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Messages - ext0l

Pages: 1 ... 19 20 [21] 22 23 ... 34
301
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: January 12, 2011, 08:44:36 pm »
Make a well. Automatically legendary meeting hall.

302
DF Dwarf Mode Discussion / Re: no caverns :/
« on: January 12, 2011, 08:38:05 pm »
Go to advanced world gen, and change the LEVELS_ABOVE_LAYER_1 to something bigger.

303
DF Dwarf Mode Discussion / Re: Problem with trolls in cages
« on: January 12, 2011, 07:46:42 pm »
For mounted invaders I *think* the mount gets caged and the goblin escapes.

304
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 12, 2011, 07:45:22 pm »
I want to be able to have multiple fires and I can't guarentee that many artifacts. I'm currently thinking of using wooden blocks.

305
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 12, 2011, 06:34:08 pm »
I want to make an eternal fire for a project. What would be the best !!item!! to use?

306
DF Gameplay Questions / Re: No mayor announcements
« on: January 11, 2011, 09:09:54 pm »
Hmm... I never have gotten any either. I just always assumed it's supposed to be this way.

307
DF Dwarf Mode Discussion / Re: What exactly IS a fluffy wambler?
« on: January 11, 2011, 09:05:07 pm »
I always thought fluffy wamblers to be rabbits.
The rabbit in Monty Python and the Holy Grail to be precise

308
DF Dwarf Mode Discussion / Re: DF Comics
« on: January 11, 2011, 09:01:34 pm »
Its supposed to be 'minced'

309
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 10, 2011, 09:49:36 pm »
alternatively you can replace [PET_EXOTIC] tags to [PET] and then any regular dwarf can train it.
I vaguely remember a program that did this automatically.

310
DF Dwarf Mode Discussion / Re: Oh, the steel, is in my grasps!
« on: January 10, 2011, 01:27:05 am »
I tend to build my entire economy around steel by mid-game.  I especially love it when one of my founder dwarves "like steel," and I make them into my weapon/armor smith.  It's indispensable for armor and weapons, and if you make steel serrated blades, you'll have some of the most powerful trap weapons in the game that will also insanely increase the value of a room and can be sold of large quantities of just about anything you'd want. 
I build my economy around gold. Gold tables, gold statues, even gold sarcophigi. All steel goes into armor and weaponry.

311
DF Dwarf Mode Discussion / Re: Severed Arms and Miasma
« on: January 10, 2011, 01:24:54 am »
You need a graveyard pile, not a refuse pile.

a 'corpses' pile to be precise.
i think this was renamed in 0.16 to 0.18

312
DF Gameplay Questions / Re: Help with Pump and Power
« on: January 10, 2011, 12:08:59 am »
There is a bug with windmills which depending on whether you built the windmill or gear assembly first, it may or may not transfer power.
http://df.magmawiki.com/index.php/DF2010:Machinery#Unusual_windmill_behavior_examples

313
DF Gameplay Questions / Re: Mysterious murder
« on: January 10, 2011, 12:04:12 am »
Your local noble's mandate probably wasn't fulfilled, so he decided punishment must be given.
If you don't have a jail, then the farmer was given a beating by the fortress guard.
Dwarf beatings are brutal and probably killed him.

314
DF Gameplay Questions / Re: Wells & Waterfalls
« on: January 10, 2011, 12:02:00 am »
I think it could be done, though you might have Urist falling down the well.

315
DF Dwarf Mode Discussion / Re: dorms vs. rooms
« on: January 09, 2011, 11:57:04 pm »
I usually do a First Come First Serve deal where I dig ~100 3x3 rooms and the people late to the fortress get to sleep in the dormitory.

I do this except with 2 floors of 44 2x2 rooms. and the rest of the dwarfs can sleep in the beds in the caverns.

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