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Messages - NewSheoth

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331
DF Dwarf Mode Discussion / Re: what to do with a wild GCS?
« on: November 08, 2010, 09:31:34 am »
Only a dwarf with the Animal Training labor enabled will handle a dangerous creature.

... Finally the mystery I was trying to understand is solved. Thanks!

332
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 08, 2010, 09:08:33 am »
Abandoned my project of building a massive tower out of green glass.. Just too much of hassle.

Instead, I'm gonna build one out of stone blocks!

Build it out of everything you have that you can spare for building purposes. Inc. green glass.

Finally, I have a couple of decent medical dwarves! They're trying, at least.
It's getting to be like a hospital drama, only with added good-ol'-fashioned dwarven incompetence!
"Hey Urist, want me to dye the threads before you suture that?"
"Uh... Okay. Should make them work better, aye! Meanwhile I'll rearrange this pile of stuff- Oh, where did I put that needle..."



EDIT: Uhhh, okay then, one of my dwarves is in a mood, working on a mysterious construction.... In the butcher shop?!??
Be afraid. Be very afraid. This post is so going on the facepalms thread if it turns out to be something like: "Corkbundles the steak of hammering". :D

'We're losin' him! We're losin' him, Urist!'
'Dibs on his socks!'

And it will probably be a really, really good steak. Is there a way to add forgotten beast extracts to it?

333
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 08, 2010, 07:53:02 am »
HAHA!

HAHAHA!

Back to facepalmity:

Anytime I did not check for goblin availability on the site, and build extensive defenses preparing for sieges that will never come.

Yes, this used to happen a lot before I learned the lesson.

334
DF Dwarf Mode Discussion / Re: Some love for Speardwarves
« on: November 08, 2010, 07:36:41 am »
So far I haven't seen a weapon that is better than anything in 31.. Each weapon has its own strengths and weaknesses... well, maybe whips are awesome at the moment, but they may not be the best thing alone.
The key is a military equipped with all of them. A well-rounded military with an answer to any problem. Like this:
I have a relaively small and effective military. 25 dwarvs. 1 squad each of axes, whips, longswords, spear, and bow/crossbow.
Though I would've included hammerdwarves just to be sure.

336
DF Dwarf Mode Discussion / Re: Being horrible to the elves
« on: November 08, 2010, 06:14:58 am »
Unless the elves bring some nice stuff, the following stuff happens:
1. The trade depot falls 1 z-level into a walled-off wooden floor, hanging by a single support
2. The hole under the trade depot fills with water at a rate to allow swimming, but it isn't possible for the elves to get out
3. This construction drops through the Clear Glass Tunnel of Happy FunTM
4. The Clear Glass Tunnel of Happy FunTM is surrounded by my staircase and leads into the magma sea.
an example level
X=up/down stairs (shut up I know I should use a ramp)
W = clear glass wall
. = empty space
F = Falling stuff
Code: [Select]
XXXXXXXXXXXX
XWWWWWWWWWWX
XW........WX
XW.FFFFFF.WX
XW.FFFFFF.WX
XW.FFFFFF.WX
XW.FFFFFF.WX
XW.FFFFFF.WX
XW.FFFFFF.WX
XW........WX
XWWWWWWWWWWX
XXXXXXXXXXXX
Edit: I also chuck cats down this. Because they are lame.

So, it obsidianizes the elves in the magma sea?

That's a thing of true Dwarf Fortress spirit. Pointlessly complicated... yet so gloriously awesome.

337
I just had a though. What is the one thing a well managed fort has more of than cats? Goblins of course. And with Christamasnext month, I think instead of cats we should take advantage of our winter gifts.

That, or elf mines.

This message brought to you by the "Silent Thunder can't get his damn cats to breed no matter how hard he tries, despite downloading a fresh version of DF Foundation"

Thermonuclear Goblinheadasplodemine is good enough. Thermonuclear Elfmine is probably better, but they are not as numerous.
Just do the catmines in your next fort and post the results here.

Added:
Do the Thermonuclear Catmines. Now.

Edit: You know what, i'm sigging this.
Elf Goblin Invader: Careful..... Careful...
Catmine: Meow?
Goblin Invader: FUU-
*BOOM*

Did you just sig yourself?

I just caught that...xD  I thought self-sigging was some kind of taboo...

Well, it fits his avatar so much that he can be allowed to forget about the taboo.

338
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 08, 2010, 05:59:31 am »
Having a prisoner, chained up securely, go beserk, and thinking that'd make some good practice for my marksdwarves, who I'm not very good at commanding.
So I station them across the room from him, designate them all with crossbows and bolts, and they wander in, run up to him and start thwacking him with their crossbows. *facepalm*
And then he kills one, and badly injures two others (guts popped out, fractured lung... He slightly wounded another too, I think) before one of my heroic dwarves gets there and beheads him in a single stroke. *double facepalm*
Damnit dwarves!! Going beserk and killing everyone is only okay if YOU'RE one of my favourite dwarves!! D:<

Also... chaining fearsome beasts in front of the fortress entrance, only for the next ambush to be composed of archers... *sigh*

HA! 3000.

339
DF Dwarf Mode Discussion / Re: Project ARM_0k: Dwarven AI
« on: November 08, 2010, 05:58:31 am »
While making all my dwarves into little slaved circuts assimilated into ARM_0k would be a Fun test of the true capabilities of borg logic, I want to make ARM_0k both able to act without any sort of input and, more importanly, function in adventure mode.  I plan on having the rouge AI serve as a DM for adventurers who want to try and be mercilessly euthanized beat the system.

Essentially, think of Portal crossed with SAW.  (And I don't know yet whether it's going to be possible to "win" the game without cheats; I know there's going to be an adamantine lever killswitch, but it might be impossible to get to without being an bronze colossus that can fly and swim in magma.)

Lastly, could anyone here come up with a circut that takes multiple inputs and activates if enough are true?  I want ARM_0k to be able to make judgement calls based on the state of the entire system.  In fact, that is it's entire purpose: to replace me (the player) in deciding when to change system settings.  For instance, if an adventurer breaches a treasure chamber it's got to decide whether to flood the chamber with magma or dispatch a gaurdian based on how many gaurdians are left, how many chambers have been breached, etc.  Basically, that is a crutial lynchpin that will make ARM_0k an AI rather than a giant calculator.

 the Blood Enrichment Center would like to rembzzzz you that you will be baked, and then there will be ☼«☼cake☼»☼.

340
You had to train the mechanic that made the mechanisms to smash/drop/burn him at the pull of his lever.
Or at least the miner that dug the King's "plumbing" system.

Does that mean that, technically, all dwarves are deadly mechanics-employing assasins?

341
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 08, 2010, 05:44:48 am »
I've had two dwarves go insane, one becoming a harmless maddwarf and the other going violent, all because I have no stone for them to work with. My military could certainly have handed the beserk dwarf better, I fear... He should have been no problem, wearing leathers with a copper spear, against my quite well-equipped soldiers, except the fools ran into battle UNARMED! Several of them died, before the militia commander (Armok bless him, the one deent warrior I have) ran in with his beloved copper battle-axe and hacked the offender apart.
Sadly, though, he sustained terrible wounds, and is now bedridden. He's quite pleased with himself however, and is bragging loudly to everyone who passes, and passes off his missing arm as "a scratch".
I hope he doesn't get infected or anything... My medicaldwarves are quite useless in this fort.

Couple of questions: How can someone have their upper arm severed and keep their lower arm?! :P
And also, is there a way to zoom the screen on a particular stored item? 'z' tells me I have stone blocks, but I can't find them.

They've probably sewn his lower arm right ontoto the shoulder.

What I had meant was, I had dug down to approximately 138 z-levels, and then it went down -1, -2,-3  only going up to -18, i was worried at that point after having breached the magma sea and raw adamantine for what hidden fun stuff lies below.

Do you mean that you've breached raw adamantine? If you have, then yes, it's leading straight to !!Fun!!.
Also, it probably means that you've dug through your world's core and are now going upwards to an opposite point on the other side of the planet.

Some goblins seem to be convinced that my dwarves are ammo stockpiles. I was surprised to find that married dwarves will share a hospital bed if they are both injured.

They don't care if they're missing arms or legs, they want to get some lovin' and there's no stoppin' 'em.

342
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 08, 2010, 05:32:32 am »
I just had to abandon a young fort because NINE of its twenty-five inhabitants were THROWN INTO THE MOAT by A RACCOON. and a tenth was beheaded by the same raccoon. One of them was my axedwarf. The rest are tantrum spiraling into oblivion.

-headdesk-

P.S. The raccoon has a name now, it got named by my people. I'll look for it in legends.

EDIT:

End result was the death of 15 dwarves. 1 by beheading, and 14 to drowning in the moat. All that drowned were pushed in by that damned raccoon and his army of deer. One of them was a child that was held in place in the water by his leg.

He probably came from Narnia.

I didn't realize that you couldn't remove slopes on the edges of maps, I only learned this when a goblin ambush appeared over my entrance.

I was lucky enough to notice that the last bit didn't get removed. I walled the edge in question off, only for the mason to trap himself on a 1x1 cliff behind the wall, right before an ambush.

My most recent facepalm is not realising that upward ramps can be dug from above, despite having done that before, and losing two dwarf years because of that.

343
My current fort Clanhames was founded by The Shaken Pillars of The Future Castle.  I can't remember if the fort name was randomly generated, but the group name definitely was.

I really can't remember most of my other names, but I deliberately named one The Black Pit. That fortress did not end well, but it taught me some important things about fortress design for my next fortress.

The unshaken ones obviously didn't participate.

And 'The Black Pit' is the direct translation of 'Moria'. Quite meaningful.

344
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 06:10:12 pm »
Oh wow, what? You can breach aquifiers? I don't need to rely entirely on palm weapons? *headdesk* :P
Anyway, since my flooding-death-salvation plan didn't work, I've drafted all my useless and lazy dwarves into a squad known as The Fenced Chastity. They're my expendables... Been sending them out to keep the ever-troublesome zombie warthog numbers down.
...Damn warthogs, took out one of my dogs...

It's just that I never breached them using soil. And in most cases, I could bypass them. Not this time though.

Get the warthogs!

The child has finished his artifact, a granite toy hammer named Vathebem, 'The Saturnine Flute'. With cut gem spikes.
Let's see how long will my entire fortress hold against the HFS.

And in the last possible moment, when everyone has already started marching into the mines clutching their weapon of choice...
Some migrants have arrived.
No doubt, they were sent here for moment killling.
Welcome aboard, guys and gals, we won't have enough time to get to know each other.

The group is leaving the entire fortress behind and walling itself in the adamantine-breaching mining shaft.

Update: Breached the clown car! Wish the dwarves luck, they're gonna need it!!

Update: Heavy fighting in the adamntine tube! Most of the demons are composed of snow, ash and vomit... a few posess deadly dust and poisonous blood, and there's a steam demon steaming everyone. Oddem Logemoltar gave birth to a boy right on the battlefield! 27 demons, 20 recruits down! Also three babies. Everyone is very unhappy, and the captain is throwing a tantrum... though he probably continues to punch demons anyway.

31-33!

The demons have pushed a group of dwarves into the far end of the mining shaft that discovered adamantine. The dwarves are backing off, even though there's no exit. Those who remained in the battle hall are dying valiantly.

The demons have finished the dwarves in the battle hall and are now bearing down on the ones retreating into the mining shaft. A lone donkey bravely charged the demons and was promptly struck down, though he did inspire several dwarves to hold their ground. Meanwhile, one of the recruits lost the ability to distinguish between friend and foe. Two of the other recruits entered a martial trance, like so many did before them down in the tube. The mayor started throwing a tantrum as children and babies were being cut down one by one, only to follow suit in an instant.
There's only 2 pages of demons now, but the last able-bodied, sane-minded dwarf has been struck down. Seven children still remained alive, and one of them peacefully fell asleep near the end of the mine shaft as the demons advanced. Fifty-four recruits lay motionless on the battlefield, and fifteen babies still remain near their mothers. Only thirty-six demons have crumbled to dust before their valiant last stand, yet it is enough to grant them absolution of the sins they were sent here for.
Hordes of poison, steam, brine, snow and vomit fiends lumbered down the tunnel as the children retreated further inside together with the herd of domestic animals. The one that fell asleep did not wake up even as the demons devoured him. The first half of the tunnel was slick from blood and bile. The demons continued to stomp, slither and skitter forward as less and less space remained behind the children's backs. The domestic animals dropped from exhaustion, giving in to their wounds and being consumed by the tide of demons shortly thereafter. A cat launched itself at the demons in a desperate leap to protect its master, but it was far from being enough. Soon the sounds of battle disappeared, and silence settled in the depths of the fortress. The sentence has been carried out.

The doomed yet defiant dwarves and non-dwarves of Final Destination:
Spoiler (click to show/hide)

That is all of them. In death, they have found absolution. [/drama]

345
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 06:03:13 pm »
you really should have equipped 5 'rebels' in steel armor before breaching HFS and seen if they could have lived.

Can do.

On the other hand... too much work. I'm inclined to finish this today, and this would force me to start up the metal industry. I mostly dug straight for the cotton candy after I breached the aquifer.

The child that arrived with the last wave has been posessed and is now working on an artifact. Let's see what will be his final gift to the world.

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