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DF Dwarf Mode Discussion / Re: On preventing your dwarves from walling themselves in with forgotten beasts
« on: November 18, 2010, 04:46:50 pm »
Yeah, but can be repeated again just in case. The newest people may find it useful.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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If I may, I think it's long since become a forum in-joke rather than an actual spoiler avoidance measure. It might have had that function at some point, but now clowns and candy have basically become speech conventions.
Question: do ghosts whose slabs were destroyed respawn where the slab was, where the body was, where they were in life frequently or randomly?Thats what we've been trying to figure out. I think we can put our differences aside. For !!science!!. You monster.
I haven't had much experience with ghosts. I guess the only way we could find out where destroyed slab ghosts go is by dropping dwarves into spike pits, making slabs for them, and destroying the slabs. Watch the ghost and report what happens.
I lost my fort to a goblin siege (how did i fail that defense?), but when i rebuild my new fort, i'll start ghost tests.
Do ghosts mainly come from unhappy dwarves?
I used to dig/cut trees from/gather plants etc. from big areas, by pressing D --> T/P/M, and selecting the area.
It took ages to select the whole forest to be designated.
Then I learned you can use shift to move faster..
This also helped with me moving around looking for stuff, it took really long time to move from my base to some mountain where I had set up a mine.
My expedition leader likes cave fish men... for ther beauty?
Eye of the beholder, I guess.
I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!
I feel no sympathy for idiots that throw themselves into the ocean.
A fine point... I honestly had the same reaction when several archers in a row jumped from the top of a 5 z-level waterfall into the river below to kill carp, and died on impact. They were off duty for crying out loud!
There really needs to be a "diving" skill or something, to reduce damage from impact with the ground/water.
And yes, I realize how broken a legendary diver would be
Creating monolithic buildings by carving them out of solid ground has been done in real life (http://en.wikipedia.org/wiki/Monolithic_architecture). So no, it's not crazy at all. Basically you just design a building/city and create it by excavating out the empty space around it instead of building it up from smaller pieces.
It would work really well in Dwarf Fortress with enough planning. Just mark a huge area across multiple Z-levels for excavation, design buildings inversely by canceling the channel orders on the spots where you want the building to exist, and wait a really really long time while the digging happens. Then dig out the interiors of the buildings after the standing structures are in place. Getting rid of all the ramps and clearing out all the space without your idiot dwarves killing themselves would be a challenge, though.
I'd actually be surprised if nobody has done something like this by now.
no, that's hammers. Cotton candy axes will cut through ANYTHING.