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« on: February 10, 2012, 07:10:12 pm »
we can boost our might mentaly through sacrafice, we should tell our temples and worshipers to put more of their average praying in for the upcoming battle, gather as much power as possible. were going to lose some hamlets and villages eather way we play this, so lets grab all the peoples nearest our opponent and feast upon them to buff ourselves up? we cant wait too long, but weve got probably a couple or so days of breathing room. wich we can use in the meantime to get our black imps to lay traps secretly. They work underground all the time, any other minions would get spotted so it has to be them.
Unless someone devised a good plan to draw them to a specific spot, well have to go for the hilly area as vouchsafed by UR as our offensive post. Setting the forges to chuck out some sheilds would be useful. If we decide on an area we can put some effort into entrenching some seige weaponry in it, ie: a simple ditch and some stakes in the ground. Seige should target their ranged units as primery. since their the ones who will cause the most overall damage no matter were their positioned.
I agree with UR's plan to buff our troops. as for the dragons, we could make them flame the living hell infront of our army in the opening charge to break our opponents momentum, when the flames die down we can charge back. meanwile using a meagre amount of mental power to make disturbing shapes in the smoke would be an interesting moral killer. The titanmaw should be dropped right behind the enemy troops via dragon delivery as soon as they are commited to fighting the first line.
Gather the baneghouls and equip them with flails. These are blunt trauma weaponry that can turn a knight into a bleeding crumpled lump if we scale them up to baneghoul size. keep a good screen of lesser ghouls around them so that when they move to fight the knights, they have the normal ghouls as a kind of charge momentum breaker.
Sintaurs should spend the first parts of the battle acting as harrasment and skirmish troops, fleeing backwards when ever the enemy try to close in any sense untill they retreat behind the first line. give them some light sheilding and keep them moving at all times. so long as the longbows dont get their eye in and they dont get bogged down, they should waste a few opponents arrows and be a good harrasser.
the organiccrossbow weilders should be divided in formation into small kill teams with an ammo carrier and a melle sute of armour. their rate of fire is one of our best weapons for bringing down heavy armoured troops. a 40/60 mix of steel to bone bolts. -bone is lighter, if they get bogged down then we start having problems-
When the titanghoul is dropped and starts assaulting the back of the enemy infantry formation is the golden moment of oppatunity for an ambush strike by beastmen on the archers. since their large enought to shrug off some arrow fire and arnt particularly demonic, they shouldnt suffer as much as the average troops who are more deepened in our influence. the knights will probably react to the beastmen attacking the archers.
We should also send a mental message to the beastman horde plundering its way around the kingdom that theirs a caravan route behind our enemy they could take with ease. sure this brings them closer to us, but it does trap any survivors between our army and the beastmens, who will also act as a screen to any reinforcements. Be manipulative ^^
We should stagger any night time mental attacks randomly so even if they are prepared they dont get into a rythm. the aprehension from this alone will do wonders for sucking moral away.