Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - inEQUALITY

Pages: 1 ... 14 15 [16] 17 18 ... 35
226
DF Adventure Mode Discussion / Re: Lava temple
« on: February 07, 2013, 11:50:30 am »
I guess the arguments there get pretty
Spoiler (click to show/hide)

I wonder if they have a priestess? I bet she'd be real...
Spoiler (click to show/hide)

227
Other Games / Re: Games you wish existed
« on: February 03, 2013, 11:44:26 pm »
A paradox-esque grand strategy game with a random/procedural map generator akin to Civilization or Dwarf Fortress, with tons of options on world gen and gameplay.

The game would have the tech level range from early tech (like Babylonian empire early) all the way to the near future (mechs are a must-include), with some level of unit customization (Elemental done right), detailed economics and diplomacy (paradox games again), massive RTT Total War-style battles going on in zoomable, pauseable real time with intelligent AI ministers, generals, etc. (okay, so yeah, this is in my dreams)...

Or even ixnay that last bit, make it turn-based or pauseable real-time with Total War-style battles that freeze the campaign while the battle goes on to be somewhat more realistic (as in realistically do-able). I wouldn't even care if the battles were more arcade-y than Total War, so long as they were truly massive.

228
Other Games / Re: Magic: The Gathering
« on: January 25, 2013, 10:21:34 am »
Having looked at the GateCrash cars revealed pre-release, which is to say, tomorrow, and gaped at some of the most deliciously broken cards i have ever seen, i suggest we get a cockatrice draft together as soon as possible.

Broken cards such as...? The only semi-playable combo enabler I've seen is Duskmantle Guildmage, and that's for modern (and extended if that were a thing anymore). Pretty much every card is on or under curve. Frontline Medic pushes the curve just a little admittedly, and Aurelia's Fury is certainly pushed to be playable competitively, but beyond that... *shrug* I don't really see any of the new cards as being 'broken'.

Not to say I'm not excited about it though; I'm really looking forward to finally being able to have my Sedris EDH deck be 100% unproxied once I get my hands on a Watery Grave.  :P

229
Other Games / Re: Rampant Monetization in the Gaming Industry
« on: January 23, 2013, 06:30:08 pm »
totally expect "impossible space marine space total war 20121: tales of sonic"

If Total War is in the title because Creative Assembly (or whoever makes the Total War series) worked on it; I'll buy it. Those games are actually amazing.  :P

230
DF General Discussion / Re: This game needs a tag line
« on: January 23, 2013, 12:16:14 am »
Maybe I'm an old fuddy duddy, but I think our 'motto' works just fine as our tag line. It's snappy enough for me.  :P

231
CAUSE BADGERS DONT CARE

Why does 80% of he dwarf population insist on hauling items when all of the workshops are filled with orders

Because you didn't turn off the hauling labor for them.  :P

Why do we dwarves inherently hate elves but not humans?

232
General Discussion / Re: The day after tomorrow
« on: December 20, 2012, 11:00:29 am »
I still don't see how people keep talking about this in connection with the mayans; at this point, it's just a really stupid cultural fad.


But, if we're speculating, I'm going to with a Nyancat Invasion from outerspace. Remember all that harmless Nyaning you guys have done? That was really the signal for the rest of the real ones to invade. With rainbow farts.  ;)

233
Creative Projects / Re: Roguelike Conquest/Civ game (In planning stage)
« on: December 13, 2012, 10:58:46 pm »
I'm definitely interested in seeing where this is headed!

234
Ineffectual villain sounds fantastic!

235
We do not need any more bosses.

Well, we don't need any more late/end-game bosses, but we could use some regular ones. You know, powerful mooks that exist at the end of a dungeon to provide some more challenge/fun. One-off characters that have a couple lines of dialogue before dying horribly attacking the party. Those kinds of things.

I wouldn't mind filling one of those roles.  :P

236
If there's any NPC or boss positions to be filled still, let me know and RPG-ify me! I do love RPG Maker VX (though I use Ace now), so I'm interested to see this project work.  :P
There are still a lot of generic NPC slots left.

Bah, totally misread the post above mine as indicating there were slots for bosses too.  :P

Generic NPC slot totally works.

237
Sounds a bit like a game I've stumbled across recently, can't remember the name exactly. But this sounds like a fun idea. I'm interested in seeing where this goes.

238
If there's any NPC or boss positions to be filled still, let me know and RPG-ify me! I do love RPG Maker VX (though I use Ace now), so I'm interested to see this project work.  :P

239
Color me interested. I may just try this out.

240
ill try it, as long as it wont require winrar or admins. both i dislike.

Use 7zip to unrar?  :P

Pages: 1 ... 14 15 [16] 17 18 ... 35