maybe the connectivity map could be expanded to hold information of the moving section on both states and only use the information of the current state. Of course I don't know anything about the connectivity map so maybe I should refrain commenting on it.

[ July 29, 2007: Message edited by: Zemat ]</STRONG>



Your post reminds me of the tunnels in Fury 3, the tunnel walls try to squash you.

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