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Messages - EmeraldWind

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736
DF General Discussion / Re: Future of the Fortress
« on: March 06, 2012, 09:40:42 am »
Yay for 0.34.05!

I wonder if that fix that cleans up syndromes from ghosts gets rid of the necromancer ghosts?

I thought that was a rather neat emergent feature, so I hope not.

EDIT: Shoot, it looks like it did.

737
I would do that, but then I'd only indulge in self-deprecating propaganda.
Not self-promoting?
When dealing with a LP of DF the two are one in the same. I mean a good DF story is usually full of fail, incompetence, and oversights. Granted not all stories need that, but it is a good rule of thumb.

738
DF Dwarf Mode Discussion / Re: Your Dwarf Fortress anecdote - Illustrated!
« on: February 28, 2012, 08:11:41 pm »
Some of these stories are so amazing. I haven't been playing long so I don't have many awesome moments.

But I have one story that wasn't so awesome as the visualization of the moment.

A roc was heading to my fort. I had a tower built over the entrance and the top was open to the air and the roc landed on top. My militia met it there and the fight ensued until the roc gave up and started to fly. The roc lands on top of the fortifications where the militia can't reach him. One of my marksdwarves takes a shot at him. The roc dodges but dodges backward staying in the bolt's path which hits on the second attempt and tears the roc's wing causing it to plummet off the tower. It hits the ground and breaks a bunch of bones. Then a chained dog finishes it off where it landed.

The thought of the roc trying to escape and the bolt practically knocking it off the tower was clear in my head. Nowhere near as epic as half the stuff I've read, but still a good moment for me.

Another cool moment I had involved my adventurer and his crew being ambushed by kobolds in the night. While my companions and I were still stunned or unconscious the kobolds were going to attack us, when a herd of camels decided to ambush the kobolds. I can only imagine my character laying there stunned and amazed at the site of the kobolds being destroyed by the camels. One camel stayed on the side and didn't fight until all the kobolds were unconscious. The camel walked over and stomped on the head of the kobold closest to me before the entire herd continues their journey. My companions and I get up and start to finish off the knocked-out kobolds with that last camel still watching us from the edge of the screen. I noticed that only one kobold was killed by a camel. The camel got a name from this, Dankdream.

739
DF General Discussion / Re: Future of the Fortress
« on: February 25, 2012, 11:28:23 pm »
Quote
sterilized zombies and mummies

I hope you used enough rubbing alcohol. We can't have anyone catching an infection. :P

740
DF Modding / Re: RAW travesties: [CARNIVORY] -- The soap of predators.
« on: February 24, 2012, 02:12:36 pm »
"Get your bronze spider spider in the bone by Kobold!

This has got to be some kind of dwarven phrase meaning hurry up.

Sort of like, "get your rear in gear."


741
Also the ducks may have genuinely saved the fort, the demons took long enough chasing down the ducks that I'd already dropped (which had wandered back into the hellbunker when I opened a path) that they didn't go through into the fort proper.

This line will be in my head making me laugh for the rest of the day.

742
DF General Discussion / Re: Future of the Fortress
« on: February 16, 2012, 03:22:47 pm »
I notice whenever a werecreature devours a creature without a name the quest text is missing 'a' or 'an'.

"Werebeast Name devoured cat."

Not sure if that is considered a bug and I can't operate the search engine on the bug tracker very well.

743
DF General Discussion / Re: Future of the Fortress
« on: February 15, 2012, 04:23:36 pm »
If they don't need to eat, fat wouldn't have a purpose in their body... Do they like to be fat ?

They might not. I like to eat, but getting fat is an unfortunate effect of eating. I don't like being fat, but I still love to eat.

Granted differing cultures could determine which they are. A tribe of goblins in peace with a nearby civ might enjoy eating food for trade and view being fat as a sign of social status/wealth (or skill in bartering) whereas a tribe at war might view fat as being a hindrance and therefore unnecessary. Goblins, either way, strike me as too lazy to get skilled enough to produce their own food (perhaps because they do NOT NEED to eat, they simply lack the key motivator of being hungry), but instead get it through trade or more likely flat-out war which they view as less work. Considering their laziness they won't like to craft either so they'll still need to raid for crafts. Thus we end up with goblin cultures swinging between war and peace based on how easily they can obtain food.

744
DF General Discussion / Re: Future of the Fortress
« on: February 15, 2012, 12:38:48 pm »
I ran across an empty fort while looking for potential recruits. I sadly walked around the cavy infested fort (with one very happy barn owl) and went to the keep.

The keep had stairs and some statues. Neat, I thought. I looked at the statues. Then I followed the stairs and was greeted by a room fill with armor! WOW! Thanks for adding that to the game! Even exploring abandoned forts has its rewards now.

745
DF General Discussion / Re: Future of the Fortress
« on: February 14, 2012, 03:19:03 pm »
Not sure if this is new or not...
Spoiler (click to show/hide)

746
DF General Discussion / Re: Future of the Fortress
« on: February 14, 2012, 02:38:41 pm »
I bust out laughing at a few books in my world.

"It had to be the dwarf"
"Extinction: My Only Mistake" (Pretty big mistake...)
"The Human For the Beginning Practitioner" (This is a must read for any necromancer just starting up.)
"The Axe and The Dwarf Explained" (This one is a short essay about a 250 page autobiography. A review perhaps? "Hi, I'm the Necrocritic. I read it, now you don't have to.)
"The Human: The Definitive Guide"
"The Bald Human" (A green glass book about the author written in a viscous tone. Immortal Life without Hair)
"The Minotaur Questioned" (Does the minotaur really like elves for their grace? Aspiring minds want to know!)

This is awesome. I'm having fun just imagining what the books are about.

747
DF General Discussion / Re: Future of the Fortress
« on: February 14, 2012, 11:57:19 am »
Cats can clean nearby creatures. No need for bath tubs no more! Send in the mobile dwarven cleaning units.

I genning a world right now. This is going to be fun!

748
DF General Discussion / Re: Future of the Fortress
« on: February 04, 2012, 10:21:50 pm »
It seems like that Forgotten Beast are now using the interaction system. It might *just* be for their breath weapons, but I dont think its unreasonable to say that the other possible interactions could also be tossed in with Forgotten Beast generation.

Fair point, although I still doubt that Toady added werewolf-like transformation stuff for them.

Werewolf curses are passed as a syndrome (An interaction doesn't appear to be necessary if the syndrome is passed through a way already established for passing syndromes, like poisons.). FB syndromes are randomized. So it depends on if the RNG can draw on the creature transformation effect and then what the RNG picks for the transformed state. Though the dwarfs are unlikely to transform into an FB, but don't be surprised if an FB with poisonous gas turns all nearby dwarves into carp (which then air-drown).

749
DF Community Games & Stories / Re: Hellcannon (Succession: Battlefailed 3)
« on: February 04, 2012, 09:42:51 pm »
Spoiler: History of Aluonra (click to show/hide)

Whoa. That is actually a pretty interesting sets of events and sets a good background for the Queen. You must have done a lot of working getting that together.

750
DF Community Games & Stories / Re: Hellcannon (Succession: Battlefailed 3)
« on: February 03, 2012, 09:28:59 am »
The time travel was certainly shenanigans, but Xemorid most certainly is the same landscape and history as Aluonra, over a millenia after the second collapse of civilization into the darkness, and may well directly preclude a third. The RNG was not kind enough to maintain the name.
Now, whether or not there was mention of demons being summoned besides Ura and the Foul One she hosts is a good question...

In other news, during the last year at battlefaield there lived a dwarf by the name of Urist Boatclobbered. That's a very dorfy dorf if I've ever seen a dorf!
There was also Fikod Boatscarnage the Rough Boredom of Nature, most certainly a legendary militiaman.

Boats and Oars seemed very popular in Dastot Cog's history...

For the next part of the epic you can go into how the human Queen Led became leader of the dwarves (also maybe the roots of her racism particularly against the dwarves) and how the capital came to at a goblin fortress. Also how Led started to worship Ura. I imagine there is a potential chapter there all of its own.

I also had an idea for explaining the Foul One and its taint. Not to mention its real goal. I was going to try to work it into my turn if it happens. But I might as well mention it if it gives ideas.

Spoiler (click to show/hide)

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