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Messages - Bigf00t

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346
Roll To Dodge / Re: SerCon's Roll to Fail - T24: Derm Occurred
« on: January 11, 2014, 01:29:31 am »
It's good to be back.
Just posting to ask:
Is there ANYWHERE on the internet you ARN'T a Big Bad Murderonsrosity of Dermstruction?!

347
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 11, 2014, 01:21:04 am »
Well. My magic sucks.

PM TURN, I DARE YOU TO SNIP THIS

348
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 10, 2014, 11:50:01 am »
-snip- (Again.)
EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))
It isn't.
Ok good, just checking!
No kind of murder quite like the good old fashioned random magic kind!

349
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 09, 2014, 11:51:38 pm »
Apply some pressure to my bleeding hand.

"Anyone got some cloth?"
If you wish not to tear your clothing, I could part with some cloth scraps/strips of mine, pretty much one of the only good things from my first turn ::)

"Ahh, back to.. well, normal I guess."
"More science is required before detailed analysis of fighting ability can be determined."


Do Science, and other (non-violent) thing hopefully.

((Geez Derm, you're really science-ing this place up! It's nice to have someone with more words than me for a change.))

EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))

350
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 08, 2014, 10:07:14 pm »
So, we have a bunch of people trying to kill steal TCM. That's hilarious.
Maybe I should join in, I don't think I've actually done an aggressive action yet :P

351
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 08, 2014, 11:30:48 am »
((Huzzah! I have returned to my former magical strength!))
*ahem*
"I'm glad me and the sentient darkness could talk out our differences, seemed a nice chap, if a bit gloomy."
*The professor takes note of the not ignorable amount of blood around his neck and nods, gingerly*
"Noted. Might have to do something about that, but first I have some scientific catching up to do!"

Magical turn of RAINBOWS and MOAR POWAR and stuff. Can we make rainbows?

((Prism Light Beam Water? Eh, close enough.))

352
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 07, 2014, 08:37:58 am »
Why.
What in a pit of malevolence could I have possibly done to piss of the RNG thus.
Well, as per my MASTER PLAN... I'm not dead. Yippee. Not bad for a ZERO speed roll.

Begin plan: Continuing to not die despite VERY unhappy gods.

353
Any more room? I'll reserve an IN now while I read the rules :P
Nevermind. I need to get more sleep! I'll continue my regularly scheduled murder for now, might make a sub-orbital deathboat later ;D

354
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 07, 2014, 01:01:20 am »
What do you say?

Sigh.  I really want to accept, I really do.  I prefer team games.  But I know firsthand how dangerous a teammate can be, and really, how useful are you to me in the next few turns, if you live?  You might make some chitin arm/neck guards?  That's only useful if my enemies get bladed weapons, of which I have the only one.  And another dex point guarantees a +3, which would make it nigh impossible to touch/disarm me.

Sorry, you should have accepted the agreement I gave before the game started.  :\
I see your foresight is limited to approx 3 turns. Mine is not.

Ok. Your mistake.

Good luck. :D

355
Roll To Dodge / Re: Perpublicon: Officially warming up for testing.
« on: January 06, 2014, 06:44:28 am »
This I love:
2C01:  Eldrich 7
2C06:  Zentol 10
2C08:  Heavy Metal 8

Yups. Eldrich is weaker than Brutal Legend, and Zentol is the most powerful "theme". Of death.
I love this game.

356
Roll To Dodge / Re: Perpublicon: Publishing the Perplexicon
« on: January 05, 2014, 11:52:47 pm »
Needless to say, [the formatted list] is in a very amicable format for machine reading.


Are we still doing the English-speak word system?

357
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 05, 2014, 11:26:27 pm »
((Originally, I was just going to kill Pariah and offer protection to Bigf00t in exchange for armor... but really, a stat point would be more useful.  Sorry you two, better luck next lives.))

You've seen me in the other games have you not? Would I not make a better friend than an enemy?
One measly stat point, yay for your + 50% CHANCE for a +1 on a roll. Not sure how that stacks up against a friend wielding all of science, but whatever, ok. Go ahead. ;D

I'm not going to frown on your... less friendly demeanor. This is a deathmatch after all. I'm not entirely pleased that you chose to murder Unholy, but unless you try to kill me we may still have a chance at a mutually beneficial, if perhaps short-lived, truce.

What do you say?

((That counts as PM turn, you still have time Syvarris. My turn shall hold a conditional for your actions.))

-snip- Because this would likely be longer than the entire turn.
Lol. Amazing.

358
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 05, 2014, 11:27:37 am »
GODDAMMIT GWG, YOU GOT ME TRAPPED IN TVTROPES. AGAIN!

Noteworthy is where I ended up:
http://tvtropes.org/pmwiki/pmwiki.php/Main/NonStandardGameOver
http://tvtropes.org/pmwiki/pmwiki.php/DwarfFortress/Deathgate
Seems appropriate.

ill take a neckguard or punchknife if you can fashion one, and id like knowing that word.

more words, preferably aimed at hostile trespassers.

Editing in: One neckguard and/or small stabby thing. PMing "The Patently Bad Word".

359
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 05, 2014, 10:18:01 am »
I might roll on a later turn, make armor at the moment. I'll see if I can sweat this out (without dying that is). If I miss a turn for some reason, just have me do the roll thing for endurance. I rolled a one, it can't get much worse... right?

360
Roll To Dodge / Re: Tribulations in Magic: a Perplexicon Game.
« on: January 05, 2014, 09:28:36 am »
"OH GOD DAMMIT!"
*sigh*
"That is... not a good start, is it strange man standing near to me?"



"Yo, Strangeman! This magic thing... awkward. Mind if I use any magic... leftovers, of yours to fashion some gear? I'm going to be a little... bored otherwise. I could make you a, thing, or something too if you'd like!

In exchange for not killing me I could suggest what word to avoid, not like I have the magic in me at the moment to suffer from saying it AGAIN!"


EDIT: I just wanted to say, considering the evolution of Perplexicon is a hot topic atm: Having your magic removed from you, at such a critical but not IMMEDIATELY lethal moment, this might just be one of my best Perplexicon game moments. Why? It made me think "Oh crap, now I've done it. How can I use what little I have to prepare and survive?" This is ENFORCING a chance to build, in a game where enormous freedom is not just allowed, but encouraged, where otherwise I'd just be thinking "What are the next few words I should speak to learn or grow stronger"

I just wanted to share that. An awesome moment all because I funked up my first three words :P

RE-EDIT: Updated turn to put aside something for Unholy to stab people with. Also sketch link in spoiler. My goodness this is a big post.

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