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Messages - NewSheoth

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361
Nobles are really weird about jobs.  Sometimes they'll do them, sometimes they won't.  Technically they're supposed to refuse to do any work, but they often will perform jobs they're assigned.  Not always, though.  I have a legendary mechanic who's baroness of one fort who will happily make mechanisms to her heart's content, but refuses to assemble any traps.

Also, some nobles have the 'lazy' tag, which means they won't work. Others don't, and it means they will work normally (or nearly so).

362
People are still voting to do thermonuclear catmines. Must be popular idea.

Thermonuclear catmines provide a huge cathartic effect to everyone who'd ever been caught in a catsplosion.

363
DF Dwarf Mode Discussion / Re: Plumbing Outflow
« on: November 07, 2010, 01:37:47 pm »
Once more, though - Magma Burials: Dignified Funeral Rite or unhappiness-causing form of disrespect?

Both. Depends on what you want it to be.

364
DF Dwarf Mode Discussion / Re: Glass-bearing item?
« on: November 07, 2010, 01:36:36 pm »
If you use magma glass furnaces, build normal glass furnaces and set them on sand gathering on repeat, and make your actual glass items in magma furnaces.

365
DF Dwarf Mode Discussion / Re: Sodel is a causal worshiper of...
« on: November 07, 2010, 01:34:41 pm »
Actually, I think you'll find that Sodel has risen above the rank of Ledgendary Axe Lord, to become, THE AXE GOD.

That's right, this guy is so badass, he casually worships himself.
Soon you'll find your masons and metalsmiths carving statues of him. I wouldn't be supprised if his bedroom has an engraving of one of his epic victories.

Axe for the Axe God!

366
For some reason, regardless of my hospitals' state, all wounded dwarves don't get better than yellow wounds. They also tend to bleed whenever it rains... at least my fort is a nice dwarfy shade of red whenever someone survives an ambush.

...Or the rain is washing the blood off your dwarf.  No leaking blood or anything (well, beyond the initial cut anyway).

Maybe.

367
DF Dwarf Mode Discussion / Re: Snow melts before ice?
« on: November 07, 2010, 10:39:56 am »
It's a bit tedious to do, but I paint every ice patch over with d-o-r (restricted movement) to keep people from walking on those tiles at any time.  Pets ignore it but you shouldn't ever have a dwarf fall in and drown.
I just make a square that encompasses the entire pond and declare it restricted.

368
Well, somehow I ended up with an unnamed batman society... What's up with that? Does that qualify as awesome?


'I lol'd' just doesn't do it justice.

Regardless, the entire society can be defeated by this:

369
DF Dwarf Mode Discussion / Re: The God-Forsaken []
« on: November 07, 2010, 10:33:17 am »
turn off caverns, embark on a glacier.

Brrr gave me chills...

Would it help to flood the glacier with a bit of magma? I'm not sure if water appears in liquid form again when it turns into steam but that would theoretically allow to survive there.

Route the magma under the glacier. The tiles directly above the magma flow will melt.

370
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 10:32:10 am »
Posting the full list of the inhabitants of the Final Destination (though I picked a cooler name eventually).
Spoiler (click to show/hide)

Update: the elves have come! Carpenters, get ready to finish the wall!
Update: the wall is finished... pump operators, time to claim some stuff for the Mountainhomes.
Update: success!! The elves are trying to swim. One of the elves' name is Waterqueen... she was the first to drown. The horses survived and were allowed off the map, sans trade goods.
Update: Tosid Sashasimush, gem cutter, has gone insane and melancholic because I have no access to gems. Thankfully, she was the most recent doomed dwarf, and so has only passing acquaintances. Keeping her walled in in order not to lose her stuff.
Update: Another married couple! Monom Ninggeshud, dyer, and Lokum Obokunib, miner, have married. They're doomed regardless.
Update: And one more! Ilral Idenkulin, cheese maker, and Avuz Bomrekolil, stonecrafter. Meanwhile, Mebzuth Rothdomas, leatherworker, has gone fey and claimed the lives of a bull calf, a mule foal and a racoon from the elf caravan in the name of his artifact. Let's hope he brings a siege or at least an ambush.
Update: He made a pair of cow leather trousers, Strangesieges the Mute Frenzy. Guess he wanted to express protest at being sentenced to slow death and bring a siege to end his suffering. He only brought several kobold thieves, who stole the remaining elf junk. Also, one of the elves' corpses vanished without a trace. Evaporated with the water and left all the clothing behind Weird.
Stationed two black bears and a cougar from the elven caravan at the entrance and am now keeping it open, not walled-off. Let's see if they prove to be a defense after all.
Update: No human caravan came. I thought they were listed as 'here' on the embark screen. Weird.
Update: ... yet another married couple, Domas Zagodstukos, weaponsmith, and Eshtan Avuzkodor, gem setter. Also, the gazelle pack has found its way across the river by going off the map. So has the pack of warthogs. Also, a craftsdwarf nommed a plump helmet before delivering it to the stockpile, right after harvesting. Now that's munchies,
Update: The weaponsmith mentioned above has gone secretive, and I don't even have stone. And I can't trade with anyone, and humans didn't come, means no metal... and he just got married, means there will be more chances for a tantrum spiral. The fort is doomed anyway, so let's see how it goes.
By the way, it's now in its second year's autumn.
Update: Managed to wall the weaponsmith into one tile. Winter is almost here. A kobold ambush has come. Let's see what the elven beasts are worth.
... absolutely nothing, as the kobolds are all armed with iron and bismuth bronze bows and arrows (though one carries copper arrows). They all went down over the span of five seconds. The fortress is now finally at the kobolds' mercy. I will try to release the weaponsmith so that he will not have to die from starvation and thirst.
The funniest thing in all of this is that the outpost liaison is talking with the expedition leader a dozen tiles away from the carnage. He's a speardwarf, maybe he stands a chance.
Update: The kobolds broke and ran after one of the bowkobolds got mobbed by the entire fortress' worth of doomed dwarves. The speardwarf broke and ran too. Funny.
Not a single dwarf died, though they did manage to wound a horse and kill Cog Akirgoc the cat, as well as all three of my guard animals. Waiting for a goblin ambush that will not consist of pussies.
The ambush did wound quite a few dwarves with red wounds, from one to three. They are still moving around, though. I haven't got any medics, so they will have to rely on themselves. Because they're, y'know, doomed.
.. And you know what happens next? A WEDDING! A FUCKING WEDDING!! Ast Nimaknomal, woodcutter, and Olin Asmelunib, leatherworker. No better way to celebrate surviving an ambush than a wedding.
... And guess what happens not a minute after unpausing the game? RIGHT! ANOTHER FUCKING WEDDING!! Kivish Okirkubuk the carpenter and Kubuk Raksustzatam the woodcrafter. Suicidal dwarves my ass. They're doomed anyway!
... *hysterical laughter* And after that?! YET ANOTHER! FUCKING! WEDDING!! Urist Tobulkol the fish cleaner and Oddom Logemoltar the soap maker. Yeeeeah...
... Alright, I can't laugh anymore. Yet another wedding happens in the doomed fortress. Mebzuth Rothdomas the leatherworker and Melbil Atekastesh the gem setter. Really, what do they do this for? It's not like they're going to survive. Guess they're trying to live out their lives with some fun.
Update: by the way, winter has arrived and it's now the 18th of Moonstone. The weaponsmith has gone insane and melancholic again. Meh, I was hoping for something more creative, like berserk or stark raving mad. The caravan has left. Waiting for a mood that doesn't require stone or metal.
Another wedding, Stukos Ramiteb the butcher and Atir Rithlorbam the fish dissector. Also, Olin Asmelunib, one of the newlyweds mentioned above, had his arms and one leg broken at the time. Love's stronger, it seems. Goblin ambushes still won't differ.
Meh. The leader's wife has given birth to a girl. Poor baby, having to die for nothing.
... Oh come on, it's not funny anymore. Shem Usanled the miller and Lor Zuntirkikrost the fish dissector, the new couple. I will run out of single dwarves in no ti-- what.
ANOTHER WEDDING. ON THE SAME DAY. Iteb Makuthmonom the animal dissector and Thikut Balbomrek the hunter. I'm nearly out of single dwarves already.
Started the drowning depot without a caravan to pass the time. The pump operators turned out to be strong enough to drain almost the entire river. Also, guppies appeared in the puddle on the ground. Funny.

371
DF Dwarf Mode Discussion / Re: Snow melts before ice?
« on: November 07, 2010, 10:04:21 am »
The snow melting is a good sign of 'Get the fuck off the ice or you will fucking drown in a minute'.
If you want to irrigate a farm, wait for it to melt, then open the wall between it and the farm.

372
DF Dwarf Mode Discussion / Re: Caverns
« on: November 07, 2010, 10:03:08 am »
When you come across a cavern that ends at the edge of the screen without a visible border can enemy come from that direction? I'm walling off to make sure but want to know for general info.

Cheers!

Anything can both come and go through the open edge. Elven caravans are known to exit through the caverns at times.

373
DF Dwarf Mode Discussion / Re: Caverns
« on: November 07, 2010, 09:37:10 am »
Floor off any unneeded rampways. I had to do that as soon as I tapped into a cavern for my expedition leader who was wounded by a werewolf. GCS was there. Wall off unneeded sections as well.

Ninjad.

Seconded. Wall off unused parts of the fortress in general. And wall off caverns in particular. Floor off, too.

374
DF Dwarf Mode Discussion / Re: Caverns
« on: November 07, 2010, 08:48:59 am »
Hello Everyone,
Lately, I've been increasingly playing on embarks with little to no above ground water sources. So this means I've had to go down to the caverns. However I'm not quite sure how to get stuff to....work (for lack of a better word) down here. I can never get an appreciable amount of mud in one place for farming, and unspeakable horrors...well, mostly just giant olms keep eating my ratmen slaves, who I'm too lazy to dispatch my military to help.

So...anyways, any tips for using caverns? any help would be much appreciated :)

All cavern floors are muddy, which means you can use them for farming underground crops. Wall off a section of the cavern, then use it. If it has several z-levels, try to wall off each of them, since fliers can still get in if you only block one level.
Water: dig out a reservoir adjacent to an underground pool, then carve a fortification into the wall separating the pool and the reservoir. That way you will get water and not FBs/other !!fun!! things from the caverns. If you want to control the flow, dig the resrvoir one more tile away from the pool, then build a floodgate/drawbridge in the one-tile-wide tunnel needed to reach the water, lower it, carve the fortifications, then raise/lower the bridge/floodgate at your leisure to control the flow.

375
Well it looks like project Thermonuclear Catmines is a go.

Whee! Victory!!
Good luck with the catmines!

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