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DF Modding / Re: Stonesense - Official thread
« on: March 25, 2012, 12:37:40 am »
He probably is asking which iso projection SS is using. Like this:
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Any chance of body swaparoo making it in, too? It'd be nice to be able to deck out our companions again (or fall back on them upon death).Weird, could've sworn I read that somewhere on the wiki. Someone might want to correct that then. Though I couldn't tell you where I saw it. :Sdflair will be back in the DFHack next release.
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...
...no one ever died unless he met with an accident that prevented him from living.
Agreed! Also, there's something to be said for the 200x zoom in Stonesense, and I really do like the larger sprites. Anyway, I decided to throw together a basic style for some job icons. So far, I'm thinking color-coded backplates for the job family, with an icon that represents their specialty (if we can get that)
A different style of base icon, or perhaps just a lone colorized Weapon Icon, can be used to represent specific types of soldier.
Cool, thanks, sounds good. Oh, and I rather like Jackledead's question, I love it when rather "simple" things like that result in significant and cool changes to gameplay. Things like lighting, line of sight, or topographical knowledge would be awesome if they could be implemented in some detail, but there certainly would be a major pathfinding rewrite required. e.g. If a creature walks into a tall-grass field, how do they path out of it? What does it mean to get lost? etc... The answer could well be along the lines of what MrWiggles said, or something further off.
Nice list! I have to add "Codex [PHRASE]" and "Codex [NAME]" now. You'd get stuff like Codex Berevement or Codex Flying Wool.
Maybe also "The [ADJ] book of [NAME]"
Hmmm...
Toady, what do the tags in the text raws actually mean? In particulary I'm wondering about how [NO_ART_NAME] is different from [NAME]. Are there any tags that might work that haven't been tested or used by default?
Here's a great example of a name, rendered in English as the Tragicomedy of Calisto and Melibea and the old prostitute Celestina. I guess that's basically "The [PHRASE] of [NAME] and [NAME] and the [NOUN] of the [NAME]". I'm not sure the parser would like that...
Finally! I can make a fort where my vulture-beaked blood cultists don ornate ritual robes before sacrificing their war captives!
Consider the cheap price of ram, I estimate there's many thousands of gamers with 24GBs of ram... eagerly seeking games which can utilize their systems. I'm also cheering for the move to 64bit!
It's not about how many players can benefit so much as it's about how many players a change will harm.
Even if you are "only" dropping support for a feature or a platform that only 10% of players need to use, that means you're cutting off 10% of your playerbase when you make that change - and that's why there are Legacy and SDL versions for all three of Windows, Mac, and Linux operating system versions of DF, so as to allow the widest number of players to have access.
Believe it or not, many DF players do play DF from some 4-year-old laptop with really terrible specs.
...
When we go to 64 bits I'll have to deal with it.
I am not crying over the loss of the Dungeon Master.
I rarely hear people justify him in ways that arn't "He was glitched and that was funny" and "But he was there before".
Footkerchief -
Thanks for all the links... I have read all of that stuff before, but I don't always remember everything that Toady has written/said over the years.
So many interesting ideas that it is hard to keep track of them all.
In some ways I will miss the dungeon master... would be cool if it was an appointed position so that the position wouldn't be gone, but rather just the way s/he comes to have the ability's of dungeon master.
It will be interesting to see all the new ways that the player will be able to influence the world. I can only imagine what will be possible in 10 or 15 years.