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Messages - Dutchling

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12346
DF Dwarf Mode Discussion / Re: Sparring, finally
« on: February 23, 2011, 03:00:46 pm »
I think that's kind of the point of individual training, they do it if they have no orders but also no civilian duties

12347
Dear Urist McPartyOrganizers,

I realize that keeping morale up is incredibly important, especially in these dark times when our gates are sealed, entombing us for time uncertain while the ogreish besiegers stare in stupor at the simple raised bridge blocking their access to the tasty dwarven brain snacks within, but enough is enough.  This must be the 4th party this year, and I hardly think the circumstances warrant it.  Especially so soon after Urist McDepressed chose to starve himself and die of thirst in front of everybody in the meeting hall.

If this grab-assing continues, I'm going to have my best engineers devise a dwarf catapult transporter, and have you hand deliver a note to the jealous ogres who await eagerly outside to attend the festivities.  The note will be to inform them that they are now invited, and to RSVP.  I will also be sure to have the note pinned to the front of your disheveled tunic, so as not to get misplaced in midair en route.

Signed,

Your not-so-festive Benefactor

P.S.  There will be cake.

Dear UristMcCastun

to avoid this you can just create meeting zones over all the places you want dorfs to meet, just don't forget to assign the dining room as a.. well dining room :P

12348
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 23, 2011, 02:53:26 pm »
Actually, they're pretty close to each other...
don't ask me what kind of keyboard that is casue I have no friggin' idea :P

Yes, was going to say they're right next to one another on my keyboard layout. Dvorak's great, all the vowels are under your left hand and all the most common consonants under your right, so you are alternating a lot of the time and don't have to move your fingers as much.

I just googled ''gkeyboard'' (fail spelling :)) and I ended up on a Wikipedia article that just happened to have a picture of that :P pure coincidence.

btw: why does Chrome complain about ''googled'' not being proper English? Loyalty cascade anyone?

12349
DF Dwarf Mode Discussion / Re: Designing a dwarven fort (blueprints?)
« on: February 23, 2011, 02:32:59 pm »
He doesn't update a release, so everytime there is something new DF wil get a new version number. So the fixes in there are not in the game yet.

12350
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 23, 2011, 01:37:37 pm »
I wanted to build an aboveground fortress but my stupid dorfs didn't want to build my down staircase on top ofthe up staircase. So I decided they would het one more chance before i would kill them all, ofc they didnt'do it anyway and I build a small hole underground and removed the existing burrow that limited them to the area around the meeting zone and let them all drown.

*facepalm* I only realized later the the burrow casues this :(

12351
DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 23, 2011, 01:32:02 pm »
I'm pretty sure it is a typo for Galena. And I've found magma pretty much necessary unless you are on a heavily wooded map and content with the bare minimum in metals. 

Look at your keyboard. Are 'R' and 'L' anywhere near each other?

And yeah, I know whatcha mean. I very rarely start using the furnaces or the forge until I hit magma now. Just ain't worth it.

Actually, they're pretty close to each other...
don't ask me what kind of keyboard that is casue I have no friggin' idea :P

12352
DF Dwarf Mode Discussion / Re: All this stone!
« on: February 23, 2011, 01:28:41 pm »
Go to your mason, set Create Block on repeat and build some awesomesauce aboveground :)

(after you have replaced all your soil walls with block walls ofc)

12353
DF Dwarf Mode Discussion / Re: Alone..
« on: February 23, 2011, 01:26:32 pm »
Your fingers will be gratefull if you set ''-MB'' in your sig.
And the no migrant thing isn't that special, I always play with pop cap 0 :)

12354
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 23, 2011, 09:31:07 am »
I just embarked on a new world and I saw a Sea Serpent on my unit list. It was the first time I saw a Sea Serpent and I was kinda surprised, because I didn't embark near any water. So I looked where it was and it was happily walking around :P. I don't know if this is because of your mod or if they are supposed to do this, but I didn't expect a SEA serpent to be walking around...
EDIT:[AMPHIBIOUS]? Is that intended?

Well, serpents are snakes, they breathe air. A rare (semi-)megabeast sighting for you!

You might want to change the description so people know it's not a bug :)
They are aquatic in vanilla, but I thought a bit more Fun would be nice. Grats!

12355
DF General Discussion / Re: So, what now?
« on: February 23, 2011, 09:29:39 am »
Kill a popular dwarf (with lots of friends) and let the Fun begin.

I recommend this, it's kinda fun to watch your dwarves kill each other :)

12356
DF Gameplay Questions / Re: Tard Caravans, Invaders, Ambushes, etc.
« on: February 23, 2011, 05:41:59 am »
I have a solution for ambishes outside when the caravan wants to leave. Just create an underground passageway (via the caverns becasue you can't dig the stone at the edge but you can build a floor there). If you just block the way out they will leave via the underground tunnels connecting your fortress with the mountainhomes!

12357
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 23, 2011, 05:10:25 am »
I just embarked on a new world and I saw a Sea Serpent on my unit list. It was the first time I saw a Sea Serpent and I was kinda surprised, because I didn't embark near any water. So I looked where it was and it was happily walking around :P. I don't know if this is becasue of your mod or if they are supposed to do this, but I didn't expect a SEA serpent to be walking around...

EDIT:[AMPHIBIOUS]? Is that intended?

12358
DF Dwarf Mode Discussion / Re: Artifact of Evil and Ghosts
« on: February 23, 2011, 04:55:31 am »
Was the caravan guard a dwarf?

12359
DF Gameplay Questions / Re: slab help?
« on: February 23, 2011, 04:45:33 am »
Just to add something to the above post: engraving is done with the engraving skill, that might seem obvious but I was trying to let my stonecrafter it do and that obviously did not work :(

12360
DF Gameplay Questions / Re: Bridges as floodgates
« on: February 23, 2011, 04:41:31 am »
Raised bridges are water tight, I use them for my water traps all the time

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