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DF Modding / Re: Did Toady hard-code what counts as a weapon?
« on: December 06, 2010, 01:15:56 pm »
Easy. Change the skill to one of the vanilla ones. Knife user to sword. Mining to, say, hammer. Make a separate entry for your weaponized pick if you plan on playing fortress mode, or else you'll have a legendary hammerer capable of knocking down not only the toughest of rocks but the toughest of trolls. 
EDIT: Two entries in both the entity_default and the item_weapon files, that is, one for the digger version with mining skill and one for the weaponized one with its own skill.

EDIT: Two entries in both the entity_default and the item_weapon files, that is, one for the digger version with mining skill and one for the weaponized one with its own skill.





