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Messages - ext0l

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406
DF Dwarf Mode Discussion / Re: Anyone else have abandonement issues?
« on: December 16, 2010, 06:32:41 pm »
I can't keep a fort around either.  Hell, I can't keep a region around!  Even if I take a large region, I'll scrap it if something goes wrong in my fort.  Usually, it's something along the lines of: Make plans (in head), begin excavations, admire work, get distracted by a vein of coal/silver/sapphires, dig out all of the "valuables", get frustrated about the amount of time and effort needed to rebuild the excavated area to match plans, try to work around it, flood the fort, abandon fort, wipe data/save directory.  Sometimes, I get a better idea halfway through the first one, and try to make adjustments that never work.

I've found I prefer the meta-game/community almost as much fun as the game.  Happened to me in WoW, too.  Ended up writing mods more than playing.  Now I just trawl/troll the forums... ;)

You can mod WoW?  :o

Try a megaconstruction and view it in Stonesense (when it updates)

407
DF Dwarf Mode Discussion / Re: Vegetable oil incoming!
« on: December 16, 2010, 04:34:04 am »
Oil? Excellent. Time for greased hallways, greased dwarves, greased pigs, greased babies, fire channels, greased fire channels, cakes, cakes at the end of burning greased hallways, and so on.

Deep fried baby, anyone?

I look forward to be able to give orders to oil up the statues.



On a more practical note, how will oil interact with machinery? Hopefully we can use it to reduce standing power requirements. Why does that gear assembly use up so much power? Cover it in delicious oil and set fire to it if it won't cooperate.

What about greased lightning?  ::)

408
DF Dwarf Mode Discussion / Re: MAGMACATS!!
« on: December 16, 2010, 01:56:51 am »
Clearly, you must mix with water to make obsidian cats.

When I pitted animals into volcanoes, they all fell through the lava unharmed and burned up when the hit the SMR

409
DF Gameplay Questions / Re: when to start making military equipment
« on: December 15, 2010, 10:22:00 pm »
I always wait for my first armorer/weapon smith to have their moods.
Unless an immigrant with high-master weaponsmithing comes along... 

410
DF Gameplay Questions / Re: Embark Prep - Sinister Glacier
« on: December 14, 2010, 11:08:41 pm »
How can I get seeds on a glacier? I've tried regenning worlds to no effect...

Have you tried switching your civilization to one that lives in more temperate areas? What you can bring on embark depends on what your home civ has.

Wow I never knew this  :-[
I usually just pick the civilization with the coolest name

411
DF Dwarf Mode Discussion / Re: a dwarf in a cage, and no one to free him
« on: December 14, 2010, 07:48:33 pm »
He died.  :'(
My strength has been broken  :'(

412
DF Dwarf Mode Discussion / Re: danger room
« on: December 14, 2010, 01:06:00 am »
have someone pull the lever on repeat.
that way the spear goes up and down

413
DF Dwarf Mode Discussion / Re: a dwarf in a cage, and no one to free him
« on: December 14, 2010, 12:54:22 am »
... well... I don't think it is likely any immigrant will be able to get to him before they're ripped to shreds by goblins, but you might get lucky?

From what I understand, dwarves in cages (such as prisons) must be feed and watered. So it stands to reason that yes, he will die of dehydration before anyone can get to him. Sorry.

That's only for cages that have been built right? I'll wait and see. He's actually completely unharmed and does not display hungry or thirsty on the status screen. I don't care either way if he dies or lives since I'm getting bored of this fort. That's why I opened the HFS in the first place ;D
That is one incredibly (un)lucky dwarf. At least it's known how he got in. A demon knocked him unconscious on top of one of your cage traps; unconscious dwarves trigger traps.

Urist McWatchedAllHisFriendsDieBrutallyFromWithinTheCage will probably starve to death.

1 tile to the left and he would have landed on the weapon traps

414
DF Dwarf Mode Discussion / a dwarf in a cage, and no one to free him
« on: December 14, 2010, 12:44:01 am »
In my current fortress, craftcrazes, I got bored and decided to open up the HFS. I was at FPS 1(1) for a while so I just left DF there and ate dinner.More demons spawned than my dwarves were prepared to deal with, so they all died. Except one who somehow got caged.

Now, there is no one to free him and the bad demons can't get to him. A demon destroyed a drawbridge leading into the fortress. Will he starve/dehydrate to death? Or will I have to wait for migrants which will probably get slaughtered by the goblins outside?

415
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 13, 2010, 08:58:52 pm »
Just had a cave crocodile kill more dwarfs than the last 3 forgotten beasts and last 2 goblin sieges combined. (4 to 0)

416
DF Dwarf Mode Discussion / Re: Migrant skill savescum. Possible?
« on: December 13, 2010, 05:55:31 pm »
Its more possible to savescum artifacts. Save a few days after the mooded dwarfs starts working, then you can restore for different artifacts.

417
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 12, 2010, 10:45:28 pm »
A GCS managed to survive 3 steel serrated disk traps and walk into a cage trap.  :o
It's missing a few legs so I don't know how well it will do as defense.

418
DF Dwarf Mode Discussion / Re: Wiki down - Questions up!
« on: December 11, 2010, 07:52:39 pm »
You use google's cache.
Just search up whatever you want on google and press 'cached'

419
DF Gameplay Questions / Re: How-To for slabs
« on: December 11, 2010, 06:29:22 pm »
Make slab at a mason's workshop with alt+s
Engrave slab at a craftdwarf's workshop with alt+s
Build it (b) with alt+s

420
DF Dwarf Mode Discussion / Re: A snow storm has come.
« on: December 11, 2010, 05:48:24 pm »
never snows in SF bay area  :(

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