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Messages - EmperorJon

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346
DF Adventure Mode Discussion / Re: Adventure Mode Newbie Questions.
« on: February 16, 2012, 06:54:10 am »
Can you remove a campfire?

Also is there any way of increasing the amount of stat points you allocate when creating a char?

And lastly can you increase the time it takes for you to get hungry/thirsty?

1. I don't know.
2. Choose Hero or Demigod.
3. Don't think so.

I have a question, If i'm an archer can I aim the shot? Or the game aim automatically?

You have to choose a target, the weapon will then be used. You might hit, you might not.

347
DF Modding / Re: Teleportation Proof of Concept
« on: February 16, 2012, 06:47:28 am »
So... can we create vermin in reactions and use an interaction to turn them to nonvermin!?!?!!!!!!1111  :o

348
DF Dwarf Mode Discussion / Re: Books are Fun!
« on: February 16, 2012, 06:15:08 am »
I got a series titled...

Dwarf
Dwarf Abridged
Even More Dwarf.


349
DF Modding / Re: Teleportation Proof of Concept
« on: February 16, 2012, 06:05:06 am »
Oh right, I was unaware crows counted as vermin. Science time.

350
DF Modding / Re: Teleportation Proof of Concept
« on: February 16, 2012, 05:55:02 am »
How does this work...?

351
DF Modding / Re: Curse You! V0.2
« on: February 16, 2012, 05:18:27 am »
Could anyone hazard a guess at why the AI never uses this curse against me/eachother? It works fine when I use it on them, has all the intended effects. But they never use it on me, or eachother.

Code: [Select]
[CDI:ADV_NAME:Curse]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:curse at:screams 'May all and any gods that hear this curse ye!' at:NA]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B]
[CDI:TARGET_RANGE:B:2]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:2]
[CDI:FREE_ACTION]

352
DF Modding / Re: Curse You! V0.1
« on: February 16, 2012, 03:56:14 am »
Isn't being "cursed" with cool powers being rewarded?

Well yes, it would be... but you're not.

EDIT: Also, do you know if deities can bless people too?

When I said bless, I meant "Can gods reward people?"

Yes, they could. But they won't in the game. And modding it in will look silly as a result; you'll profane the temple, and then get rewarded!

353
DF Modding / Re: Curse You! V0.1
« on: February 16, 2012, 03:54:22 am »
Neither CAN_SPEAK nor CAN_LEARN can be used in CE_REMOVE_TAG.
Use [CE_REMOVE_TAG:INTELLIGENT] for the thing that removes learning and speaking, instead of [CE_REMOVE_TAG:CAN_SPEAK] and [CE_REMOVE_TAG:CAN_LEARN]. It will do the same thing.

EDIT: Also, do you know if deities can bless people too?

Before, when it used INTELLIGENT.
Quote from: errorlog
Unsupported CE remove tag: INTELLIGENT

Now that is uses CAN_SPEAK/LEARN
Quote from: errorlog
*desolate landscape* *wolf howls* *tumbleweed*

So... I'm thinking you're both wrong there.

354
DF Modding / Re: Curse You! V0.1
« on: February 15, 2012, 06:02:46 pm »
Ok, bugfix now works. (Should do anyway)

Don't think removing fast travel is possible, and it's kind of pointless.

355
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: February 15, 2012, 05:04:23 pm »
So you always get turned into whatever were creature was generated in X slot?

356
DF Modding / Curse You! V0.2
« on: February 15, 2012, 04:58:54 pm »
Curse You! - Version 0.2

Features:

A new selection of curses in world gen, which includes the ability for dieties to curse those who profane them with... some interesting curses. Gender swap, loss of voice, loss of intelligence, complete rage madness... just some examples.
This list will grow tomorrow. Please feel free to suggest your own.
Also, from the next version onwards, you yourself will be subject to these in Adventurer mode, and others in Dwarf mode... although some won't change much, some will change EVERYTHING. Of course, then comes the cures...

So releases look like:
0.1 World Gen Curses
0.2 Can be used in game under... special certain circumstances.
0.3 Can be cured should you so suffer.
1.0 Lots more. And anything else I can think of adding. Should be !!FUN!!.

Changelog:

0.1 - Added basic curses.
0.2 - Fixed bug with intelligent tag, was meant to be can_learn and can_speak. Fixed transformation tags, lower case "start"!


EDIT: Having upload errors!

357
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: February 15, 2012, 04:50:18 pm »
Yes, that's exactly what I'm saying. Now I'm going to either dive into an uncompressed save to see if I can get a werebeast insta-morph. Thanks Jay!

You don't need to... just use the transform thingy...?

   [CE_BODY_TRANSFORMATION:START:*time, 0 for instant*]
      [CE:CREATURE:*creature*:*caste*]

358
DF Adventure Mode Discussion / Vampire... Oh Dear
« on: February 15, 2012, 04:47:16 pm »
Ok, so I went on a Vampire hunt, got to the town where I know there is one.

Every house has about 1 warrior of some sort living there. They each scream about how they think someone must be a night beast, and can I kill the person. Well, it's the person I'm looking for indeed, so I follow their directions.

I enter a house. Inside is an assortment of people, including the culprit, and a LARGE number of soldiers. And they say that they're NOT CONFIDENT ENOUGH TO CHALLENGE THIS VAMPIRE!? They're certainly get her under surveillance!

So I initiate a conversation.

Quote from: Vampire
I am blahblahblah.
Praise rainbows.

Quote
Praise rainbows

Quote
Praise rainbows

Her head is now mounted on the town well.

359
DF Modding / Re: Questions regarding the Arena
« on: February 15, 2012, 04:14:42 pm »
u: is for syndromes given via interactions. Copy the example necromancer across.

360
DF Modding / Re: World Gen Parameters : SECRET_NUMBER
« on: February 15, 2012, 04:00:29 pm »
Yeah, it's the sort of thing I hope Toady considers "fixing" in the next update. How about a new slider for interactions, Less or More, without it discriminating between the random and coded ones.

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