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Messages - wlerin

Pages: 1 ... 15 16 [17] 18 19 ... 35
241
Other Games / Re: Space Station 13: Urist McStation
« on: March 10, 2013, 03:54:52 am »
Yeh. That kinda sucks. He did warn us though.


And somehow I managed to keep the singularity from escaping this time. Before being murdered. Don't know why none of you bothered to clone witnesses, what with the whole trial and all... And I saved the log of that round if anyone is interested. I'm not going to post it now though. Time for bed.

242
Other Games / Re: Space Station 13: Urist McStation
« on: March 10, 2013, 12:06:55 am »
Thanks for helping to recover my body, even though by the time it got back to the station everyone was too busy trying to escape the singularity.

243
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 05:12:08 pm »
It's also possible to rig doors to blow.

Also, my suspicion is that the CE hacked all the Engineering doors to be electrified because he was protecting Oswald in there, right after we escaped. Then he just forgot to fix them. >.>

It started as "Everything's going to hell, but I can at least keep those bastards away from the singularity." Of course, then I went and let the craziest of the bunch into Engineering anyway, so...

Also, as Duncan can tell you, I electrified the doors to my office almost right at the start of the round. Too many dangerous items in that office. Like the fireax from atmos.

244
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:57:51 am »
No, a record of things experienced in game. My memory is too spotty to write a proper summary otherwise.

Also, what's Space Law? >_>

245
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:54:31 am »
Hmm. Is there a player log anywhere? I know there's an admin one...

246
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:39:34 am »
And left it lying all over the station. >:U

247
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:27:37 am »
yeah, taking out that mech was pretty awesome.


Now... since the round is over... what actually happened in there? This is what I remember:

Spoiler: The Battle in Robotics (click to show/hide)


I get zapped by a door somehow...
*whistle*


I should post a full account... except I ramble too much.

248
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:09:54 am »
I didn't, but I had gloves and tools.

249
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 04:06:27 am »
Arg. The clipboard didn't save the traitor victory notice.

That made that round all the more hilarious.

250
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2013, 12:02:14 am »
Pssh, Gygax. Try a Mauler.

251
Other Games / Re: Space Station 13: Urist McStation
« on: March 07, 2013, 07:06:47 pm »
But there's really no point to playing on your own, unless you just want to get familiar with the game I guess.

Exactly. I've found rounds, at least on this server, end too quickly and/or there's too much extraneous (albeit !!FUN!!) stuff going on to really learn a job.

252
Other Games / Re: Space Station 13: Urist McStation
« on: March 07, 2013, 01:31:19 pm »
Does this game have single-player mode?
No, but you can host a local server. See the /tg/station13 wiki for more details.

Make sure to give yourself admin rights, as otherwise the station is far too much for one person to handle.

253
Other Games / Re: Space Station 13: Urist McStation
« on: March 07, 2013, 04:13:21 am »
Well, for one thing, you'd need to order like 47 singularity generator crates. I'm not sure how to get more radiation collectors.

The Collector Crate the QM orders has 3 more in it for 10 supply points. It costs 560 supply points total to get all of the collectors and singularity generators shown.
Why in space would you want more than one in the first place? They'll either collapse into one, thus wasting 48 of the generators, or spawn too close to the edge and break containment.

254
Other Games / Re: Space Station 13: Urist McStation
« on: March 01, 2013, 03:04:41 pm »
People, if you're an engineer, ASK IF THERE'S A CE.

COMMUNICATE WITH HIM.

DON'T START RANDOMLY DOING STUFF WITHOUT ASKING HIM.
LIKE FLOODING SECURE STORAGE WITH PLASMA.
Leaking plasma isn't dangerous, you just need a few portable air scrubbers. Well, four or five. And a suit. And a little luck.

Also don't have a filled plasma tank in your hand when you switch on your internals.

Just trust me.

255
Other Games / Re: Space Station 13: Urist McStation
« on: February 28, 2013, 08:08:53 pm »
That was interesting. I thought I was lost in space for sure, but then I ran into another ship.

Sadly, the emergency shuttle was called before I had a chance to explore. Probably needed few batteries anyway.

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