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Messages - NewSheoth

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16
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 05, 2011, 08:38:30 am »
The Forest of Skirts, a conifer forest. The conifer part makes it funnier, considering the tiles used to represent them. Pity it wasn't The Forest of Umbrellas though.

The Frost of Hell. Now we just need the Pigs of Flying.

Not far from there, The Still Glittery Hills. They're near a large elven civ, so I guess they pass there frequently, hence still being glittery.

The Hills of Death, funny for being decidedly non-evil and surrounded by an evil sea called 'The Sea of Eels'. Eels, my god.

A night creature cave called The Dead of Night. More 'accidental actual phrase' than 'funny', but still.

17
DF Adventure Mode Discussion / Re: Uh...did everything just explode?
« on: July 02, 2011, 03:32:48 pm »
This is a very dwarfy thread title right here.

And yeah, it's the epic bug that once got referred to as 'Armok's stomach', when stuff caves in randomly and massively and sometimes magma happens as well. If you can fly, fly around and enjoy the carnage below.

18
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 02, 2011, 03:28:46 pm »
Had an encounter with a forgotten beast a while ago.  Its extract caused dwarves to pass out, but no permanent damage - those that happened to walk over it usually were carried to the hospital, spent a few days there, then got up and walked out unharmed.

However, one of my military dwarves took a shot of extract full-on.  His health page said that he was unable to breathe, so I was fully expecting him to suffocate soon and didn't spend too much time worrying about him.  But he's still taking up a bed in my hospital, unconscious and unable to rest.  Looking at his health history page, he was first brought to bed nine months ago.

I had attempted to get him to rest by deconstructing his bed and getting him moved to a new one, but as soon as he was placed in bed the second time I get the message Urist McWounded cancels rest: Interrupted by Forgotten Beast.  I look at his inventory and see several pages of forgotten beast extract covering him.  Of course, because he's not resting no dwarf will clean him, though they seem to be feeding and watering him regularly.

According to his health status, he's paralyzed, winded, cannot breathe, and just about every part of his body is rotten or swollen with blood, but he's ecstatic. 

I'm imagining this bloated, wheezing dwarf laying in bed, smiling at the ceiling with glassy eyes, unable to move but high on FB extract.

Since he hasn't suffocated to death in nine months I'm working on irrigating my hospital in the hopes of getting him clean and back on his feet at some point.

Congratulations, you've just met Papa Nurgle.

19
DF Dwarf Mode Discussion / Re: Baron and archery problems.
« on: June 30, 2011, 03:13:24 pm »
Baron problems and archery problems happen. You just have to use the latter to deal with the former.

Couldn't resist.

20
DF Adventure Mode Discussion / Re: Bridge?
« on: June 16, 2011, 05:07:57 am »
I think you'll find the only real trolls related to the bridges are the architects in charge.

That explains the troll architects that sometimes come with goblin sieges.

Also, this is perfect sig material.

21
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 16, 2011, 04:57:56 am »
"The Continent of Blueness". It was more green then blue...

It's blue, because it's not easy being green. Now to find out if it plays blues as well.

22
DF Adventure Mode Discussion / Re: River Crossing
« on: June 06, 2011, 04:32:43 pm »
Almost every time I jumped into a river with no slopes, I drowned. Well, there was that one time when I did get out, but that's an exception. Even having Adequate Swimmer didn't help. The only way I cross rivers is by Traveling across it, then > back into the walking mode.

23
DF Adventure Mode Discussion / Re: Most BS Deaths
« on: June 05, 2011, 06:46:30 pm »
Darn brown camel herds wandering brown deserts. Stealthed right into one and got the head kicked off right on the first turn. That was a very prosperous adventurer who could dispatch bandit camps without a scratch on her, fully armoured and good at everything.

24
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 05, 2011, 06:44:30 pm »
I'm creating swordsmen (and swordswomen) with the focus on the sword and fighter skill and defensive stuff. Then I get sent to wipe out bandit camps (pretty much only bandit camps, I'm getting no night creatures for some reason) and do so the ninja way. I approach them in stealth, then lure enemies away by exiting stealth just on the edge of their sight range, then overpower them using my superiour skill. Some bandits seem to run away after a couple attempts, and some spread out around the perimeter, which either makes my life easier or not, depending on whether they spread out much or if the leader runs away. Some of them I just pelt with bolts from stealth, once I get an archer in a camp.
The majority of adventurer deaths happened due to opponents' luck or the lack of it for the adventurer. The most spectacular one was during a desert hike - the adventurer accidentally stealthed into a camel coloured exactly like the ground tiles, who proceeded to kick her head off on the first turn.
The enemies tend to die varied deaths. The most frequent cause of death is head splitting, though recently I've taken to disabling them then biting their throats. Then there are a few unusual ones, like the one that got instagibbed by a thrown dagger, or the two bandits that learned why Boatmurdered had to dispatch elephants with magma - the first was a lasher who just refused to stand and fight, and finally ran straight into an elephant herd; the second was the leader of the same camp, who was already fighting an elephant by the time I got back from watching the lasher perish - he was literally smashed to bits. Then I decided to punish the now-legendary elephant for stealing the quest completion (even if death is the only thing that counts for the quest, no matter by what) and found out that a good strategy for hunting elephants is going for the legs and internal organs.
Overall, the adventurer mode is getting better. Waiting for the next version for more adv fun.

25
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 16, 2011, 11:57:17 am »
"You will remember the Wild Mortals when we're finished with you!"

Telling that to a female demigod seems dirty.

26
Armour. And dodge. Also can try making a stealthy adventurer and throw things at other things from distance. Arrows and bolts don't lose power if thrown rather than shot... or so it was, at least.

27
DF Adventure Mode Discussion / Re: Funniest Names
« on: February 04, 2011, 01:31:07 pm »
A whole lot of hilarious names in a newly genned world.

First of all we have civilizations, 'The Ropes of Wetting' right next to 'The Vines of Teaching'. Kinky.

Nearby are 'The Hate of Taxes'. I'm with these guys. Just as we all are.

'The Fellowship of Whipping'. I think they are friends with the Vines of Teaching.

There're others along these lines, such as 'Moistenedwitches'.

Next is 'The Seducer of Puke'.

'The Wax of Love'.

Needless to say, the DF generator is deep in the gutter.


It just topped itself: 'The Slippery Staff'.

28
DF Dwarf Mode Discussion / Re: well this is new [spoiler]
« on: February 03, 2011, 09:25:53 pm »
Well, you got yourself a very colonist-friendly hell. Do build a fortress there.

29
DF Dwarf Mode Discussion / Re: Sandbox Megaproject
« on: February 03, 2011, 09:24:51 pm »
Build gigantic letters spelling out your name. Then make some pixelart nearby.

30
DF Adventure Mode Discussion / Re: Funniest Names
« on: February 03, 2011, 09:45:23 am »
THE ARTIFICIAL HELL

A precise description of many a fortress out there.

Recently gen'd a new world. There's a dorf civ called The Mountain of Papers. Who knew the little guys were so bureaucratic?

It's the moments like these that make world genning fun.

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