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Messages - Twi

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25981
Open the various containers, particularly the storage.
((Why do I have the feeling there's a MINING IMPLEMENT in here?))

25982
((Spectres are basically the result of exposure to terrazine and some other gases that enhance psionic ability. So yeah.))
((However, the Dominion reports tendencies of Psychopathic activity. However the in-game version only seems to show anger-management issues and Steven Seagal syndrome.))
((This may be a stupid question, but why does this matter?))
((Sudden loss of regular personality and flights into rage and then murdering everyone around you with your gun, Psi Lash ability, and your fists?)
((Point.))

25983
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 21, 2010, 12:29:20 am »
WHAAAAAT! you cant take our captains balls! He is The Captain! although I have to say there have been several female captains that have been very good in sci-fi over the last ten or so years, but but, Alien princesses!

so my vote is Male captain, female techie, and herm or andro guard.
Seconded(preferably herm guard due to their obvious ability to go crazy over Valkium).


25984
((Spectres are basically the result of exposure to terrazine and some other gases that enhance psionic ability. So yeah.))
((However, the Dominion reports tendencies of Psychopathic activity. However the in-game version only seems to show anger-management issues and Steven Seagal syndrome.))
((This may be a stupid question, but why does this matter?))

25985
Forum Games and Roleplaying / Re: Trapped. - THE DICE HATE US.
« on: December 21, 2010, 12:09:34 am »
Yeah....

25986
((Spectres are basically the result of exposure to terrazine and some other gases that enhance psionic ability. So yeah.))

25987
Investigate interior of pod.

25988
Forum Games and Roleplaying / Re: Trapped. - THE DICE HATE US.
« on: December 20, 2010, 11:20:39 pm »
See post title.

25989
Forum Games and Roleplaying / Re: Trapped. - F*ck!
« on: December 20, 2010, 10:50:26 pm »
People as NPC fighters, I mean.
People like Blastoise who we're too lazy to name.

25990
Forum Games and Roleplaying / Re: Trapped. - F*ck!
« on: December 20, 2010, 10:46:36 pm »
WOOT!
BlastoiseWarlorf suggested arriving with the ship. I suggest you let him.
Also, the below is not RP format whatsoever. Just my ideas.
----
TRADE PRIORITIES:
Weapons, weapons, more weapons!
Generators. We need the power.
Robots with lasers or whatever. More rolls means the law of averages is more likely to save us.
Concrete? Like I said, we need to chokepoint them. I'd go with a ventilation system (with insane defenses, of course, or possibly just a whole lot of grates and concrete) and a single ground entrance. Generally speaking, any building material we can use for mesh gates or drawbridges or fortifications would be useful.
People?


Dunno what else would they bring...

25991
Forum Games and Roleplaying / Re: Trapped. - F*ck!
« on: December 20, 2010, 10:42:08 pm »
Oh. Crap.
WE'RE DOOOOOOOMED!
*Insert screaming madly in RP format here, before calming down*
Ahem.
We seem to have horrible luck. Solution: Either stack the odds in our favor, or have more rolls to go through (robots with lasers!). The law of averages will save us, or at the very least, prolong our lifespan.

Speaking of robots with lasers, query: How are those generators going? I know it's silly to ask every update, but I want a completion time.    ::)

Other random stuff:
Ventilation system, so we can close off more entrances at a time? I know you don't want to, but we need to do something to prevent bad luck from crippling us as much, not to mention increase our defensibility.

Defend one of the open entrances: We'll have to hope the western gate holds out.


25992
Forum Games and Roleplaying / Re: Trapped. - Horrible Luck!
« on: December 20, 2010, 09:26:08 pm »
It does make sense.

25993
Forum Games and Roleplaying / Re: Geometric Adventures
« on: December 20, 2010, 08:55:09 pm »
Black Hole: Have Sturm make an Evil Speech about their shape still being mostly in one piece, or something.
Seconded.

Create Yellow Comet for no particular reason.

25994
Forum Games and Roleplaying / Re: Trapped. - Horrible Luck!
« on: December 20, 2010, 08:37:36 pm »
((Really, it basically depends on two variables. One: How much air circulation do we need? Two: How much airflow can go through each entrance?
The question is: how much can we close off while still having healthy air flowing? Do we need a better ventilation system? (Yes.)))

25995
Forum Games and Roleplaying / Re: Trapped. - Horrible Luck!
« on: December 20, 2010, 08:23:58 pm »
(Well, I'd rather be alive then have a better circulation. But I'll stop complaining now.)
(My thoughts exactly.)

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