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Messages - NewSheoth

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346
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 04:41:14 pm »
I love multi ambushes... sometimes they are so numerous they should be sieges... especially when they are elves.  Elves get cut down like butter...

Had a fort go down to such an 'ambush' once. Three in a row, enough to be a siege.

Meanwhile, at Final Destination:

IT WOOOOORKEEEED!! IT FUCKING WOOOORKEEEEEEEEED!! Dug out a bigger soil slab and dropped it hard onto the aquifer opened using upward ramps. Once the displaced water cleared, I managed to dig through and found BAUXITE!! YEEHAW!!
Except that magma isn't allowed...

So what? I have STONE now! And METAL! And bituminous coal. And over one hundred units of wood. And soon I will breach the cotton candy and free those dwarves from their misery.

Yet another marriage. Athel Stettaddodok the lye maker and Thikut Kilrudostuk the fisherdwarf. Also, the dwarven caravan has come. Expecting an ambush soonish.

Reached the magma sea. Can start looking for the cotton candy now.

A fey dwarf was saved just in time and produced a seemingly valuable artifact hatch cover, 'Gostangmor', The Awe-inspiring Temple. (seemingly because I don't have any nobles save for the expedition leader) Expecting a siege soonish.

Update: I HAVE DONE IT. Now, to wall off the entrance and to commence the breaching. We will be free soon.

Atir Oslanrinal has given birth to a girl. She won't live long, sadly. Poor, poor thing. Straight to dwarven heaven.

Almost finished the walling-off of the suicide fortress. One cat remains outside to tell the sad tale of the doomed dwarves.

347
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 04:30:39 pm »
I love multi ambushes... sometimes they are so numerous they should be sieges... especially when they are elves.  Elves get cut down like butter...

Had a fort go down to such an 'ambush' once. Three in a row, enough to be a siege.

Meanwhile, at Final Destination:

IT WOOOOORKEEEED!! IT FUCKING WOOOORKEEEEEEEEED!! Dug out a bigger soil slab and dropped it hard onto the aquifer opened using upward ramps. Once the displaced water cleared, I managed to dig through and found BAUXITE!! YEEHAW!!

Thikut Balbomrek has given birth to a boy. Baby boomers... or should I say baby doomers?
I'm now on my way to breaching the cotton candy.

Also, this embark is fucking awesome. It's got chalk, limonite, bituminous coal and tons of hematite and magnetite.

Atir Rithlorbam has given birth to a boy. I've never had so many births in any of my forts, too.

Breached the second cavern layer. It contains tons of zombie troglodytes. The miasma. Oh Armok the miasma.

348
DF Dwarf Mode Discussion / Re: Caverns
« on: November 07, 2010, 04:27:55 pm »
If you can't see it to the edge you need to send a dwarf in to check it out. If there is floorspace on the actual edge of the map things can come from there.

Better use an Automated Dwarven Cavern Rover - colloquially known as 'cat'. Wall one off in the cavern one way or another. You may use other animals too. Use tame animals and designate meeting areas down there to steer the animal.

Alternatively, you can put a ramp up the side of the wall and designate it as a pit.

That's included into 'one way or another'.

349
DF Dwarf Mode Discussion / Re: Cave-in and staircase question
« on: November 07, 2010, 03:53:08 pm »
Constructing staircases in an aquifer is a wee bit difficult. That's why I was asking - I'm forbidden to channel, but I can use upward ramps.

Aaand it didn't work: I was breaching the aquifer with soil, and it turned into aquifer tiles as well upon impact.

350
DF Dwarf Mode Discussion / Re: Cave-in and staircase question
« on: November 07, 2010, 03:40:09 pm »
Nah, it didn't work. Will try to cook something with upward ramps.

351
DF Dwarf Mode Discussion / Re: Terrifying Embark
« on: November 07, 2010, 03:37:32 pm »
Warhammers are good vs skeletal. You can also just send them in with sheilds and possibly hold them off...

Where should I upload a region, I have a good 90% terrifying/sinister region the sinister areas spawn lots of trolls/cyclops/harpies.  Goblins are the largest race controlling 85% of the map. High volcanoism and surface is only 10z from caves in most areas.

That's... quite an awesome challengeworld. Upload it in the Worldgen Cookbook in this very forum section.

352
DF General Discussion / Re: How do dwarves drink their alcohol?
« on: November 07, 2010, 03:29:34 pm »
You know how barrels have multiple units of booze? That's not just a quirk of the programming.

Dwarven booze is solid.

They just reach in, pick up a square of beer, and stuff it in their mouth.

And chew.

I will consider that to be the official answer until Toady, Threetoe (or maybe Footkerchief) inform me otherwise.

I remember noticing before that booze seemed more like a solid than a liquid, it can be placed in a backpack last I checked, and back in 40D it couldn't be placed in a waterskin.  It makes perfect sense.

So dwarves brew their bread. Nice. Ale is liquid bread... and dwarven ale is solid... so it's bread. So that's why they don't need the 'regular' bread.
You rang? :P

But anyways, I think their booze is solid, so you can make solid meals out of it. It was a feature, not a bug.

Now, since we are in Dwarf Fortress... WE NEED TO FIND A WAY TO WEAPONIZE IT!! FOR !!SCIENCE!!

353
DF Dwarf Mode Discussion / Re: Caverns
« on: November 07, 2010, 03:27:41 pm »
If you can't see it to the edge you need to send a dwarf in to check it out. If there is floorspace on the actual edge of the map things can come from there.

Better use an Automated Dwarven Cavern Rover - colloquially known as 'cat'. Wall one off in the cavern one way or another. You may use other animals too. Use tame animals and designate meeting areas down there to steer the animal.

354
DF Dwarf Mode Discussion / Re: Cave-in and staircase question
« on: November 07, 2010, 03:24:10 pm »
I believe so.

Will save and test.
Gotta love working around the challenge rules.

355
DF Dwarf Mode Discussion / Re: Terrifying Embark
« on: November 07, 2010, 03:23:43 pm »
Well, the map I'm on right now is haunted, so no hordes of undead creatures for me. But there're quite a few permanent residents. I managed to place the fortress where they don't go, though, and they don't bother me.
I believe stuff is much worse in sinister/terrifying, though. Gotta try it next time, just for the challenge.

356
DF Dwarf Mode Discussion / Re: Making fresh water
« on: November 07, 2010, 03:20:55 pm »
Currently, you can use wells constructed over saltwater to 'desalinate' it - the dwarves will still drink it, despite it being saltwater, without any side effects.

357
DF Dwarf Mode Discussion / Cave-in and staircase question
« on: November 07, 2010, 03:10:27 pm »
Do tiles of rock caving in punch through stairs or not?

358
DF Dwarf Mode Discussion / Re: Sodel is a causal worshiper of...
« on: November 07, 2010, 02:11:00 pm »
Magma axe? Pfah! Anyone knows that 4 LAVA Axes are enough to kill most anything. Just make sure you have enough mountains.

Catch!

359
DF Dwarf Mode Discussion / Re: Sodel is a causal worshiper of...
« on: November 07, 2010, 01:44:36 pm »
Why, the Axe God can be axed. If regular axes won't do, giant axe blades in traps will.

360
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 01:42:51 pm »
I have over a full page of carp. Several alligators. One living dwarf (woodworker).

I. Am. Screwed.

Draft the woodworker, see if he can get an axe, and charge headlong at them. If he's going to die, let him die in a badass way.
Alternately, give him a pick, burrow into the ground, wall off the entrance and wait for migrants while gradually expanding the fort.

Another part of the epic tale of Final Destination (and it still has a cooler name):

Some migrants have arrived. The Mountainhomes must have a large supply of unforgivable criminals. This inflow of doomed dwarves brings me to 46 dwarves in total.

Again, here's the complete list of everyone in the fortress, including the skeletons.
Spoiler (click to show/hide)

One of the new metalcrafters' name is Hammerrule. Seriously.

Update: remembered a workaround for the 'NO CHANNELS' rule. Encased in burning magma said no channels... he didn't say no upward ramps though. Currently trying to breach the aquifer with soil... don't know if it works, but I will see.
Meanwhile, a woodcutter's gone fey... and claimed a MASON'S workshop, despite having zero skill at masonry. Now he demands rock and gems. Let's hope the aquifer breaching works, because if it doesn't, he's doomed just like the ones that went fey before him.

Update: the elves have arrived. And the drowning depot is ready again. Time for free food and brew!
One of the engravers that arrived with the last wave developed a ton of grudges and is currently very unhappy. This is going to be !!fun!!.
Lokum Obokunib has given birth to a boy. Another innocent dwarf having to die for nothing. Meh.
The caravan's horses managed to swim up the overflowing depot's wall and walked into my fortress after the elves all drowned (which happened fairly quickly).

Update: Whee! The woodcutter has gone berserk! The problem is, he's gone berserk with my second axe, and my fort is made entirely from wood.
The stockpiles are overflowing. However, for some reason, the elves didn't bring ANY wood. Weird.

Update: Eshtan Avuzkodor has given birth to a girl. Three doomed babies. Meh.

Update: The berserk dwarf has died and the axe is mine again! Whee!
Right after that, another wedding. Amost Ustuthrimtar the herbalist and Muthkat Rithluthbesmar the clothier. They actually sound alike.
Preparing the drop rings now.

Update: Dug experimental staircases into the aquifer. Sadly, one of the miners had a baby on her self, which she accidentally dropped into the aquifer. It spent a week there before drowning. Sad. At the same time, three dwarves gave birth. As if to compensate. Dakost Akrulnazom, Kubuk Rakustzatam and Oddom Logemoltar.

Update: The above update is now discontinuity. I am now successfully digging out the drop area using upward ramps, line by line. It's much safer, too.
Also, new marriage. Dodok Regshameb the animal trainer and Zaneg Orurist the farmer. Dakost Akrulnazom has given birth as planned, right while she was digging out the drop site. So did Dakost Akrulnazom, in much safer circumstances. So did Oddom Logemoltar, in similar circumstances to the previous dwarfette.

Update: The aquifer breaching plan didn't work. However, I started working on a new one, maybe I will have some success with it. Meanwhile, another birth, by Melbil Atekastesh.
Lor Zuntirkikrost also gave birth. Way too many babies around the doomed fort.

Update: Another wedding, between Stodir Onultangak the mason and Lorbam Akumdakost the still-peasant. Also, Tun Kubukossek has given birth to a boy.

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