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Messages - Dryvnt

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1
OH YES. I HAVE NOW PIERCED MY FIRST AQUIFER.

I thank everyone in this thread!

2
Do aquifers work this way?

#77777777#
######## <- Aquifer layer

3
Code: [Select]
                    _______
soil layer:     ###         ###   <- dug out, just leaving the cieling
aquifier layer: ####~~~~~~~####   <- channeled aquifier the same size as the plug
stone layer:    ###############   remove the final support and it should plug it

You might need another soil layer to create an actual plug made of walls, rather than just a cieling, I'm not sure.

That is what I have been doing, and yet when I dig through the plug, water rises to 7 instantly (even on aquifers that only show 1 level on the embark map (i.e. only 1 line of aquifer))

4
raws -> objects -> soil and mineral entries -> [AQUIFER] deleted

What?  ::)

That's not the right way!
No true dwarf would climb so low as to cheat!

5
I have already read the wiki. I tried experimenting with the cave in method, but it can't get it to work.

6
I have tried going onto the wiki, but I didn't find the explanations very useful.

7
I was overwhelmed at first,but I realized I just had to start small.Then you just start trying harder and harder things.
I got the controls figured out and I could probably keep a fortress running for a million years underground if I wanted to, but I constantly want to build big and I want to build big from the start. I want everything to be 100% effecient. Anything less is a waste of time.
For example, coal is, for me, a waste of perfectly good tree, which can be used to make beds in my symetrically aligned and effeciently planned bedrooms, when you can use magma instead.

But then I can't find a magma pipe in the first 10 minutes, so I start over, trying to find a biome with a volcano or the like.
Or even something as simple as the layout of my fort fucks me up. I try to plan everything ahead, but there is simply so much to plan it gets impossible to keep track of.

My biggest problem in Dwarf Fortress is myself.

8
That doesn't accurately show DF's learning curve.

Spoiler (click to show/hide)
Is more accurate :)
Er... it's... negative playing time on part "Ffs now how do I do that?"  :o

No the X Axis is Game Skill the Y Axis is time. I think. I swear it doesn't make sense.
I think this is the fix that was needed:

9
After playing Dwarf Fortress for a week or so, every single fort I have had has gone and died before I felt I really got started, because of some mistake I did.

This made me realize that there is no learning curve. There is, instead, a learning wall.

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