Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Molehill

Pages: [1]
1
Other Games / Re: The Roguelike Development Megathread
« on: October 20, 2009, 02:22:23 pm »
Looking at it again I think you guys are right, he's not using curses. What I read must have been outdated. In that case it looks like what I was trying to do may not be possible. Thanks for the responses.

2
Other Games / Re: The Roguelike Development Megathread
« on: October 19, 2009, 04:20:14 pm »
I can't find what I'm looking for in either of those pages. I don't mean changing the number of characters visible, like with resize_term(). I want to change the size of the characters, the way you can by right clicking on a console window and selecting properties, then font. As for the user being able to resize the window, the user can't make it larger, but the user can drag the lower right corner and make the window smaller, which doesn't affect anything but I'd like to disable anyway.

ADOM does this, and I believe the windows version was done in pdcurses. ADOM also uses a different font than a usual windows console, so I'm pretty sure what I'm trying to do is possible.

I'm not sure what you mean by which console I'm using. I'm using pdcurses functions like resize_term and move, but I wasn't aware that pdcurses provided it's own console, if that's what you mean.

Anyway, it's not that important, but if anyone knows how to do it I'd love to find out.

3
Other Games / Re: The Roguelike Development Megathread
« on: October 19, 2009, 11:48:19 am »
I'm working on a game in c using pdcurses. Does anyone know how to set the console properties on a window? Specifically the properties found by right clicking on the window. I want to set the size of the characters and lock the window so it can't be resized or modified by right clicking.

4
DF Bug Reports / Builders stuck
« on: May 15, 2007, 04:27:00 pm »
This first happened with statues, but is not happening with wells.

When the dwarf comes to place the object, or the miner in the case of wells, they are stuck there after the thing is complete. They are listed as having no job, and seem unable to move. I tried drafting and activating them, but they couldn't move to get equipment. The only way to free them seems to be removing the thing they built, and permanently after that I will occasionally get a message saying "(Builder) cancels Store Owned Item: Item Inaccessible."

It's especially bad with wells, since they leave an unusable channel when removed.


5
DF General Discussion / Re: funny random names
« on: September 05, 2007, 08:35:00 am »
The best names I've ever gotten were:

A dwarven fortress called "Lobstersack"

And a human nation called "The Confederation of Nuts"


Pages: [1]