Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - wlerin

Pages: 1 ... 20 21 [22] 23 24 ... 35
316
This is... absurdly long. I've summarized important events after the spoiler tags. Spoiler tags make what was already a lengthy read into an impossible one. Here's the summary:


TL:DR;

Zulban, our last skilled mechanic, died of thirst on 2 Granite. Nothing could have been done (and I tried). Some bright dwarf had stashed him behind the arena after he had his leg torn off by a ghost, and he'd been left there to rot.

To prevent further deaths of this sort, I've re-opened Lower Deathgate's hospital**, though I cannot figure out why it was closed in the first place.

There was an epidemic of sorts--a series of dwarves falling unconscious in the hall leading to the hospital. Further research suggests this is the same disease that caused the blistered feet, since the afflicted dwarves were unblistered before this, and their boots have finally worn out. Some of the children still haven't regained consciousness.

I've started work on an aqueduct to bring water directly from the aquifer. Ideally, I want to equalize the pressure using pumps, which would require drawing power from, and completing, the BATTERY. But I doubt I'll have time for that.

And all that pales in comparison to the murderous ghost of Upper Deathgate deciding he'd rather chill in our kitchens. The one Eldes could not find on the memorialize list, nor can I. The one who ripped off Zulban's leg and separated Tirist from his arm.


---------


Journal of Kogan "Irony II" Fikodavuz, Scribe of Deathgate, Assistant to Mayor Kosoth

23 Granite, 779


It's been a while since I wrote a proper entry in this. Not since I was promoted to Scribe, in fact. I have some time now, so I might as well record events as best I recall.

Meeting in the Mayor's Office: The State of the Fortress, and My Project

The evening of my promotion to scribe, the mayor called me into her office, and after small chat, leaned over the desk and fixed me with a stare both grave and weary. At the time, this seemed the most important moment of my life, so I memorized every word.

"As you know, we have spent much of the last few years moving from Upper Deathgate to this new outpost on the brink of Hell. This way, we hoped to focus our efforts on expanding into the Demon Realm, and ignore surface troubles. Let the goblins and Dreamroar's puppets kill each other over it."

At this she grabbed a stone mug from the desk and leaned back on her throne.

"Unfortunately, I fear now that our relocation was too hasty. Certainly we are better off down here, but a number of key aspects of the plan were left unfinished. And some things that should not have been forgotten were lost.

"For one thing, we are running low on booze. Plenty left for a few seasons, but without farms... you've seen the tree farm by the kitchen, yes? That wasn't actually supposed to be a tree farm. Still, in the grand scheme of things that's easy to remedy. What isn't so easy is the reason that tree farm only covers a quarter of the room built for it.

"In Upper Deathgate, we had no lack of water. The first cavern boasted a mighty lake, fed by distant underground rivers--virtually inexhaustible. Further, within the fortress proper we had access to an aquifer. But both of those are nearly 1000* steps above us, and while an aqueduct was built to bring water down from the cavern, it is both insecure and by now has likely been overgrown by trees, just as were earlier, less ambitious aqueducts, and the mighty BATTEREY.

"You see, Irony," here she paused and dipped a hand into her mug. When she brought it out, there was mud on her fingertips. "You see, we are running out of water. Just as with booze, we have enough for a few seasons, but I must plan beyond that.

"Normally, I'd have a mechanic, or an architect, deal with this, but our architects have all gone to join the ancestors, and I haven't seen our last mechanic, Zulban, in some time. However, perhaps where expertise has failed, raw creativity can find a solution.

"So, for your first official assignment, I want you to review the existing schematics,"--she pushed forward the pile of stone tablets and parchment scrolls on her desk--"and see if you can find a way to replenish our dwindling water reserves. Ideally make it so it never becomes an issue again, even if we dwell her another thousand years. You will find here the plans for the old water delivery systems, and maps of the caverns above.

"You should also ask after Zulban. I know he was injured in Upper Deathgate some months ago, but I never learned the exact nature of his condition. Perhaps the Mad Fool would know. If he is still with us, his expertise, such as it is, would be invaluable."

I gathered up the documents, and returned to my own, newly provided office. I spent the better part of the next day poring over them, and over a mug or ten.

-----

The Mechanic and The Hospital

I had just begun reading about a large hospital that had been constructed here, in Lower Deathgate, eleven years ago. And yet I, who had lived here my entire life, had never seen it. A knock on my door interrupted my thoughts.

Mayor Kosoth entered, looking grimmer than ever, and bade me accompany her. We descended to the Arena, and crossed to rooms I'd never visited before. The smell of urine and putrefaction wafted from within.



The Mad Fool, looking madder than ever, met us within.

"Well?" demanded Kosoth. "What happened to this dwarf? Why was he left here to die?"

I don't remember the Fool's response, as I was too distracted by the mangled body lying on a cot in the middle of the room. His flesh was pale, greenish, and drawn. His lips cracked, his eyes shut tight. His one leg--for he had only one, the other had been... cut? Torn? off at the hip--bent at a frightful angle. Death no longer held any terror for me, but the pain this poor dwarf must have endured...

"... a hospital to work in. Poor Zulban would not be lying here forgotten if I had a hospital."

The mention of a hospital brought me back to the mayor and the madman. I cleared my throat, and, encouraged by the expectant silence, mentioned the hospital I had discovered in the records. The Fool's eyes gleamed with ... greed... and other emotions I cannot name. Something briefly flashed in the mayor's eyes as well, but I could not place it before she smiled reassuringly.

"That, at least is settled. I'm afraid you won't be able to draw on Zulban's expertise for your project. He had a run in with a ghost in Upper Deathgate, and the fiend tore his entire leg from him. But he might have lived, if he hadn't been... dumped here to rot." I could see her trying to control her anger, a fist clenched at her side.

"Yes, yes, most unfortunate. Most unfortunate," babbled the fool.

We found that the hospital mentioned in the records** had, at some point, been locked up and walled off, though I could find no mention of why. Taking a break from tabletwork, I watched as the walls were torn down, and the door locks picked. At the first breath of stale air, I felt an inexplicable sense of foreboding. It smelled of a tomb, and something else I could not place. The Mad Fool and NRDL, last of the fort's medics, rushed past me bearing glow-lanterns, eager to plumb the darkness. Instead, I turned back and headed for the booze stocks.

-----

The Epidemic

On the way, I saw a child passed out in the stockpiles. I thought little of it then.



The next day, on some errand I can't recall, I saw the same child lying there, and another dwarf, Krosan, a marksdwarf, also lying in the same hallway.

More dwarves, both children and adults, began to fall unconscious in the hall, the same hall which led to the newly opened hospital. All three of the adults were Marksdwarves.



When I saw no one else step forward, I took it on myself to bear the child, who I now saw to be the one called Lashidang, to the hospital. Others followed my example, and some of the adults regained consciousness and made their own way there.

At first, gossip was that a new and terrible epidemic had broken loose, and that perhaps we would be joining the ancestors that much sooner... not that we hadn't already, since many of those very same ancestors still walked the halls.

When NRDL finally emerged, he quieted our fears. The afflicted dwarves had all been previously free of the demonic taint which the rest of us bore, as evidenced by the blisters on our feet. The symptoms now were the same as had afflicted the fortress when the taint first appeared. There was nothing to fear.

Now that I thought about it, I had myself experienced the same symptoms when my own taint manifested. How silly I had been. Still... the children seemed to be affected more severely than the adults.

-----

Aqueduct Redux

Meanwhile, my project was seeing some actual progress. In the schematics I discovered a third tunnel from the first cavern, as yet unused, and perfectly positioned to bring water down from the aquifer even further above. Care would need to be taken to avoid potentially unstoppable backflow, but I already had plans for mitigating the pressure. Even better, this third tunnel opened near the hospital, and so was perfectly positioned for filling up the dry wells and various showers and disease prevention mechanisms therein.

-----

The Killer Strikes Again

On the 20th of Granite, a scream echoed through the halls.



Tirist, a dwarf already frequently accosted and possessed by ghosts, was attacked by one, near the brewery and farms. The ghost literally ripped his lower arm off, and left it lying there in the hall. Blood had flown freely, and pooled all around the ghost, who now floated--no, stood--ominously in the hall, lost in some damned reverie. Tirist, surprisingly, did not go to the hospital. After most of the bleeding stopped, he simply got up, and went back to work.

No one in our records fits the description of this ghost. And since he is not particularly communicative, no one knows what name to memorialize, nor what body to bury. Even worse, the ghost himself appears... tainted. When one is not looking directly at him, shadows seem to bind his feet to the floor. His eyes burn. His skin--what can be seen, at least--looks cracked and burned. I've never seen a ghost so tormented. Or so deadly.

It was this ghost that rent Zulban's leg from him in Upper Deathgate. This ghost whose name cannot be found in any records. This ghost who now stands and waits... waits for what, I do not know, save that when it comes, death will not be far behind.


* Assuming ten steps per "level".
** I believe this is the structure built by Alex the Destroyer. It seems to have been largely ignored following his turn.

317
The one that's killing dwarves? Ectoplasm, I'd imagine.

318
They are actually pretty useful when you need to tear down constructions.


Erm... it's 5 adults, 4 children. I'm not sure if one of the children is actually afflicted or just sleeping with his/her mother. Wait. That can't be right. Arg. I've closed the program down to work on something else, so I'll have to check tomorrow.


And not everyone made it to the hospital.


-----


By the way, hypothetically, if a threat that endangered the lives of every remaining dwarf in the fortress materialized, and the only normal means of eliminating that threat was bugged... would hackery be acceptable?

Not so hypothetically, I have an idea how to work it into the story, but if we don't do something eventually, we're just going to keep losing dwarf after dwarf.

319
Yah. There are a lot of things I'd consider doing if these weren't the last 4039 dwarves in the world. Still might.

-----

Journal of Kogan "Irony II" Fikodavuz, Scribe of Deathgate, Assistant to Mayor Kosoth

22 Granite, 779

So. Much. Blood. As if the last three weeks hadn't been bad enough. Now this. But I'm too exhausted to write now. At least we re-opened the Hospital in time.



Now that I think about it, everything started going wrong once we breached the walls.... Maybe opening the hospital wasn't such a good idea after all.

Uggh. Too much. I need a drink.


-----

[OOC: There are currently nine dwarves recuperating in the hospital, most of them children. Not all of them show up in this screenshot, for various reasons.]

320
Oh dear. This can't be good.

321
I just realized what this maze of twisty passages around, above, and below the hospital is supposed to do.


I'm gonna need a lot of water. Probably not a good idea to connect the showers to the wells though. Turns out they are separate. Whoever designed this went to a lot of trouble to make it look like they weren't, though.


Is there any way to prevent trees from growing on muddied tiles? Roads? Constructed floors?

322
What I need atm is water. The hospital has four wells, all of them dry. Not to mention flooding of the lower farms appears to have been aborted. Granted, we probably don't need that much farmland for 40 (soon to be 39 if I cannae prevent it) dwarves.

I have seen the Areltulon, but ... it's a little... FPS intensive? I'm pretty sure it's also started growing trees, so it won't be an option for much longer. It'll take me at least that long to rig up a method to divert the water.

323
EDIT: Also helps she's legendary in Siege Operator which gives nice stat boosts.
Mmm.... I'm not sure if it still works like that. Or at least... there's nothing listed on her description page. Runesmith does say she's above average (sometimes significantly) for all the attributes that Siege Op influences, so iono.

Also something I noticed:
Quote from: NCommander
At peak performance and a few minor design tweaks, the BATTERERY could generate up to 4000 kilo-urists of power. Despite this marvel of machinery, for many years, the BATTERERY was only used to operate a single milestone. One could say it was the most vastly overpowered milestone in history.
Ahahaha. Thank you NCommander, for that guided tour oh-so-many pages back. Been doing a little catch up, since I dunno what half this stuff--er, I mean, 90% of this stuff--does.

Quote
11. "ThatAussieDwarf" Gikuturdim, Uncivil Engineering Overlord
   Feet blistered.
   Wielding a copper pick.
   Talented Engraver, Competent Carpenter (R), Expert Animal Trainer (VR), Adequate Butcher (R), Skilled Consoler (VR)
   Male.
He's still about, yes. Sadly he doesn't seem to have any actual engineering (or mechanical, or architectural) skills, and the only dwarf that does... well... I'll get to that.

324
I go away for a month, and the fort has descended into even more madness.

Incidently, is my dwarf still numbered among the living or has she finally bit it?
NCommander is alive. Most of the Marksdwarves are. Well... I say most...

I mean, rather, that all that's left of the military is Marksdwarves. Marksdwarves and Scaliper. I'm not sure if this is because melee combat has a higher turnover rate, or the CARP Commander just spent more time training the Marksdwarves (there are a number of CARP trainees for other weapons, but none of them are beyond novice, and I have no intention of risking injuries with the current state of Deathgate's healthcare.)

325
There are actually quite a few artifacts on the upper levels, so he might have a point.

326
Which is why I have no intention of putting any more ghosts to rest. Except maybe that violent one by the front gate.

327
Heh.

So... my preparations (which are probably a wee bit excessive) are nearly complete. I whipped up a short background for the character whose viewpoint I will be using for the next four seasons, and as it is at least semi-readable, albeit lengthy, here it be:

Spoiler (click to show/hide)


She now stood before a small group of her elders, as Mayor Kosoth Rigothvir officially claimed her as her apprentice and adopted sister. For the time being, she would manage the fort's records, and mingle with the populace. Give the mayor someone to discuss decisions with. It was the greatest moment of her life. Being young and full of self-importance, she never thought to ask why.

At the end of the ceremony, the mayor bestowed on her a new name, that of an old leader of Deathgate.

Henceforth, Kogan would be known as Irony II.

328
If the fortress survives to my turn, I intend to get some power going with the remaining dwarves and flood the upper levels in Magma
Most of the machinery to do this is already in place, only needs a few connections here, and then a way to prevent the magma from destroying said machinery while flooding the chambers.


Oh and prevent it from getting into lower Deathgate. Also important.

329


And the plot thickens.

However, I think I'll leave it to future overseers to untangle this particular knot, aside from perhaps a dream or two.

I've finished a survey of the fort's remaining (living, dwarven) occupants, and hope to have Spring ready by Wednesday or Thursday.

330
Eh. I imagine it's not the last thing that will go missing ere we're through.

Like, for example, the children Iden Solonigath and Ingish Bimzes. There doesn't appear to be anything wrong with them... in fact they are quite overwhelmingly ecstatic... except they don't appear to have a physical presence in the fortress.

edit: That and they are both 20 years old.

Pages: 1 ... 20 21 [22] 23 24 ... 35