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Messages - Vi Et Armis

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1
Utilities and 3rd Party Applications / Re: Dwarf fortress multiplayer
« on: October 17, 2017, 05:28:37 pm »
What you've done already looks amazing! Love that road map, don't give up!

2
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: October 17, 2017, 05:25:47 pm »
Hey guys, I just wanted to poke my head in and offer my thanks for such an awesome project/ecosystem!

I am planning to make some exploratory changes to help out a bit (hopefully... I'm dtimm on github) and learn the code base, so I will see you around!

3
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 18, 2014, 09:39:48 pm »
When I get the resources, I put all dwarves in inactive squads with helmets.

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 14, 2014, 10:04:52 pm »
A weremoose (Pumik Alirsudem) just showed up in my first fall and slaughtered a farmer before being overcome by horror. I closed the gate while I assembled a militia, then waited for her to change back to human form before loosing them. The weremoose is no more, but the farmer's wife just beat a cat to death...

5
DF Gameplay Questions / Re: 0.40.02 is out!
« on: July 10, 2014, 10:25:47 pm »
Wow, yeah, I read right passed that... Thanks for not dropping my through the floor of my Royal Office into the magma.

6
DF Gameplay Questions / Re: 0.40.02 is out!
« on: July 10, 2014, 10:18:52 pm »
I can't copy my saves over to 40.02 from 40.01 for some reason...

7
DF Gameplay Questions / Re: DF 40 flux stone
« on: July 10, 2014, 10:18:24 pm »
Are you maxing out the mineral frequency? If so, it doesn't show flux in the finder.

8
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 10, 2014, 11:25:15 am »
Second fort, broker will not stop climbing trees. He's been hurt four times now when my woodcutter chops one down and I didn't notice him up there.

9
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 10, 2014, 10:46:50 am »
One of my starting seven became king about three months in. A migrant wave came right after, and we dug out four 10x10 rooms for him. We smoothed and inexpertly engraved the walls and got a lucky break with a legendary blacksmith mood (built an iron weapon rack). First crisis averted!

More migrants came, then a vile force of darkness! The attackers were dwarves, though... I waited a bit for the end to come, but they instead walked across the map from the top to the right side and left. Second crisis averted!

A bit later, more migrants, then a treacherous goblin ambush! My quickly press-ganged militia killed all but one of them (thank Armok for six armed hunters). The last one, a lasher, killed a dozen dwarves before the rest overwhelmed him and beat him unconscious. And then kept hitting him. He had an +iron helmet+, and they kept punching him there, to little effect. Every once in a while, a dwarf would wrestle him and break an arm or a leg. 53 pages of logs later, he had his shoulders, upper arms, lower arms, upper legs, lower legs, and most of his fingers broken, but he was still alive. My military was getting thirsty by now, and the lasher was bleeding a bit, so I figured I'd just let him bleed out. I cancelled my orders and watched the militia disperse...

Then he got back up.

He crawled to my fort entrance, bit a cat on the head, and shook it until it died. Then he did the same to a thresher. I went to order my military to attack again, and the game crashed. I'm pretty sure he was going to end me, though.

10
DF Dwarf Mode Discussion / Re: Putting unhappy dwarves in Time Out
« on: October 23, 2011, 11:28:47 am »
Hey, at least he ended a mandate.

11
DF Dwarf Mode Discussion / Re: Yet another desirable Embark.
« on: October 15, 2011, 06:57:30 pm »
I want it. How deep is it?

12
Yes, for drinks always embark with a multiple of 20 and add one more.  You get a free barrel like that.
But then you get flogged, beaten, and stockaded!

13
DF Dwarf Mode Discussion / Re: Vegan fortress?
« on: October 08, 2011, 06:13:47 pm »
And no, a vegetarian diet is perfectly fine for dwarves. Heck, in theory you could have dwarves that subsist off of horse eyeballs and water, and nothing else, for their entire lives!

Well, you can also have a dwarf that subsists entirely on nothing at all for their entire life, it just won't last very long...

14
DF Dwarf Mode Discussion / Re: Staircase fortress?
« on: June 24, 2011, 07:32:37 pm »
My understanding is that DF uses A* for it's pathfinding, and thus an increase in the number of available paths does not affect fps, while false paths that go directly towards the destination and than dead end are murderous, so staircases would be very good for fps.  I haven't tested it, though.

That's exactly what I was figuring.

15
DF Dwarf Mode Discussion / Re: Staircase fortress?
« on: June 24, 2011, 07:12:37 pm »
I bet it decreases pathing time and movement time. I need to try this...

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