Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - EmeraldWind

Pages: 1 ... 57 58 [59] 60 61 ... 66
871
DF General Discussion / Re: Future of the Fortress
« on: September 10, 2011, 09:50:55 pm »
This isn't the Minecraft forums. DF players don't really howl for blood.

BLOOD FOR THE BLOOD GOD!

:reads the above quote:

Wait... am I in the right forum?

872
DF Community Games & Stories / Re: The Hall of Legends
« on: September 08, 2011, 09:25:11 pm »
what archive file? :o

He released the early edition of Gemclod's archive (huge file, btw) just before SA blocked non-subscribers again.

The one I have isn't complete though... it has all the stuff, but there were some wrinkles to iron out (a few missing images, a couple broken links to images, etc.) nothing that would stop me from reading it again.

Though apparently, at the time they were unsure if they will have a place to archive it. Apparently the Let's Play Archive didn't want to let anymore Dwarf Fortress Let's Plays. Whether or not this changed though, I have no clue. The thread was in behind the veil of subscribers only a day or two later.

873
You know, at this point Failcannon is more undead than the undead outside.

Failcannon has survived near collapse several times over. I think it has been one of the most unsuccessful attempts at being unsuccessful even though it is nowhere near succeeding or succeeding to not succeed. It merely persists proving that not only does it survive, but that it barely survives the whole time.

It's sort of like watching your rich Uncle Charlie balancing on the edge of the cliff. You know your set up to get all the money you could ever want if he falls, but you love that guy and don't want to see him fall. Yet, still he continues to wobble alongside the cliff without giving any sign that he will fall or walk away.

874
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 08, 2011, 10:03:08 am »
To my surprise, it was a diversion. Goblin master thieves snuck in my fort and kidnapped 2 children of one of the recruits. She went berserk, cut apart most of the civilians before being put down by the founding duo. From 25 to 12...I'd rather have taken an arrow to the chest...
She went berserk because her children got kidnapped?  The parents of my kidnappees have never seemed to care. 

I applaud the goblin strategist who decided that psychological warfare was the way to go ;)

Usually, the kidnapping of one child can be negated by the current happiness of the dwarf, but you take away two kids and the fact that the mother was only a recruit (and therefore livid due to military related angst) it probably was the breaking point.

I had a whole bunch of recruits go berserk and kill each other when I drafted them. Luckily, they decided to go nuts in the danger room which was locked. Granted the fact one of them died in the danger room probably didn't help.

875
DF Community Games & Stories / Re: The Hall of Legends
« on: September 07, 2011, 08:31:07 pm »
Jirl's description for gemclod is WAY better than mine. :-[

Expect nothing less from the great architect Markus, Cz.

Hey, Jiri. Thanks for getting the archive file out when you did. :P

I'm rereading Gemclod and wouldn't have been able to do that otherwise. SomethingAweful closed the topic to outside access again.

 

876
Yea, that came up as soon as we left the first room as to "how are we controlling our fantasy characters?"  We just sorta abstracted it away with copious amounts of waving hands.  However, if the fantasy character dies, the real one dies too.  Though apparently if the real one dies, the fantasy one goes to the strange island...

The Fantasy character didn't GO to a strange island. The Meta Character went to the future while his Future Self was in the past. Your Meta Character while in the future was controlling Your Future Fantasy Character.  Thus the island is a place that your Fantasy Character will be at that point in time.

IE: Imagine you are playing an RPG. At 10 hours into game you travel a 3 days into the future and start up the game and the game has been progressed up to 50 hours. Then you go back in time only to ponder what you saw when you looked at the save file.

This is basically what your characters did, they went to the future and their neural implants picked up their character however many hours down the line. Meanwhile the past Fantasy character drops to the floor because your future selves were considerate enough to somehow block their commands to your characters while still receiving the signal telling their collars not to explode. Why did they do this? You ever take two Gamecube Wavebirds and set them to one receiver, it gets weird. It is almost schizophrenic. 

PS: Now here's a thought, the above bit kind of deals with the whole "Don't cross the streams" bit. So what if, one of the Future Metas had given a command to the Fantasy Character while the Present Meta gave a command and they both succeeded in their rolls. I imagine the results are best described by this phrase that popped in my head: DOUBLE DERM TRAVESTY TANTRUM!

Luckily, we don't need to worry about this kind of over-the-top craziness anymore as the time portals have close for the time-being.

877
DF Dwarf Mode Discussion / Re: 0.31.26 is going to be released this week
« on: September 02, 2011, 01:50:34 pm »
... that animation give me an idea...

Someone should use the 4chan troll image and paste it on top of a scene from a movie where the heroes are being chased by flames in a tunnel (there's plenty of those scenes to choose from) then append it to the animation of Urist McCohen.

878
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 02, 2011, 01:38:16 pm »
Didn't know that invaders claim doors they enter so you can't lock them, got my shit slapped due to it.

Same thing to doors that get unlocked by enemies that can do that. It's actually worse than having the door ripped down, because you don't always notice the door has been tampered with.

879
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 01, 2011, 07:26:24 pm »
Okay, this one is going to be done in character.
Spoiler (click to show/hide)
It was really a series of rapid facepalms for me.

After these events, I decided to continue. The fort was getting better and the fixings were going good.

Then migrants show up, none of them had decent skills in anything so managing was mostly going to be a pain in the butt and I put the game down for a while. Like a month or so.

Today, I picked up the fort and managed every back to full working force. After a siege left, I let the dwarves outside to collect bodies for the 20+ ghost that were running around. This actually went without any problems.

I also have a dwarf named 007, he's a mason and I assigned to build a wall. I needed grazing lands for my animals that graze and wasn't going to get it with out a wall. The wall went well. Then 007 went on a mood. He was the only reason I have the door open, but I forgot which dwarf was doing the building. Well, after a bit I noticed and sent a second dwarf on task. THIS WAS MY MISTAKE. I thought the project would get done fast, but didn't pay attention to how much time past when nobody was working on the wall.

A vile force of darkness arrives. SHOO~T! The came blasting in with cross bows blazing and a herd of trolls. They got to my door so fast I was speechless. I had no time at all to retaliate. No time to turtle in either. Then I watch as a flood of dwarves come down the main hallway, see the goblins and start to try to go back. But this was like watching a 10 car pile-up try to avoid machine gun fire. The goblins continued to the living quarters and killed every dwarf they could find. Then they stayed down there checking out the rooms. But... my fort was still going. I check one dwarf. The replacement mason had sealed himself in the grazing area prior to the siege.

The trolls though went and started demolishing my legendary dining room. Though at first I was wondering what they were doing, the trolls formed an odd half rectangle around the tables and chairs and were standing a space away from anything. Then I notice the tables and chairs were breaking.

Then three trolls broke off of the fun and started to walk away. Here. I began to laugh my head off. I realized where they were going. My water reserves were just north of the dining room and connected to the brook on that floor. Hahaha. They busted down the door and the water came bursting out. Then the trolls took their time demolishing everything I built on that floor. Then they headed to the bedrooms and crypt. They start hanging out with the goblins... went water starts poring down in the floor. They can't get out because pressure from above was coming down. They backed away from the water, me laughing as they did. Then... my last dwarf died of dehydration. SHOO~T!

Though I did get one more laugh. I recently found out how to look up info on the wars in Legends Mode (that in itself a facepalm) and looked up the most recent siege. That's when I noticed the name of the war the goblins declared on my fort. "The War of Rapes" I laughed, because from my perspective that is what happened. The goblins overpowered me so often and met so little resistance due to the fact I was constantly trying to get the fort back in order from the first big mistake. A militia wasn't even slightly possible due lack of armor and weapons, which I was attempting to forge. But it all stemmed from that first mistake in my previous post. I needed one piece of wood to get the smelting process started and I blew that. From that point on I just couldn't get the fort quite back to full production due to other mistakes.

Well, at least this was an amusing experience with Dig Deeper Gold.

880
DF Community Games & Stories / Re: The Hall of Legends
« on: August 31, 2011, 10:32:41 pm »
I suggest this for the Reclaim of Battlefailed:

Quote
When Battlefailed fell, there were attempts to reclaim it and continue the awesome. They failed, the fort was flooded beyond belief and apparently no longer playable. They gave up and made Failcannon nearby. But then several months later. This happened. -TV Tropes Community Page

881
 :o
Wow, what an interesting premise. It looks like round 6 only has 5 players signed up.

 ;D Sign me up too.

882
 ???
Well, I guess we now know why MC wasn't with the future yous.
He quite apparently disappeared from their party and ended up with their(your?) future selves in much the same way.

Don't worry, he'll be back when you catch up to yourselves. You're taking the long path, MC just took a shortcut. Hey, maybe if you are lucky future Derrick might be able to upgrade him. Just be sure to continue collecting supplies for that. Now all you have to do is wait until  you guys time travel back to 5 minutes ago (though it will most likely be more than 5 minutes ago by then).

Edit: You know for a cute and cuddly Abomination, Mutie lacks the typical things you'd expect. You should teach him to use a "you can't grasp the form of this attack" attack. Or better yet, teach him to do the Puss in Boots thing were he either wins you over with his cuteness or breaks your mind with his Eldritch nature Abominable appearance cuteness.

883
DF General Discussion / Re: Future of the Fortress
« on: August 30, 2011, 09:59:31 pm »
Are there necromancer-type interactions planned for the other spheres? Sorry if this was already asked.

It would be worth it to point out. The interactions are linked to the spheres, but not the other way around. So you can link the current necromancer interaction to the Fire Sphere or the Art Sphere, if you want to mod that in.

Spheres seem to be used for interactions to allow gods (who also reference spheres) to know if they are compatible with an interaction. Using my example above, a god of Art might not create tablets for Necromancy (because necromancy is most likely established as being within the Death Sphere), but modding the Necromancy interaction to include the Art Sphere will change that so the god of art will use the interaction now. (Unless the god happened to be a God of Art and Death. :o)

I think Spheres are supposed to represent abstracted concepts/ideas. The Sphere itself probably has no internal definition of what applies to it (however, Spheres may contain info about its relationship to other spheres), but ultimately objects (creatures, interactions, gods, etc) have to declare themselves a part of the Sphere, the Sphere doesn't declare or even know that an object belongs to it. Also objects most likely determine on their own the relationship they have with an object by checking the other object's declared spheres.

Just in case I'm wrong though,
Read the last paragraph of my post. Is this how Spheres generally work? If not, can you point out what I got wrong?


884
I think he's talking about the:
"Pages: 1 ... 41 42 43 44 45 ... 100" thing.

He's basically saying, "Man, I'll never catch up I'm not even halfway through yet."

Edit: Actually, maybe not... he said turn 45, not page 45. I was mistaken here. Hmmm. I too am curious as to what "The Index" is. But my new theory is it is ANOTHER GAME! Dun dun dun...
Clue 1: "The Index" is capitalized.
Clue 2: Catch up and turn count imply a competition.
My powers of deduction are never wrong... sometimes.

BTW:
When MC shot at the future party members, could you imagine what would have happened if it successfully(?) hit one of your future selves?
It would suck for whoever gets hit, because it would be predetermined that they are hit by an earlier dodge roll. But then again, you guys are resourceful enough to be able to turn such an inconvenience into a boon somehow.

885
DF General Discussion / Re: Future of the Fortress
« on: August 24, 2011, 11:25:00 pm »
I just thought that the player is playing Armok.
Because the player is kind of like an semi-all-seeing, somewhat-all-knowing, and occasionally livid god.

Adventures rise from nowhere to die at your command. Entire forts rise from the dirt for your entertainment. Dwarves and Elves die to provide you with your godly lolz. Entire worlds are created simply because the last one grew boring. You are Armok, God of Blood, you alone control the fates of the worlds you bring into being. 

Pages: 1 ... 57 58 [59] 60 61 ... 66