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Messages - Lagslayer

Pages: 1 ... 276 277 [278] 279 280 ... 283
4156
DF Dwarf Mode Discussion / Re: How good are rock short swords now?
« on: December 06, 2010, 06:34:39 pm »
So still roughly steel in quality? Thanks.

4157
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: December 06, 2010, 06:33:51 pm »
Scratch what I said earlier. I have a new lamest artifact. My bone carver claimed a craftsdwarf's workshop, and gathered a bunch of materials. Exactly what most of them were, I am not sure, but the finished product was a horse bone amulet... stupid glitch :P.

4158
DF Dwarf Mode Discussion / Re: How good are rock short swords now?
« on: December 06, 2010, 06:28:38 pm »
I mean the obsidian shortswords... the kind you can make at a craftsdwarf's warkshop.

4159
DF Dwarf Mode Discussion / How good are rock short swords now?
« on: December 06, 2010, 06:25:59 pm »
Relative to other materials.

4160
I like aquifers if I lack another source of infinite water.

4161
DF Dwarf Mode Discussion / Re: A Newbie's Fey Mood: A Magma Accelerator
« on: December 04, 2010, 11:05:55 pm »
I may not understand the principles you're using here properly, but I have some questions about the linear-pump accelerator:
  • If Pump A drains 7 units of magma from one tile at its entrance and pushes it to the single tile separating it and Pump B, wouldn't it need to appear in the tile momentarily before getting sucked into Pump B?
  • If Pump B was accelerating that same unit of magma to a speed (?) higher than it was at when it exited Pump A, wouldn't there be an instant where there was not enough magma to fill Pump B's chute? (see the Moses Effect)
  • How would Pump B accelerate that magma to a speed higher than Pump A did -- would the magma essentially be "in motion" for the instant it was occupying the tile between A and B, and the mere fact that Pump B was active when the magma hit it would clue the game to flag the magma exiting Pump B as moving faster than the tile of magma that the pump took in?

You know what this means? Magma machine gun!

4162
DF Dwarf Mode Discussion / Re: Farmer's Strike???
« on: December 04, 2010, 10:51:34 pm »
Is anything forbidden?

4163
DF Gameplay Questions / Re: Sand becomes Peat
« on: December 04, 2010, 10:47:08 pm »
You know how to make low quality fuel from ordinary sand?!?! You know too much...

4164
DF Dwarf Mode Discussion / Re: How do I install and use DF clean?
« on: December 04, 2010, 08:00:31 pm »
Alright, thanks for the responses :).

4165
DF Dwarf Mode Discussion / Re: How do I install and use DF clean?
« on: December 03, 2010, 11:14:37 pm »
I seem to be having some trouble finding it :P. Can anyone provide a link?

4166
DF Dwarf Mode Discussion / How do I install and use DF clean?
« on: December 03, 2010, 10:55:56 pm »
Or whatever it's called... the mod that removes all of the blood.

4167
DF General Discussion / Re: How to make Dark Subterranean tile?
« on: December 03, 2010, 09:25:37 pm »
Make sure it is never exposed to the light, ever. If a tile has ever been exposed to the light, it will be light forever.

4168
DF Gameplay Questions / Re: Too many events within the first year
« on: December 03, 2010, 09:22:58 pm »
Doesn't smoothing the floor also keep things from growing? Then  you could engrave it too.

4169
DF Gameplay Questions / Re: thieves and traps
« on: December 03, 2010, 06:44:54 pm »
I'd set my military training barracks to just inside the entrance of my fort. If the thieves want to get in or out, they have to go through your military.

4170
DF Gameplay Questions / Re: Question about artifact vs. masterpeices
« on: December 03, 2010, 02:20:06 pm »
No. An item which is product of a strange mood is of the highest possible quality for the materials it is made of. However, the highest quality copper armor is still nowhere near as sturdy as the lowest quality steel armor, and probably not as good as even bronze or iron.

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