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Messages - Lagslayer

Pages: 1 ... 274 275 [276] 277 278 ... 283
4126
DF Dwarf Mode Discussion / Re: time for hard mode FUN!
« on: December 19, 2010, 09:53:11 pm »
Ok. Here I go. Ill post how things are going.

4127
DF Dwarf Mode Discussion / Re: time for hard mode FUN!
« on: December 19, 2010, 09:47:56 pm »
I also read once that the rain can get so hot that it starts cooking my dwarves. Does this still happen? Also, how would this affect sieges and traders?

4128
DF Dwarf Mode Discussion / time for hard mode FUN!
« on: December 19, 2010, 09:40:40 pm »
I'm about to embark in a terrifying, scorching coniferous forest. It is my first evil aligned embark, and also my first scorching embark. What can I expect and what should I have to watch out for?

4129
DF Dwarf Mode Discussion / Re: Syndrome survival side-effect
« on: December 19, 2010, 08:29:57 pm »
The Dwarven liver is vestigial. It persists from an ancient time when their ancestors did not require alcohol to function.

4130
DF Dwarf Mode Discussion / Civilizations?
« on: December 19, 2010, 08:24:57 pm »
Before an embark, it lists the civilizations which are nearby. I have noticed that some of them have dotted lines next to them. I have also noticed under civilizations menu, that some civilizations weren't listed on the embark window (my last fort died in part because I didn't realize there were goblins 'til it was too late).

1. What do the dotted lines mean?
2. Is this a glitch? If not, why is it like this?

4131
DF Dwarf Mode Discussion / Re: Glass trap components?
« on: December 19, 2010, 01:53:56 pm »
This may have abuse potential... Is there some way to know what the previous value was?

4132
DF Dwarf Mode Discussion / Glass trap components?
« on: December 18, 2010, 07:49:25 pm »
I was wondering about the relative effectiveness of glass corkscrews, spikes, giant axe blades, and spiked ball trap weapons in relation to their wooden and various metal counterparts.

4133
DF Dwarf Mode Discussion / Re: Foreign Weapons Unusable?
« on: December 18, 2010, 07:45:54 pm »
Some weapons are too big for a dwarf to wield (pike, halberd. A particularly large dwarf can equip these weapons, however. An especially large dwarf can even wield a great axe in 1 hand, allowing the use of a shield.

4134
DF Gameplay Questions / Re: Lashers
« on: December 18, 2010, 07:38:14 pm »
Whip it good.

4135
DF Dwarf Mode Discussion / Re: creating a fountain
« on: December 17, 2010, 03:32:04 pm »
I'll give it an attempt as part of my megaproject.

4136
DF Dwarf Mode Discussion / creating a fountain
« on: December 17, 2010, 02:56:57 pm »
I was wondering if it was possible to pressurize water so much that it would shoot up into the air, kind of like a fountain. Beyond water coming up through the well to flood your base.

4137
DF Gameplay Questions / dye cloth or thread?
« on: December 16, 2010, 11:41:44 pm »
Due to my abandoned attempt to get past an aquifer, I'm falling back on a cloth economy. What would be the most efficient way to dye my items? Should I do it at the thread level or wait 'til I turn them into cloth?

4138
DF Gameplay Questions / Re: A troublesome aquifer...
« on: December 16, 2010, 10:17:06 pm »
It turns out the first rock layer was an aquifer too. I give up, it isn't worth the hassle. I might continue if I could pump the water out of that layer, but I'd have to do even more work on the upper aquifer. I had a backup plan to do a cloth economy instead, so I guess I'll do that.

4139
DF Gameplay Questions / Re: A troublesome aquifer...
« on: December 16, 2010, 08:44:33 pm »
It seems to be working, but very slowly. At least I got loads of space to work with.

4140
DF Gameplay Questions / Re: A troublesome aquifer...
« on: December 16, 2010, 08:19:01 pm »
I'll give it a try and tell you how it turns out.

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