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Messages - NewSheoth

Pages: 1 ... 18 19 [20] 21 22 ... 43
286
DF Dwarf Mode Discussion / Re: Migrants~ Which do you prefer?
« on: November 09, 2010, 03:08:52 pm »
I would like to see family size immigrant waves. Dad's a farmer with some brewery, Mom's a tanner with butchery, and they have two children, a cat, a dog and a horse. And maybe they have a hired hand who is a fighter-3, milker. And if you do good export-wise and earn a big wave, they bring their friends George and Michelle with them.

So the total wave size is somewhere between 1~6 dwarves plus children and animals, with 6 being hard-earned and two being more typical.

Seems like this would increase the number of immigrant children.  And I hate children.

Sorry, I couldn't resist picturing THIS running a fortress:
Spoiler (click to show/hide)
And here are the possible results of a !!fun!! incindent with a FB made of flame. Note the troglodytes in the background:
Spoiler (click to show/hide)

287
DF Dwarf Mode Discussion / Re: Any way to make stuff turn to bone faster?
« on: November 09, 2010, 02:50:40 pm »
Butcher live animals.  It gives everything all at once.

And yeah, that's the best answer to any body part-requiring mood. Except for those that require leather, as you can get it off a caravan for less dwarftime cost. If you do manage to kill something butcherable, do butcher it if you can (guess you need to stockpile it first though) and store the bones.
Also store shells. Strange moods love shells.

288
DF Dwarf Mode Discussion / Re: Most Anticlimatic Battles Ever
« on: November 09, 2010, 02:47:07 pm »
I had a novice swordsdwarf behead a bronze colossi with his masterwork obsidian sword.  That was back in 40d though.

Was it, by any chance, made by a fluffy wambler?

289
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 09, 2010, 02:46:02 pm »
Eh, just the presence of these creeps was causing a major traffic jam. The remaining lava blocking the footsoldiers was like a watched pot; except it's already boiling, and sure as hell isn't cooling. The marksdwarves disappeared, eventually the archer with the artifact bow came, spent her quiver ('Are those willow arrows, soldier? Cute, but this isn't a training exercise!') at least took down 4, and stood around uselessly.

Meanwhile panicking idiots who can remember a pretty hatch cover for a month can't remember what made them cancel a job 5 seconds ago, so they were busy doing nothing except jobs which wouldn't complete. Restricting the areas didn't help, because some civilians like to trudge deep into restricted areas before going 'Oh, this is forbidden!' This is the reason I lost a few other civilians, and the reason I couldn't clear the cavern floor quickly enough when the next beast showed up.

Okay, two units deployed topside, the ones that came off duty had been off their training month long enough to scatter their masterwork steel in every direction. So I resealed the hatch no one could pass anyway and sent the boots back downstairs. Two marksdwarves still picking up their gear and one archer standing inexplicably stockfuckingstill weren't going anywhere near that deployment. The beast took out a child and a reasonably good cook before the champions arrived. Yay -- except it's the unit with all the macedwarves, so of course this won't be over quickly. A recruit with two picks in one hand ("akimbo -- you're doing it wrong") helped speed things up, but not before the fisherdwarf it was clutching finally had the life shook out of him.

Hm, only summer and already an eventful year. With a total casualty rate of 6, it's been more fun and bloodshed than this fort's seen in awhile. Hope we're getting used to tragedy...

Someone needs to make a proper high-quality picture of that recruit.

I like to think he held the basdes in his hands, giving a darth maul style double ended pick...

Imagine him approaching the FB wearing a black robe, dropping it, raising one pick and then putting the other in the same hand. And making them glow red.

290
DF Dwarf Mode Discussion / Re: World Gen likes screwing with me
« on: November 09, 2010, 02:44:24 pm »
Well I savescummed because I WANT to do this, and attempt #2 had me accidentally breaching an underground lake a flooding the magma pipes with water (They were literraly on top of each other) and now im getting constant cavern collapse messages... Fun indeed.

Mabey Ill just go back to my thermonuclear minefield project.

What about combining the two? Twice the fun!

291
DF Dwarf Mode Discussion / Re: Any way to make stuff turn to bone faster?
« on: November 09, 2010, 02:07:09 pm »
Yesh. Body parts and other kinds of refuse disappear after a season if left out in the open. Bring what you want inside to keep it.

292
DF Dwarf Mode Discussion / Re: Most Anticlimatic Battles Ever
« on: November 09, 2010, 01:52:31 pm »
Fortress mode: a kobold ambush arrives to a fort protected by three animals pilfered from the last elven caravan. The ambushers are mostly bowkobolds and slaughter the animals in a couple frames. I prepare for a quick release for all the dwarves, then one kobold makes the mistake of dropping into the fort proper, gets mobbed by the entire fortress, and the rest of the kobolds break and run.

Adventurer mode: Badass Bronzequest the hammerdwarf destroys everything in his path with his iron war hammer, then goes to storm a goblin fortress. On his way he gets attacked by a buzzard and dodges it off a huge drop into a shallow river.

293
DF Dwarf Mode Discussion / Re: World Gen likes screwing with me
« on: November 09, 2010, 01:42:34 pm »

A fortress isn't a fortress without a volcano inside around it.
Fixed that for you.

Well in the end, the volcano was in the fortress.

Fixed. Also, that's how the greatest !!fun!! things should happen.

294
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 09, 2010, 12:34:16 pm »
Eh, just the presence of these creeps was causing a major traffic jam. The remaining lava blocking the footsoldiers was like a watched pot; except it's already boiling, and sure as hell isn't cooling. The marksdwarves disappeared, eventually the archer with the artifact bow came, spent her quiver ('Are those willow arrows, soldier? Cute, but this isn't a training exercise!') at least took down 4, and stood around uselessly.

Meanwhile panicking idiots who can remember a pretty hatch cover for a month can't remember what made them cancel a job 5 seconds ago, so they were busy doing nothing except jobs which wouldn't complete. Restricting the areas didn't help, because some civilians like to trudge deep into restricted areas before going 'Oh, this is forbidden!' This is the reason I lost a few other civilians, and the reason I couldn't clear the cavern floor quickly enough when the next beast showed up.

Okay, two units deployed topside, the ones that came off duty had been off their training month long enough to scatter their masterwork steel in every direction. So I resealed the hatch no one could pass anyway and sent the boots back downstairs. Two marksdwarves still picking up their gear and one archer standing inexplicably stockfuckingstill weren't going anywhere near that deployment. The beast took out a child and a reasonably good cook before the champions arrived. Yay -- except it's the unit with all the macedwarves, so of course this won't be over quickly. A recruit with two picks in one hand ("akimbo -- you're doing it wrong") helped speed things up, but not before the fisherdwarf it was clutching finally had the life shook out of him.

Hm, only summer and already an eventful year. With a total casualty rate of 6, it's been more fun and bloodshed than this fort's seen in awhile. Hope we're getting used to tragedy...

Someone needs to make a proper high-quality picture of that recruit.

295
DF Dwarf Mode Discussion / Re: Wtf god
« on: November 09, 2010, 12:28:42 pm »
Thread revival!

My newest fort has a goddess of mercy, forgiveness and... pregnancy? Wtf?

It has quite a few awesome gods, though. A skeletal goddess of disease and balance (more Nurgle). Also, a male dwarf god of valour, war and fortresses, named 'the God of Slaughters'. Also a god of speech and prophecy.

296
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 09, 2010, 12:00:39 pm »
Unless they're properly stunned/unconscionized, no.

So...

We could cage an elf.... ?

Of course. That's how we get caged elves after all, if we aren't caging ambushes and sieges that is.

297
DF Dwarf Mode Discussion / Re: How long do elephants spend as calves?
« on: November 09, 2010, 09:39:19 am »
The ideal end result of modding elephants properly:


298
Not half as weird as howling maggots.

But equally creepy.

299
purring maggots.  ;)

Those have always conjured weird and disturbing images in my head.

300
DF Dwarf Mode Discussion / Re: Dare I wonder
« on: November 08, 2010, 06:19:11 pm »
would make an interesting combat scenario if people exploded on death lol

WOOT! Exploding fluffy wamblers!

Hand grenades anyone?

hell yeah! granted they can already obliterate BCs....i think they are already grenades

Now, to find a way to make thermonuclear cat grenades.

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