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Roll To Dodge / Re: SerCon's Roll to Fail - T24: Derm Occurred
« on: January 11, 2014, 01:29:31 am »It's good to be back.Just posting to ask:
Is there ANYWHERE on the internet you ARN'T a Big Bad Murderonsrosity of Dermstruction?!
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It's good to be back.Just posting to ask:
Ok good, just checking!-snip- (Again.)It isn't.
EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))
Apply some pressure to my bleeding hand.If you wish not to tear your clothing, I could part with some cloth scraps/strips of mine, pretty much one of the only good things from my first turn
"Anyone got some cloth?"

So, we have a bunch of people trying to kill steal TCM. That's hilarious.Maybe I should join in, I don't think I've actually done an aggressive action yet

I see your foresight is limited to approx 3 turns. Mine is not.What do you say?
Sigh. I really want to accept, I really do. I prefer team games. But I know firsthand how dangerous a teammate can be, and really, how useful are you to me in the next few turns, if you live? You might make some chitin arm/neck guards? That's only useful if my enemies get bladed weapons, of which I have the only one. And another dex point guarantees a +3, which would make it nigh impossible to touch/disarm me.
Sorry, you should have accepted the agreement I gave before the game started. :\
((Originally, I was just going to kill Pariah and offer protection to Bigf00t in exchange for armor... but really, a stat point would be more useful. Sorry you two, better luck next lives.))

Lol. Amazing.-snip- Because this would likely be longer than the entire turn.
ill take a neckguard or punchknife if you can fashion one, and id like knowing that word.
more words, preferably aimed at hostile trespassers.
