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Messages - wlerin

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301
[Sorry for the lack of updates. I've finally got some time today so I'll finish up the year and post it tonight.]

----

[Oh look, here it is. More to come. I just thought this was a good place to break the narrative.]

Excerpts from the Journal of Irony II Fikodavuz
Deathgate, Last Stronghold of the Basement of Murders
Year 779

Part 3: The Widening Gyre

24 Granite
Another dwarf, this time Mitchewawa, our head carpenter, has taken to bed complaining of dizziness. That makes 8 adults in the hospital, and more children, as well as one dwarf who should be in the hospital but continues to work sans arm. Myself and 3 others have been tasked to assist the Mad Fool and his assistant NRDL to prevent any more dwarves dying of neglect the way Zulban did. The mayor has reluctantly allowed me to delay my aqueduct project until this crisis has passed.

1 Slate   [The ink on this page is oddly smeared, as though splattered with a colourless liquid long after it had dried.]
Doren Erithiden has entered adulthood. I immediately added him to the hospital crew, to allow me to attend to my other duties as mayor's assistant. He is a fine example of Deathgate's youth, despite the trauma of his childhood, and I foresee a bright future for him.
   
5 Slate
The crafters have been requesting additional storerooms. After consulting with a recovering Mitchewawa and several of the masons, I have set the miners to excavating a new storeroom beneath the craft halls.

16 Slate
Despite the loss of his arm, Tirist has distinguished himself in numerous labours throughout the fort, most recently acquiring a proficiency in carpentry. His determination is an inspiration to me, and I hope to others as well. We gravely require such inspiration in these trying times.

27 Slate
I... I've dreaded this day for years. I knew it would happen. But I tried to forget. Busied myself with activities, with helping the mayor, feeding the wounded, caring for the geese. But today she was here. In my office.

My mother.

My dead mother.

I couldn't do anything, couldn't say anything, only sit there, shivering, as a form I only dimly remembered half walked, half floated through the room, rustling papers, eyes never leaving mine. Finally she came to rest/stand at my desk. Her mouth moved but no sound came out. She frowned and tried to speak again. Nothing, at least nothing my mortal ears could hear. She continued to stand there I know not how long, then finally turned and left. As she left, I noticed that a strange dark shadow seemed to hover about her feet, just like that afflicting the nameless ghost, but she was not nearly so tormented as he. Of that I am glad. My heart could not have borne more.

I know I will see her again. Strangely, I no longer fear it.

7 Felsite
As a temporary solution to our water problem, one of the older aqueducts has been partially opened to allow water from the highest cavern to slowly trickle down to our level. It does not yet go anywhere from there, but it is at least available should there be an emergency. Some dwarves report seeing movement in the cavern lake near the water intake. Hopefully whatever it is doesn't decide to investigate.



13 Felsite
I took some time today to walk the halls of upper and middle Deathgate. A great many places are walled off or inaccessible, or locked, but I should be able to accomplish what the mayor requested. Curiously, I heard the noise of a cat and geese fighting while passing the old BATTEREY, but could not locate its source. The old fort is quite the maze.

At the urgings of ThatAussieDwarf, I ordered the old BATTEREY dismantled. It serves no purpose in its current state, and the wood and mechanisms will be useful in the construction of the new BATTERY, as well as the axles needed to utilize its power.

Speaking of the new BATTERY, I've given TAD what labour we can spare to continue work on its construction, though it is a tedious and time consuming task, and I suspect I will need that labour on the aqueduct soon enough.

26 Felsite
I am informed that Mosus Zefonrodim, one of the children in the hospital recovering from demon plague, has entered his twelfth year. One more hand will be extremely welcome around the fortress, once he recovers.

Summer is almost upon us, and with the hospital situation under control, the diagrams drawn, and the fortress surveyed, I am ready to begin the mayor's aqueduct project.

27 Felsite
Mother visited again.


SUMMER 779

17 Hematite
Work on the aqueduct is going smoothly. Old overseers' notes revealed an existing passageway leading from the high cavern to an empty room below the hospital, which should be sufficient for the purpose. I've ordered it extended, and all flat areas paved to prevent it from being overgrown the way the previous aqueducts were.

21 Hematite
Tragedy! The ghost has struck again! This time he has mauled young Doren. I'm going to go see him. I may write more later.



23 Hematite
The ghost's attacks are becoming more serious. First he tore off Zulban's leg, then Tirist's arm, now he's come dangerously close to piercing Doren's lung.



Despite the tragedy, there is some good news. Most of the children have recovered from the demon plague, and the number of hospital patients is now down to five--Doren, as well as Krosan and Mitchewawa, and Risen and Ashrir. The last four all have begun blistering on their feet, so they should be up and about again soon. This means I can finally leave healthcare duty to the doctor and his assistants, and free up labour for the aqueduct project.

And one other thing that came up with Doren's injury. There is no plaster available, nor any gypsum from which to make it. If we cannot exorcise this spirit of rage, then we *need* gypsum to care for those he wounds. Lookouts on the temple have seen no sign of goblins for the past month, so we are going to risk opening the fortress to the outside world come autumn, in the hopes that maybe, just maybe, some dwarves from the outer lands will remember us and bring a caravan to the last mountainhome.

17 Malachite
It took knocking down several walls and convincing NCommander to give up the keys to the last few doors, but we were finally able to access the bridge levers. Since there has still been no sign of goblins, I ordered them opened immediately, knowing how long it would take a dwarf from lower deathgate to reach it.

We also rebuilt the old trade depot in case our hopes did not prove unfounded.

25 Malachite
At long last Mitchewawa made his way to the lever

and pulled

and the mighty bridge shielding Deathgate from the surface world

slammed down for the first time in over a year.



A few trolls milled around outside, but without any goblins to direct them they showed no interest in our newly exposed interior. All the same, NCommander's squad redoubled their training efforts.

17 Galena
Blast! A caravan arrived alright, but not a dwarven one. Ah well. Those filthy, demon-worshipping heathens will have to walk past the trolls to reach us, so either way one problem will be solved today.


19 Galena
Kol Kalantulon has been taken by a mood!


This could be good... or very bad... or very meh.

22 Galena
Kol, the moody dwarf, has claimed mechanics workshop and immediately set about gathering materials. Very good it is, especially since our last mechanic died of neglect, and our new trainee isn't even proficient yet.



23 Galena
The Depot is open for business. Too bad it doesn't double as a drowning chamber. She won't be very happy about this.


AUTUMN 779

14 Limestone
Kol has assembled his materials and begun his construction.




17 Limestone
I am informed that Marksdwarf training is going well, though NCommander mentioned something about needing to reorganize. Krosan especially has distinguished himself.



And Kol has completed his masterwork: A diorite mechanism.



22 Limestone
Finally those foul humans have embarked. Now to cleanse the depot in case our brethren show up.

[Undated entry. Dark smears. Blood?]
Oh no. Oh no, oh no, oh no no no no.

302
Well... the military is alright... Thaddeus has nerve damage though, and that leaves basically just Scaliper as a trained melee dwarf, plus the five marksdwarves. Other potential recruits may have nice stats, but they've no skill.

...Wait...I'm still alive? Good heavens. I thought I died a few turns ago.

* scaliper opens booze
Cheers, y'all!

Well...

Quote
6. "Scaliper II" Mebzuthudar, SpearCARP
Not quite "still alive"...

303
Well... the military is alright... Thaddeus has nerve damage though, and that leaves basically just Scaliper as a trained melee dwarf, plus the five marksdwarves. Other potential recruits may have nice stats, but they've no skill.

304
It's... complicated. I found a few places where the passageways had not been fully blocked off, but for the most part Eldes managed to seal off Upper Deathgate during his turn. (At least I think it was Eldes.) I've knocked down a few walls to regain access, but at this point trying to traverse from the farms to the gate is pretty much trying to find ones way through a labyrinth. Most of the dwarves are heading through a breached wall into the BATTEREY ruins, up to the upper level of the batterey, up some random ramps that someone placed there, that lead to a twisting double spiral staircase up to the main level. There does seem to be another way, since dwarves randomly pop up out of other corridors, but I haven't found it.

As for the trolls, I've been watching them and so far they haven't even attempted to climb the ramp, let alone brave the Bridge of Death. Traders made it in fine, killing a troll in the process. (Human ones though... I didn't have a system in place to kill them, and the whole point of opening the gate was to, hopefully, obtain gypsum from the dwarven caravan, if one comes, so I can't just lock them in to starve.)

Got the marksdwarves on alert, just in case, though it would have been nice if the ammo stockpiles hadn't been cleared out.

305
While I'm by no means expert on things Dwarven, I would suggest immediately abandoning the lower parts of the fort and moving to the upper parts which can support all our dwarves and I believe are safer.
They aren't particularly safer, and upper deathgate is almost completely denuded of supplies.
Spoiler (click to show/hide)

That said, I *may* have just reopened the front gate. The trolls haven't made a move yet.

Into autumn now. I've been keeping notes, but don't have time to put together a proper update yet.

306
Well, my experience so far with Aqueduct Attempt x 3 suggests that this failure is primarily because it takes longer than a year to build a proper one. Unless that's *all* you do.

307
Most of the water in Abyssal Deathgate's wells was probably funneled in through your aqueduct. Unfortunately, as you've noticed, that lake is now dry, and the aqueduct is clogged with trees.

308
Ah. So it's not a new and heretofore unseen complication of the demon sickness. Good to know.

309
The mining is nearly complete, and I'm about halfway done with paving any open spaces on the route, so we shouldn't have any tree problems. Setting up a pressure-lock with floodgates and potentially pumps will take some more time. [Granted, the way it's designed right now, I don't actually need a pressure-lock, there are staggered walls on the bottom level that will reset pressure. I want a little more control over it, though. Plus there's the issue of getting the waterworks in the hospital to function, which may be out of my league, at least if I am to finish this in a reasonable amount of time.]

I might try to bring power from the BATTERY down to lower deathgate. Might. Gonna have to look at how feasible that is given what time I have left.


edit: Oh yeah, and there's a cute little FB hanging out by the entrance to the Areltulon (NCommander's aqueduct).

310
what's the Slenderman ghost's name?

I'm wondering if it's possible he's on the list but under a different name, possibly because of Dwarf Therapist reassigning his name. Check by last name.

Or not; I understand the memorial UI is a huge pain in the rear.
He doesn't have a nickname. It's Bembul Adekiton (not sure about the first e). He doesn't show up in legends, but there are a lot of hidden historical figures, so that's not surprising. My guess is he was a caravan guard, tragically drowned when water was accidentally pumped into the trade depot.

I figure, if he kills one dwarf a season, we should have enough to survive till Anima's turn, and even beyond. So I won't runesmith him out. Yet. If he picks up the pace we might have to.


Also, in lieu of the promised update, the dwarves of Deathgate:

Remaining Named Dwarves:
Spoiler (click to show/hide)

---

A Survey of Deathgate's Population,
with a particular Eye to the Available Workforce
[39 dwarves: 32 adults, 7 children]

Spoiler (click to show/hide)

[I count eight adults above who had no signs of demon sickness at the start of my turn. Most of them are already in the hospital, those who aren't.... will be soon enough. Most of them still had clothes hanging to them in tatters, so my guess is that their boots have finally rotted off. If I could be bothered to check, they are probably all from the same immigrant wave.

I have at least 4 dwarves dedicated to caring for the sick (and even that may not be enough), so we have between 16 and 20 workers available, depending on what the marksdwarves are doing that particular month. Hopefully we don't lose anyone to this epidemic. Mind you, the sickness itself doesn't seem to be dangerous, at least to adults, but getting them food and drink in a timely manner has proven difficult. Oh wait, make that nine adults. One of the newly minted adult dwarves was already lying in the hospital when she came of age.]


Children of Deathgate:
Spoiler (click to show/hide)

[Two of these children entered their twelfth year this spring, though I forget which two. I'll fix this when I make a proper spring update, as well as adding information on their health.]


Appendix I: Major Families of Deathgate
Spoiler (click to show/hide)

Appendix II: Mayors of Deathgate
Spoiler (click to show/hide)

311
Spring is done (finally), nothing much has happened, though a few interesting possibilities for summer have presented themselves (hehehe).

And so far Slendy hasn't had any further outbursts.

I'll do a proper update tomorrow, and hopefully finish another season.

312
Well. I guess that means I don't need to keep as many dwarves alive. Go me.

313
That's... that's not a bad idea. There's only two dead ones, though, unless a future overseer shuts this one down too. Well... unless the dead goblin memorial hall was used as an aqueduct too... that would explain the trees amidst all the magma.

314
I'm kinda surprised trees popped up in the aqueduct I built though. I thought they won't grow if water was currently present. Easiest thing to do might be to simply pull the shutdown lever and drain it into hell. then floor over the straightaways (there are five of them, two right at the end, two U shaped bends, and the feed mechanism at the very top. I thought about doing that, but the dorfs refused to floor over something with stone in the way (>.<)). It would be faster than building a fourth aqueduct at this point.
It had already been shutdown. That was the problem. There's already a dry aqueduct that's mostly intact, and I've nearly connected it to the aquifer. Well, it might have been an escape ramp... iono. There's already another ramp leading up to the intended New Front Gate, as well as stairs galore, so I'm just going to repurpose this one.

And yeah, my original plan was straight stairs, but there's not nearly enough water left in the third cavern, and getting to the first is going to require multiple switchbacks anyway to avoid the others. That or finding that one. Single. Square. That bypasses every cavern, if such a thing even exists. Ain't nobody got time for that.

Plus, cavern water is dangerous. The first is normally the safest of the three, but iirc all cavern layers are connected on this map, so forgotten beasts in the third can path in through the first.


-----


I was busy the last few days, but I should have time tomorrow for another update. And this time my perfectionism isn't going to get in the way. Hopefully.

315
They're functional. Just a bit cramped.

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