Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zehive

Pages: 1 ... 31 32 [33] 34 35 ... 44
481
MICROLINEOHGOD

482
DF Dwarf Mode Discussion / Re: Tell me not to.
« on: August 14, 2011, 04:26:21 am »
Because a thong isnt what you think it is.
judging by past girlfriends a thong is


483
DF Dwarf Mode Discussion / Re: Best way to build an aboveground fort?
« on: August 12, 2011, 04:22:30 am »
Completely flat, aquifer, heavily forested and thick with bushes? keep & atleast one curtain wall should be your no1 priority. You'll need to defend all sides, and will need walls on all sides. Given one puny curtain wall you can't call it much of a citadel, but its a castle nonetheless. One word of advice, build up.

484
DF Dwarf Mode Discussion / Re: Radioactive Tunic
« on: August 08, 2011, 01:55:53 am »
pitchblende is a ore of uranium? didn't know that.


those elves are in for a surprise in a few years!

485
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 08, 2011, 12:24:12 am »
*******************************************************
LOGISTICS OFFICE - TOWER OF SORCERY -
*******************************************************

OPERATION "GO TO HELL" IS NOW IN EFFECT

ALL MINERS ARE TO REPORT TO THE LOWER LEVELS FOR ADAMANTINE EXCAVATION AND PIT CREATION FROM THE SURFACE LEVEL TO THE HOLLOW CORE.

ALL METALSMITHS AND STRAND EXTRACTORS ARE TO WORK ON ADAMANTINE PRODUCTION FOR THE BRAVE SOLDIERS OF THE ATHELUROSH.

MECHANICS ARE TO CONSTRUCT SPIKE FIELDS.


THE HORDES OF THE UNDERWORLD WILL HAVE NO CHANCE AGAINST THE BRAVE SONS OF THE TOWER OF SORCERY, NOBLES OF THE ATHELUROSH.

WE MUST BE DROPPING OUR PRISONERS INTO THE CIRCUS BY YEARS END.


*******************************************************
END OFFICIAL COMMUNICATION
*******************************************************

486
My last fort I made good use of long hallways, fortifications, doors and ballistae.

Basically, every straight line of pith had 2 ballistae aiming down each end. Fortifications were carved into the walls for marksdorfs to fire at approaching enemies. I made it all split and twist and turn, but in a very efficient and organized way. No enemy saw the inside of the fort.

Until I forgot to realize that I had two flying forgotten beasts in my caverns, who were able to fly up to the stairs and kill everything inside.

487
DF Dwarf Mode Discussion / Re: Do you think danger rooms are a exploit?
« on: August 07, 2011, 06:31:05 pm »
I don't think its an exploit. But it makes the game too easy, in a way thats too easy to construct. I mean, (if the dungeon master was still working) if you tame a dragon and train it into a war dragon, that'd be a pretty nifty way to OWN sieges, but it requires great levels of dorfdom to effectively pull off. Making a breeding pair of dragons and having your fort for so long they grow into adults is interesting too.

But danger rooms, you can basically be more dangerous then a dragon with comparatively zero effort. People will say 'game features used in an unintended way to make everything easier!', but then can't you say that about many ridiculous traps? Like cave ins crushing entire hordes of demons, or a Bronze Colossus in a small wooden cage. Not an exploit, but it makes the game less challenging. For a new player, I'd recommend they use danger rooms if they want to see a long-lived fort, but tell them that playing without it makes the game more thrilling.

488
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 05, 2011, 03:19:31 am »
One question, though: Why can grizzlies be trained by an animal trainer, but a badger takes a dungeon master?

... but a badger takes a dungeon master?

badger

badger

What.
That's the most foul, cruel, and bad-tempered rodent you ever set eyes on!
It's got a vicious streak a mile wide! It's a killer!

489
Can we skip the embark parameters and just skip to figuring out how to launch dwarven children into forest retreats with enough force to kill elves?

490
DF Gameplay Questions / Re: Military Help
« on: August 05, 2011, 01:43:12 am »
press m -> a and you'll be at the alerts screen. highlight active/training and then highlight their squad. press enter, and they'll all switch into military uniform

491
DF Dwarf Mode Discussion / Re: You are all monsters.
« on: August 04, 2011, 07:53:46 pm »
btw, is golden furniture (& machinery) magma-safe?
Lolno.

Quote
Roc is a giant bird from egyptian mythology, so they don't really exist, happy now?
They do in vanilla DF.

they very much do.. never got attacked by a dragon. but did get attacked by pleeeenty of rocs

492
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 04, 2011, 07:53:05 pm »
Working on a project: Domes: Dwarf Operated Mechanics & Engineering System, basicaly the dwarf in a bunker with tons of levers controlling the fort-idea :)
i'm working on a way to secure the dwarf from buildingdestroyers, yet still being able to refill his/her food- & boozestocks, can't seem to find a way :/
wall them in, designate a pit above them for dwarves to drop down food and drink

493
DF Dwarf Mode Discussion / Re: Forgotten Beast Diplomat??
« on: August 04, 2011, 06:35:21 pm »
It isn't a forgotten beast. He's from a spoilerific place. Basically, he's a clown escaped from the circus and took a position of power in the dwarven civilization. If you had genned longer he might have ended up the king..

494
first, noone understands military

Not true! The military system is truly wonderful, once you've figured it out! It just takes a damn while to figure it out!
i spent 6 months looking at the military screen until i pressed enough things that they started training in a barracks. about 2 weeks ago I figured out I can assign them metal uniforms and they'll all automatically get exactly what I want them to.

495
DF Dwarf Mode Discussion / Re: You are all monsters.
« on: August 04, 2011, 06:05:08 pm »
I've been reading. I've been reading as if this was real life, and we are all managers of dwarven colonies.
(Omnipresent will-o-teh-dwarves managers)

"I've been keeping some puppies in cages so they can't be adopted, and I can slaughter them."
The same thing with kittens. Other furry animals even. Not even the ugly ones, like cows.

You are all sociopaths.

Especially the trash compactor drawbridge maneuvers, regarding immigrants.
Burning people alive to save resources. That's not the worst, moders, who burn
people alive to garner resources. Baby bones. Baby Bones.

The mayor just wants some leather hats. Give him the hats, Jesus.
  • He need not be drowned, or burned, or both at the same time.
  • Fall down large pit and then drowned and burned.
  • Impaled as well?
  • *Noble bones are worth the same as baby bones*

Are there any others affected in an emotional manner by these atrocities? Please, let your voice be heard.
i don't see a problem with any of this.

Pages: 1 ... 31 32 [33] 34 35 ... 44