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Messages - EmperorJon

Pages: 1 ... 66 67 [68] 69 70 ... 90
1006
DF Suggestions / Re: Ambassadors.
« on: March 27, 2011, 03:29:04 pm »
I posted a while back about having fort visitors, this seems similar, why not have a search for Visitor posted by me? :)

1007
DF Gameplay Questions / Re: dissapearing fortress
« on: March 27, 2011, 01:16:39 pm »
Post some pictures...? o_O

1008
DF Gameplay Questions / Re: Water Wheels...
« on: March 27, 2011, 12:44:47 pm »
Spoiler (click to show/hide)


God that was badly phrased. I meant it has to flow through the wheel, not the tiles next to it... ¬¬ Just realised how dumb it sounds now lol.

"The water has to flow through the same tile as the wheel, not the tiles next to it, and it has to flow." might have been better.

1009
DF Gameplay Questions / Re: Water Wheels...
« on: March 27, 2011, 12:19:34 pm »
The water has to flow through the same tile as the wheel, not the tiles below.

1010
DF Gameplay Questions / Re: Would this trap work?
« on: March 27, 2011, 11:58:34 am »
For bonus marks, encase them and drop them on the next load of enemies. XD

1011
You do realise we're on 24 already? ;)

Yeah, I can and will switch it over, it's just some fixes don't work in old worlds.

1012
Done. :D Just firing up DF to finish, should only be an hour or so... but... what with all the bugfixes, anyone know of any reason we should start from scratch? Or none that really effect us?

1013
Apologies, I got thrown on a surprise holiday with no DF. -.- I shall finish my year later today.

1014
DF Adventure Mode Discussion / Re: Shop question
« on: March 23, 2011, 05:51:01 pm »
Never had throw or pinch do too much damage (except when I was a bronze colossus :D ) but you can use it to gouge, and VERY easily lock limbs. It's so easy to grab the upper arm or leg with one of your arms or legs, lock it, and break the shoulder or hip, instantly putting them in extreme pain, permanent injury and sometimes heavy bleeding...

1015
DF Suggestions / Re: Dwarf-By-Dwarf Pathing/AI Options
« on: March 23, 2011, 05:48:09 pm »
Some nice options. As for the wounded crawling one, I believe Toady has now made it so that even dwarves which are too injured to use crutches (also fixed) will crawl if they must. The idea of telling dwarves to ignore enemies is nice, but feels too... I dunno, it's just they run for a reason, you know? It's not like you can just tell them to ignore it and carry on, the whole point is, if they're scared they leg it.

1016
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: March 22, 2011, 05:37:18 pm »
*gawp @ Bralbaard*

1017
Then we shall continue! :D

Added pics.


Plus:
Spoiler (click to show/hide)

1018
Well, I was going to stop due to the ughness of the start, but... if you wish...?

1019
DF Suggestions / Trees
« on: March 21, 2011, 12:41:25 pm »
Tree are quite spread out, even in heavily forested areas. Face it, trees would be MUCH thicker, but with spaces of clearings and such. I think it could be an interesting idea to have huge trees, loads of trees, and maybe bramble like plants inbetween. So your dorfs would be scrambling around taking cuts whilst trying to fell hundreds of trees. And it'll make charcoal and stuff easier, which may be bad really. Dunno. Just wondering what people think?

1020
DF General Discussion / Re: Yay for bugfixes!
« on: March 21, 2011, 12:39:49 pm »
@MakBeth Yes, it's fixed AFAIK.

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