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Messages - Acperience

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526
DF Dwarf Mode Discussion / Re: 3-Д rendering gameplay?
« on: December 05, 2010, 12:44:45 am »
oh don't worry, he has processing speed to catastrophically and stupidly waste. so I should tell him to get stonesense and make his move, proccedding to watch it on stonesense?

I always though stonesense was a sort of slow visualizer that you can't really play the game through.

DF doesn't go much past one core, if you've got two or four or more cores a visualizer isn't going to slow it down much.

Heard from somewhere DF performance relies a lot on RAM? I have programs to monitor my CPU usage and I see pretty even distribution on all 4 cores. Or maybe my back ground programs make it seem that way.

527
Ok to be fair, some of the suggestions I made are gameplay choices too. For example many players may want a farming system set up, while I personally find it pretty tedious.

528
There are choke points everywhere, laden with cage and serrated blade traps.
Gotta have traps with a low pop, and even with a high pop it's more efficient than a military.
But if you have cage traps already you can just butcher all the captured animals and ignore farming all together.

2nd, carpentry is very important because wooden barrels, bins and cages are much lighter then stone one and you need many many of them. In fact, beside from maybe making few initial chairs and tables, masonry get redundant quickly because carpenters make everything else and later in the game valuable furnitures are best done with more expensive bars with a smith. Honestly, you bother checking mental stats and personalities and not thinking about this?

3rd, negotiators pick up skills quickly, assigning points to them is usually unnecessary. Not to mention, they can be slapped with 1 point in ambusher and get free hunting gear

4th, negotiator is honestly the dwarf that you should pay attention to the most during embark. They should stay as leader and constantly remain as mayors so what they like/dislike should be heavily considered in preparation for mandates and you mentioned nothing of it. Also, for them to achieve as many skills in negotiating as possible they need to be neutral in cooperation, not reserved and neutral or bad in straightfowardness. Depending on straightforwardness stat they need 5 points in consoler or liar because they wont be able to train one of them after embark. I personally prefer consoler over liar, btw.

5th, miner is a very important militia. The most important stats are physical stats. A single miner has always been and shall always be able to mine faster then you ever need. regardless of its ability to focus. or tire or whatever.

I thought I pretty much just said I ignore farming when I said I cook seeds and import booze.

2nd You can't make stone bins/barrels at all, I don't see how they can be heavier if they don't exist. You need wood to make beds and bins and barrels, yes but large cooked meals can't fit in barrels anyways and cooked meals will become your primary food source. So basically barrels will come down to holding booze and seeds. You can make these from high value metals as well and your dwarves will gain happy thoughts from the great craftsman ship.

As for stone, well unless you want clothes littered everywhere, you will be crafting cabinets for each of your dwarves eventually. You also need stone for your floodgates, blocks, doors, things you will need en masse for megaprojects which wouldn't be prudent to replace with metal which also aren't magma proof, though you can get a massive amount of stones that are.

3rd The negotiating skill does not pick up quickly, for your first trades you will want a good negotiator, since even if you do micro transactions for every single item, (and I have tried this), the negotiating skill won't budge much in the first year.

4th Why do I not mention mandates? Because if you have no sheriff, who cares? No dwarves will get punished for failing to meet a mandate, and the myor's happiness is easily won back.

5th A single miner has NEVER been able to dig faster than I want. Why? I like to make projects. Most of the time I wish I had 4 or 5. And if you're the type to lay out fort designs in advance, you will want your miner to dig. A LOT and constantly and not to be bothered by enemies.


529
DF Dwarf Mode Discussion / Re: True automatic 'levers'
« on: December 04, 2010, 11:25:34 pm »
Or make the plate close the door and open the door, then you have a repeater.

The thread title is misleading.
Seems he's describing a "lever" that can be triggered extremely quickly, not a repeater.

When you have a lever than can put your fort into Lockdown, you probably want it pulled as fast as possible and someone may not respond quickly enough.

Animals in a single tile pit won't resist the urge to rush out and trigger the plate the instant you un-forbid the door, so this should work for a fast "lever"

Add some airlocks in the hallway and you have a breeding/holding pen too.

I'm actually going to use this from now on. Thank you roflcopter.

530
DF Suggestions / Re: combine a few skills
« on: December 04, 2010, 11:18:48 pm »
I always found it strange how my Legendary Weaponsmith could create Masterpiece arms in a mere second, but when tasked to make a Chain, it takes a quarter of a season.

But a chain mail shirt also takes a second. It boggles the mind.

531
DF Dwarf Mode Discussion / Re: Steel Bars
« on: December 04, 2010, 11:12:56 pm »
Lock this topic up?

532
That that is why i remove almost every possible ramp on my canyon map.

There are choke points everywhere, laden with cage and serrated blade traps.
Gotta have traps with a low pop, and even with a high pop it's more efficient than a military.

The magma chamber front entrance helps too.

533
DF Dwarf Mode Discussion / Re: Steel Bars
« on: December 04, 2010, 11:05:02 pm »
You read the wiki article on steel yes?

You need to make pig iron first:
1 Iron bar
1 Flux
1 Coal/Charcoal (for the reaction)
1 Coal/Charcoal (for fueling the workshop, unless you're using magma)

Then to make steel:
1 Pig Iron Bar
1 Iron Bar
1 Flux
1 Coal/Charcoal (rxn)
1 Coal/Charcoal (fuel)

The 150 error message is sortof a typo, it should say something like needs 1 iron bar. The numbers displayed are material sizes or something.

534
DF Dwarf Mode Discussion / Re: Farmer's Strike???
« on: December 04, 2010, 11:00:54 pm »
Did you change the game files in some way, from what you're describing (and assuming you didn't forbid anything) everything should be working fine.

535
DF Dwarf Mode Discussion / Re: Farmer's Strike???
« on: December 04, 2010, 10:32:35 pm »
Did you select anything else?

Plump helmets is selected for all seasons you said, what about any of the fertilize options?

And I'm sure you've probably checked but the plot is on "Inside Dark Subterranean" right?

perhaps they just want to be a rogue element?
they enjoy the CHAOS of a falling fort.

Shame on them, anarchy is for smelly hippies.

536
DF Gameplay Questions / Re: Generic Starting Build
« on: December 04, 2010, 07:37:03 pm »
The booze industry is weird for me. I've had 80 dwarves living off a booze stockpile maintained at ~700 units with zero farming and plant gathering. The fort lasted 12 years until a failed magma trap project. I import all booze. And I often have a dozen unused barrels constantly.

537
I believe it leads to the next cavern layer.

538
O crap I wrote "End of Evangelion"

I mean Rebuild of Evangelion***

539
Pump all of the water out and build a tall, underground metropolis.

This, do it. Bonus points if you flood the surface so it is an underground metropolis underwater.

Wall off drainage points on the surface if you have to, to hold the water in the map.
That doesn't actually make much sense.....
But still.

Pumping water will probably be required for anything. Except maybe a fountain.
I still want a yellow submarine, though.
*hint, hint*
Note that I don't think people would care much (or at least as much) about what color it is on the inside. So if you want to make the interiors from an obsidian cast so you can engrave...do it.

What part of it doesn't make sense? Flood the surface so everything is under layers of water. There is a finite amount of water in cavern so it will drain off the sides of the map, so you may have to wall off parts of it so the water will stay in the map.


Do the infinite barrels of fire still work? That'd be the most effective way.

Also, Acperience, where's your avatar from?

I made the gif from Shinji Punching Zeruel in the face
End of Evangelion 2.22 about 1 hour 37 minutes in
Original scene from Neon Genesis Evangelion Episode 19 "Introjection"
It's actually my status too, but I doubted anyone would just know the episode title, since it's a psychology term too.


540
Pump all of the water out and build a tall, underground metropolis.

This, do it. Bonus points if you flood the surface so it is an underground metropolis underwater.

Wall off drainage points on the surface if you have to, to hold the water in the map.

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