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Messages - zehive

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196
Hm. Just never had something quite like this happen. The area of the fortress the refuse stockpile was in was very heavily trafficked and I had people building doors just outside when suddenly I'm seeing cancellation messages because of corpses crawling their way out.

197
I had a fortress running very well, it was only two years old and I had one single swordsdorf that I brought along, and I wasn't anywhere near a necromancer tower. Well, somehow despite the fact that this was a bustling fortress he managed to get into my internal refuse stockpile without being spotted or running into any traps or anything. Then, after raising a horde of animal skeletons they began overwhelming the passerbys who were immediately raised as more undead who then began to double their numbers, and despite all the ensuing chaos and me drafting the entire fortress to kill them, they were immediately raised as soon as they died.

I never, ever spotted the dude.

How the hell am I supposed to avoid this?

198
Other Games / Re: Free to a good home
« on: November 04, 2012, 10:44:20 pm »
I'm in a pickle myself. I'm on XP and the only thing I've ever upgraded since I got this box in 2006 is the graphics card in 2008 (ATI Radeon 2600 HD Pro) and a couple new harddrives. I'm running the max amount of ram capable with XP (4 gigs), hard drive cant get much better except in speed and I have no idea what to do to make my CPU and graphics capability any better than what I have (Intel Core duo 1.86ghz I believe I might be running). Mostly just asking what do on a budget to make it better?

Define "on a budget" because for $300 you could http://www.newegg.com/Product/ComboDealDetails.aspx?ItemList=Combo.1101714 and add your current parts in and be more than 3/4 of the way to a modern rig.
Broke college student budget

199
Other Games / Re: Free to a good home
« on: November 04, 2012, 09:45:04 pm »
I'm in a pickle myself. I'm on XP and the only thing I've ever upgraded since I got this box in 2006 is the graphics card in 2008 (ATI Radeon 2600 HD Pro) and a couple new harddrives. I'm running the max amount of ram capable with XP (4 gigs), hard drive cant get much better except in speed and I have no idea what to do to make my CPU and graphics capability any better than what I have (Intel Core duo 1.86ghz I believe I might be running). Mostly just asking what do on a budget to make it better?

200
Other Games / Re: Eve Online
« on: November 04, 2012, 05:31:39 pm »
Logged on today to find that about 60m worth of sell orders had disappeared from the market. With no additional ISK in my wallet (and no transactions or journal entries about orders cancelled or units bought) and no items in my item hangar save for what I had put buy orders in for last night. Wut happened?

201
Other Games / Re: Games you wish existed
« on: November 04, 2012, 05:27:42 pm »
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.
So someone making DF ~0.5's adventure mode but prettier?
I think we have a difference of opinion though, because in my opinion, with something as complex as this, immersion would be ruined by the frequent issues with animation/graphics that would doubtless pop up. Like in TeS where you're pretty into going through a dungeon, then you accidentally walk into a corpse and it gets stuck on something and starts flailing around with collision stuff. Kind of awkward when it's meant to be a consistent, sort-of-realistic world.
Well I am talking about a perfect world here where bugs never happen

202
DF General Discussion / Re: Do the Gods Exist Or Are They an In-game Lie?
« on: November 04, 2012, 04:55:59 pm »
Are you implying that Armok isn't a real-life god.

203
Other Games / Re: Games you wish existed
« on: November 04, 2012, 04:50:24 pm »
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.

204
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 01, 2012, 10:30:08 am »
After making multiple dwarven reactors and a slew of screwpumps to attempt to get through this goddamn aquifer a necromancer decided to show up. Well, having put all of my carpentry towards trying to get through the aquifer I still had my dwarves standing out by the wagon. And the refuse stockpile had a healthy amount of bones in it. And they all were out for blood and VENGEANCE. So after a year of dingo skeletons and kea skeletons whittling my population down I gave up and abandoned. Damn.

205
DF Dwarf Mode Discussion / Re: named weapon
« on: October 31, 2012, 02:07:55 pm »
I typically get them in squads where i've combined all the legendary fighters...

206
Other Games / Re: The Roguelike Development Megathread
« on: October 30, 2012, 08:42:43 pm »
Oh right, that's because the tutorial was made for 1.5 and it's currently version 1.5.1, so many functions had their names changed.  libtcod.console_set_default_foreground(console, libtcod.color_name) is the new function.  It's probably not accepting libtcod.console_print_left either, I think you need libtcod.console_print(console,starting_x,starting_y,text_string) instead.

If you open your download of libtcod you can find the file of it.  Open it, and it'll list out all the different commands, you can usually link names to what they've become, most are simple changes of the way it's written, like print and print_left.  Some have had their variables changed, and a quick google usually clears up confusion there.

Well that would be an issue wouldn't it...

207
Other Games / Re: The Roguelike Development Megathread
« on: October 30, 2012, 08:15:43 pm »
Well, I changed it to libcod.console_flush() but that doesn't seem to have had any affect on the the issue I'm having.

It's saying AttributeError: 'module' object has no attribute 'console_set_foreground_color', and it'll do this for multiple items.

208
Other Games / Re: The Roguelike Development Megathread
« on: October 30, 2012, 05:15:04 pm »
Well funnily enough this tutorial had an optional bit of setting up a debug program, I just changed the target file to the one I had been working with and it did indeed tell me that there has been an error.


Edit:

However now its giving me various module difficulties, saying that the module object has no attribute 'blah blah'.

I don't know where it's gone wrong now. I have a compiled python file named libtcodpy just the same as I suppose the uncompiled version also sitting right there. I have everything exactly the same as the tutorial told me. Whats gone wrong here?

Spoiler: What I've got (click to show/hide)


209
Other Games / Re: The Roguelike Development Megathread
« on: October 30, 2012, 04:57:31 pm »
Alright, I've never touched coding in my life. I figured I'd go around and jump into, what feels to me, to be the deep end. Well I started following roguebasins tutorial to get my feet wet and I found out I had a problem, I have no idea what the hell they're on about. Okay, I understand what they want me to write and I have the basic gist of why it is the way it is, but then its like 'okay now run that code!' wait what? Also where have I been supposed to be dumping these files? I suppose into the folder you told me to make at the start. But now I've got everything in there, I've just gone off and named and saved what I've got and now when you say 'run' I don't even know from where I'm supposed to do that. Just click? Because just clicking flashes the CLI in my face that then immediately disappears.

Am I hopeless?

210
DF Dwarf Mode Discussion / Re: Too much food?
« on: October 29, 2012, 07:42:52 pm »
I once had an entire half z-level dug out and cleared for food storage

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