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Messages - MaGicBush

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16
DF Adventure Mode Discussion / New to adventure mode
« on: December 20, 2017, 05:38:40 pm »
So I have played df fortress mode on and off for years. This patch and the last one seems to have added quite a lot to adventure mode and I'd like to take a stab at it finally. I have a few questions going in though.

1.Is it better to Gen a world with a lot of history or little history to make my own?

2.Should I play a fortress first or something to add to my adventure? I've read you can revisit your past forts in the same world.

3.Is it possible to do an adventure, and maybe retire him and start a new fort in the same world, and then retire that and resume on that adventurer and find the fort? If not can I make as many new adventurers as I want on a world?

4.once I start a character what's the best way to go about starting? Do I find a settlement and try to find a quest or something? Or is it more just wandering around and killing to improve stats?

Thanks for any information.

*edit* oops just saw the little questions thread, but oh well I had a lot of questions anyway and may have more.

17
DF Dwarf Mode Discussion / Re: Mary Christmas
« on: December 20, 2017, 02:36:20 pm »
Merry Christmas everyone! Glad to see some Christmas cheer here 😀. I have not played since last years patch, but plan to start up again now. Think I'll do a Christmas embark as well.

18
DF General Discussion / Re: Where on Earth would a fortress thrive?
« on: October 15, 2017, 08:07:21 pm »
Yes, because dwarves would like to make goods out of the bodily waste of bats.

They are dwarfs of course they can. But really it would be good as a fertilizer for their farms.

19
DF General Discussion / Re: Where in the US would a fortress thrive?
« on: October 15, 2017, 05:18:43 pm »
Ozark Mountains.  Plenty of lead for barrels and mugs, caves galore, a thriving dwarf wine industry, and a history of mayhem!

I second this. I live in the area and there are caves everywhere with plenty of bat guano to mine!

20
DF General Discussion / Re: The Importance of Prejudice
« on: October 15, 2017, 04:42:30 pm »
I'll just give out my two cents on this subject.

I'm against prejudice. DF is, first and foremost, a game. It's designed to be entertaining. Adding more depth makes a game more fun, but only up to a point. If you decide to play as a woman or a dark-skinned person or whatever, you wouldn't want to deal with this. I mean, it can get quite annoying after a while, and start to spoil your experience. In my opinion, adding prejudice would use up too much of Toady's time for too little a gain. Even if it could be turned off, I don't think Toady should spend time on this when he could be developing mythgen or boats.

100% this. I disagree with adding prejudice to the game, and if it was added just something minor like species related is fine. I just don't want toady wasting a bunch of time on something a lot or I'd say even most people don't want.

Plus we hear about this crap enough irl and I play games to escape that for a short while. I'm tired of all of the PC police irl as are many others I'd say since trump won lol.

21
You won't get as many votes requiring people to sign in just to vote in  a poll. I don't have a patron account and won't make one just for this poll. It would be cool though and I'd play it.

22
DF Dwarf Mode Discussion / Re: Government questions
« on: September 13, 2017, 09:15:51 am »
Some good information here, thanks everyone!

23
DF Dwarf Mode Discussion / Government questions
« on: September 12, 2017, 01:12:28 pm »
So is there any point to becoming a barony, or getting a king/monarch? Also how do you go about getting a king and baron? I read on the wiki you need to donate extra crafts or a certain wealth to the traders for it to happen, but is that all you have to do and it happens automatically or? If there isn't much point atm does toady plan to expand on that system somehow?

Thanks for any responses.

24
Two questions:

First, is it still "Order Decided on First Drunk First Serve Principle"?

Second, must it be alcohol?  I don't take alcohol, but consumption of THC is allowed where I live.  In short, is it fine if I take a bowl instead of a bottle?

I'm up for taking a turn immediately.

P.S.  What version are we using, currently?  Never mind, DFFD answered that:  0.43.05.

I'd be down to play as well if you can smoke. I do drink too often, but I don't get "inebriated." I just drink a few beers after work a lot of nights and don't like getting drunk.

25
Ok thanks everyone!

26
Awesome thanks. It sounds like the quern is more for early game then.

27
DF Gameplay Questions / What is the difference betweeen quern and millstone?
« on: September 06, 2017, 06:32:07 pm »
This probably sounds stupid, but both buildings on the wiki say they grind things into flour, etc. So what is the difference between these two workshops exactly? What's funny is I have I played this game a lot, but never really used either building in my forts. I was just glancing over the workshops and figured I would try using some stuff I normally don't. Thanks for any help!

28
I tend to do medium worlds with everything on the default except minerals I put on the second highest setting.

29
DF General Discussion / Re: How old is the average dwarf fortress player?
« on: September 02, 2017, 02:31:31 pm »
I'm not sure that's the best poll, as it let me vote multiple times lol. I was Just curious to see if it would. But I'm 30. I'd imagine most people are older as well.

30
Try this?

Also, a summary of the devlog since 43.05:

Artifacts (and heroic items)! More involvement/creation/influence in world history; artifacts moving around the world and passing hands (looting, peace offering, whatnot); NPCs now care about artifacts; fortresses can display artifacts more; artifact-related interactions between your fortress and other parties (invading armies, thieves, requests, etc.); more possible interaction between PC adventurers, NPCs, and artifacts (retrieve a stolen item for a noble! obtain a rare scroll for a scholar! etc.); and so on. (Some of this will also tie into the previous update, which [in dorf-mode] focused on taverns and temples and visitors.)

Being able to attack outside your fortress by sending squads of militiadwarves! They can rescue prisoners, too, or even be captured and imprisoned themselves. In general, you can look at the rest of the world in a better way (the old, nigh-useless (c)ivilization screen has been improved).

Worldgenned dwarforts are more navigable! (Every player who plays dwarven adventurers should be ecstatic.) Kobold caves have also been improved.

More shadiness! Criminals and thieves and whatnot do more things and are more important. This ties into both the main focus of this updoot (artifacts!) and the taverny stuff of the last updoot. Spies exist (and I think PC-adventurers can have cover identities too!) This makes me excited:

Quote from: 12/19/2016
We finished up the monks and other new critters, and today was the first real day engaging with agents enjoying their new covers. The last agent I looked at involved a human town on the border of two separate evil lands that was itself half-goblin by year 50. The demons could send in goblin agents to collect information that arrived there without much suspicion (they'd use humans for the towns farther from the border).

Kutsmob Dentblack decided to assume the identity of a prophet of Oled the Gleeful Healing, the god of justice, and wandered around town shouting about the impending doom of the world. Over the years, he befriended a human priest as well as the gangster boss that hung out at the Fragrant Brunch tavern. The friendships are stored asymmetrically -- they thought of the 'prophet' as a buddy, while Kutsmob considered them information sources.

At the same time, a human from a civilization to the south had infiltrated the town pretending to be a petty criminal, and a goblin from the other evil civilization, pretending to be a bard, had made it in as well. Kutsmob's tradecraft was lacking, and he was 'befriended' by both of these agents, though neither of them knew that Kutsmob was also an agent -- they just thought he was a good information source -- and Kutsmob himself simply thought he had a few buddies to help him pass time during his assignment. It was fun to load up the world and see them all talking together with the ganglord at the Fragrant Brunch.



As for when it will happen - I haven't been looking much, but I'd guess maybe early October, given a back-of-the-envelope calculation and the figures he's given us.

Awesome! Thanks for the quick reply. Cool to see we can go off site and interact with the world a lot more. I may actually try to get into adventure mode this update after all these years. Spies sound fun also :).

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