Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Crocatowa

Pages: 1 ... 14 15 [16] 17 18 ... 22
226
For the danger room, its more fun to link the traps to random pressure plates from WITHIN the training room so that the moving dwarves trigger the spikes for the other dwarves. Or we can make one on a repeater, but those take a bit of effort to configure

227
DF Community Games & Stories / Re: Foothold -- A Succession Fortress!
« on: January 11, 2011, 03:44:19 pm »
sweet looking land, i think we should go in either a hunted or a really hard to settle place, it would prove out DWARFYNESS

Well If you recall, it is an elven infiltration, so there are a few places that are both haunted and have those pointy basta... Elves. We will do this for all of dwarfendom!

228
Never thought of that design. Gotta give that a go

229
mspaint or paint.net are pretty easy to use  :P

230
DF Community Games & Stories / Re: Foothold -- A Succession Fortress!
« on: January 10, 2011, 10:02:41 pm »
World Map!
Spoiler (click to show/hide)

A huge land it is! There be haunts and pointy eared pri... elves and forgotten beasts about!

231
I'll Join!  :D

232
Does this mean that you want to do this?

@!!Crundle!! your idea was awesome

233
Well, the slade would be difficult to impossible anyway, and the adamantine could be worked into the value of a room while being used for this.

Exactly. But that leaves like... EVERY OTHER TYPES OF STONE :D

234
No, I will not let you go down to Hell to pick up some slade for the top. And I doubt anyone will want to use adamantine for the bottom, unless there was a dining hall with the chute in the middle.

Okay, you know you could have just been like: "be reasonable and leave the slade and adamantine alone" instead of crushing my already damaged hopes and dreams. ;p

235
Project: Build a drop chute in the sky, landing cushioned by a puppy at the bottom, then personally test it.

How high do you want it? I sense a fun project by building it several layers high, each set of layers with a different color stone till we run out of colors. and to defy physics, we should have the lightest stone at the bottom and highest on the top!

236
I've made the only peasent into you Crocatowa, you are currently running around with a elephant bone bow, watching for more thieves.
Im pretty sure that I've been elfed already, Thanks anyhow!

237
anything to update?

238
DF Community Games & Stories / Re: Foothold -- A Succession Fortress!
« on: January 10, 2011, 02:54:40 pm »
A name that long... i dont think so

239
Awesome! Ill upload a picture of my fightpit design sometime tonight



Okay, we there are 4 levers,

the top left one controls the bottom bridge that works as the exit. the bridge is to raise in towards the fight pit when the pit is in use
the top right lever controls the other bridge which is also to raise in towards the fight pit
middle right lever releases the gobbos/criminals that we stick in the cages on the left side
bottom right lever releases the animals or opposing force.

Once an entire faction is defeated, lower the exit bridge to allow the creatures out and into the cage traps for reuse.

There is also a spectator area!

the bridges ARE 2 units wide, i just wanted to show that the channel should still be under them. this whole thing make sense? For bonus points make it all on a huge microcline vein or something so that the blue will contrast the red. Smooth and engrave the pit itself and engrave everywhere else

240
Oh and Crocatowa, you said something about designs of a fit pit...

yea, im working on drawing it out

Pages: 1 ... 14 15 [16] 17 18 ... 22