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Messages - EmeraldWind

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271
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Did we not get the theory craft prize? Did that mean we failed?

Though...

Slog!!!!!!! Ciro looks really not good... how much Soul Charge did we use...

Also... Al used Cherish's Soul Star to revive Ciro... but I guess Cherish didn't even notice thanks to the dramatic events surrounding her... she probably lost less charge than she gained.

 

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Just going to leave this here...

273
Go to Greens and inspect surroundings. We found a Soul Star there and a FFS tip mentioned we should pay better attention when finding a Soul Star...

274
I am not inclined to believe the lies of the Chief (or whoever wrote the Mercenary guideline thing.) People for the Ethical Treatment of Mercenaries, unite!

Yeah, that with one or two hints from FFS randomizer makes me wonder if the mercenaries are actually the trustworthy ones...

And you can't blame them for wanting money (or in some cases they just want help)... you would too if you were stuck in Airduct Town.

275
I wasn't saying put the mercenaries in the house. We could trade up... though at this point I don't think anyone wants to leave Al or Cherish behind so it would probably end up that way now that I think about it. lol

Granted I forgot that mercenaries were supposed to be untrustworthy... ...

Though... Slog and Goombess both seem trustworthy (though for Slog that's more because he had the disposition of a recently adopted puppy)...

276
Hire some mercenaries... since we can leave people behind and they stay productive we need to capitalize on that.

277
Well yeah, but there's still a room that might have a chest in it left.

Yeah, there's stuff to do on this floor and elsewhere if you want. I just couldn't believe people were claiming we hadn't found either of those rooms.

I think a few of us were paying attention.

278
Ask Oric how much it will cost to upgrade the Polar Eye's Clearance Level.

279
You should add a bonus mode where you defend your Throne of Loot from angels using the treasures you banked.

Somehow I fear the Angel's all know Shopkeeper-fu.

But I was going to put in a Betweenford battle in a room only accessible if you manage to somehow break the system... like if you walk somewhere without tiles or enter a room that wasn't initialized. Just to see if anyone ever finds a way to fight him. Mostly because I couldn't resist doing something like that.

Currently, either of those things just crash the game.

Hmm, loot versus score... that sounds really cool. I'd love to collaborate on it with you if you want (doing art assets etc).
Another new avatar.
And neat, a collaborative freeform video game!

Yeah, maybe we'll see. There's is always the slight chance I'll finally get job and not have free time as a result.

That's one of the reasons I don't want to enlist Freeform right away. I'd hate to have him make a bunch of assets and have nothing come of it.
But hey if I get deep enough to see the light at the end of the tunnel I don't see why not.

Although that could be months away.

That said, I'm pretty confident with my current pace. But I have this list that doesn't seem to get shorter. It feels like running up the endless staircase and then looking back (Super Mario 64 :P). I am wondering if this is how Toady feels when checking his list. lol.


280
Hmm, loot versus score... that sounds really cool. I'd love to collaborate on it with you if you want (doing art assets etc).

That would cool, but later on once the project is far enough. Though technically you already did Ciro's menu portrait. I just added the white dots in the eyes, the lines above the eyes, and the mouth so it looks like the HUD portrait. LOL.

I'm not art guy, just a programmer. So that will help, but I hate to get too much of that going to early. Interestingly, though when that happens I can upgrade the resolution.

The loot vs score concept came to me when I realized that Ciro was all about the loot. It seemed funny to make the player choose between putting Pence into a Bank vs saving it to buy items from a Shop. I thought the same idea could apply to any item and it gives this whole gamble feel. Do I want to Bank it or do I want to sell it? The irony of taking the loot to the afterlife seemed to funny to pass up on as well. (Granted the character will lose the stuff they have in their inventory only the Bank counts towards the score. So there's also a value of life due to any loot on your character is potentially lost points. And I like it when games put a value on life since it affects the emotional state of the player.)

Once again, I'm pretty far from getting it done. But so far its been a rather fun project.

281
Excited!

How's combat going to work? Zelda-esque?

It can. I was actually going to attempt a sort of cross between Zelda and Warrens (with HD, AC, and damage rolls). Though like Zelda you'll be to equip a weapon and a secondary. The weapon will do the basic weapon attack when used and the secondary will use whatever you set it as... like if the weapon has a skill associated with it or a potion or some like Proxxy's Zap! where you can choose between stronger attacks.

Think Zelda but with a D20 system added on.

I've got an interesting idea for weapons where weapons can have a material and an attribute. So that I can make like 10 weapons and with 10 materials and 10 attributes there would be 1000 combinations. It's a simple enough set up. It gives variety and attributes can give elemental bonuses or special abilities. Material will change other stuff like the damage or attack rolls and the value of the weapon.

I've got plans for some odd materials like Gold... which will actually be two materials. One will the Gold you find in RPGs and the other traditional Gold which will suck in battle but be worth a lot of Pence.

I've decided the goal will be to die with the most loot. There's a bank that you can deposit stuff, so you can sit on the Loot Throne in the afterlife (Tagline: You can't take it with you, but you can ship it beforehand.). It is a weird mechanic in the sense you deposit loot, but can't get it back. Anything in the bank adds up to your score when you die. So you need to gamble on whether you think you'll need the loot (to sell, use, buy more loot) or want to bank it for your score. (Also Items will be worth more in the bank than they sell for...)

It's an odd system, but I think it'll be fun to play and compare scores. The game over screen will show the character you played as with their loot in the afterlife and the score so that players can screen capture to show off their loot.

Edit: I should note that I'm going to use this as a portfolio project when its done, but you'll get Splash screen dedicated to you FFS. I just feel inspired by the Warrens and as my rubric suggests I'm not really creative when it comes to original ideas.

282
Spoiler (click to show/hide)

283
:P Well, that didn't work...
Maybe we should have attempted to combine them somehow...

Hmmm.... Go get more columns and cut off the hellyfish tentacles and use them to lash the columns together.

Don't attempt to use it quite yet though. Also use any left over tentacles to fashion a long rope.

Edit: Also... doesn't it look like the eye thing is sitting on something?

284
Everybody hold hands and jump across! All of us make it, or none of us!


Won't survive the fall... critically overestimating jumping ability... this post is full of potential jump fail.

Edit: I meant FFS post not the idea. I was just pointing out that there were several potential problems outlined in FFS post.

285
That looks neat.

Spoiler (click to show/hide)

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