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Topics - Crazy Cow

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1
Other Games / Virtual Pet Sites
« on: June 24, 2012, 12:53:06 pm »
Everyone knows about virtual pet sites, even if it's as those annoying icons in people's signatures. I've played a few of them myself: DragCave and MagiStream, to be specific. The main problem I have with them, though, is that there's really no point. You get your critters, and then... well, what? Look at them all day?
The point is that I'm looking for a virtual pet game that is a bit more involved than 'get people to click on your peeps.' One with an RPG-esque fighting system, or just something to do once you've invested time into getting your critters in the first place.

2
DF Modding / Fallout: Equestria
« on: November 07, 2011, 06:02:06 pm »
Code: [Select]
Once upon a time, in the magical land of Equestria...

…there came an era when the ideals of friendship gave way to greed, selfishness, paranoia and a jealous reaping of dwindling space
and natural resources.  Lands took up arms against their neighbors.   The end of the world occurred much as we had predicted --
the world was plunged into an abyss of balefire and dark magic.  The details are trivial and pointless. The reasons, as always,
purely our own.  The world was nearly wiped clean of life.  A great cleansing; a magical spark struck by pony hooves quickly raged
out of control.  Megaspells rained from the skies.  Entire lands were swallowed in flames and fell beneath the boiling oceans.
Ponykind was almost extinguished, their spirits becoming part of the ambient radiation that blanketed the lands.  A quiet darkness
fell across the world...

…But it was not, as some had predicted, the end of the world.  Instead, the apocalypse was simply the prologue for another bloody
chapter in pony history.  In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous
underground shelters known as Stables.  But when they emerged, they had only the hell of the wastes to greet them.
Many died; others were broken by the horrors that remained. But some survived, some endured, and some still struggle for survival.

Fallout: Equestria

A total conversion mod for Dwarf Fortress, inspired by the story Fallout: Equestria and its many side stories. Brave the radiated wasteland as some of the few surviving and sane ponies left. You will be challenged by everything you encounter, from raiders to nightmarish monsters to the poisoned land itself. Scrape what you can from the land around you and prepare to fight for civilization and the light... or for your own twisted entertainment.

Spoiler: Installation (click to show/hide)
Spoiler: Changelog (click to show/hide)
Spoiler: Credits (click to show/hide)

NOTE
This is currently in the alpha stages! I have nothing playable as of yet. I do, however, have a document with my plans and progress outlined, and I want a thread where we can discuss ideas for the mod. So, have at it!

Spoiler: FO:E (click to show/hide)

3
Sorry about that :/ Didn't mean to post. I was being cheap, having no word processor, and hit Post instead of Preview. :\

4
DF Dwarf Mode Discussion / The Cyclopean Universe - An Experiment
« on: August 04, 2011, 09:08:19 pm »
Many people have done impressive things in Dwarf Fortress. However, I am curious about something. If everyone is given the same location, the same resources, the same mods... what comes out the other end?
The idea is that everyone takes the same save and same embark, then goes crazy with whatever the hell you want. Not only can we do some !!SCIENCE!! about just how random Dwarf Fortress is in the way of sieges, merchants and goods, migrants, and the like, but we get to see just how differently everyone handles the same situation. So, DL the save, play it, and tell us your stories and post screens of your fortress.

The world was generated as vanilla with the addition of several of the weaker Fort Defense civilizations.

Here is the save:
http://dffd.wimbli.com/file.php?id=4783
And here is the embark:

In order to find it, simply reclaim. You will find three spare logs and two dead horses on the map. The embark has shallow metals, deep metals, clay, deep soil, and an aquifer in one small corner. That same small corner has a little bit of elevation. This is the best embark I could possibly find without a volcano to sweeten the deal, and I hope it satisfies everyone. The only problem is the cold weather; hopefully the aquifer will help with that.

5
DF General Discussion / Saves Not Working
« on: July 31, 2011, 12:52:35 pm »
So, I recently signed up for two different succession games. Once my turn rolled around, I downloaded the save, extracted it, and placed it in my save folder.
My game refused to recognize the existence of the save.
I tried re-extracting and re-downloading both saves. No luck. The new save folders are right alongside my personal ones, so they are in the proper place. My own saves work perfectly for other people, as I have my own succession game running right now. I am using the latest version of Dwarf Fortress (.25).
Someone might have been using a tileset, and I hear that requires raw edits. Would that create this problem, and if so, how would I find out if that was the cause? I would greatly appreciate some help here.

6
Inspired by recent events, this succession game will have a little... twist. We will be playing Vanilla with a few select races from Fortress Defense included*, and on a good mountain range with a volcano included. Here are the rules:
Code: [Select]
1)   Don't kill the fort. KEEP THIS IN MIND WHEN FOLLOWING RULE #3
2)   Kindly update frequently, even if it is just to say you can't update at the moment.
2.5) One year is one turn.
3)   You must leave a... present for the next player. It could be a water-based time bomb that will destroy the booze stockpile (http://www.bay12forums.com/smf/index.php?topic=88862.0), or a pressure plate that activates those spikes hidden in that corner, or some other shenanigans. However, make sure that it is in some way recoverable! Don't flood the whole thing with magma!
3b)  Your "present" cannot make use of raw edits or hacking programs in any way.

(*: Beak Wolves, Frogmen, Tigermen, Badgermen)

And with that, sign up now! Turn list and traps made are below.

7
Crazy Cow McScientist, on his extensive studies of Dwarven biological processes

Spoiler (click to show/hide)

So, today I got bored. I thought to myself, "what if there was some kind of explanation for all the crazy crap that goes on in Dwarf Fortress?" So, I took it upon myself to try to dive into the workings of Dwarf Fortress, the kinds of things we cannot see from our overhead perspective as minor avatars of Armok. So, if people like this, I'll post my study of Elves and come up with something for Goblins and Cutebolds. Read it! Tell me what you think!

8
DF Modding / Minor Mod Dump!
« on: June 09, 2011, 03:00:01 pm »
Modders (and copy-pasters) of Dwarf Fortress, this is the minor modification dump for Dwarf Fortress. It was inspired by a similar thread in the Cortex Command forums (another game with extensive modding), and I thought that Dwarf Fortress players and modders would benefit from such a thing as well.

The general idea is that if you have a mod, regardless of quality, size or usefulness, that you believe others would like but is too small for its own thread, you put it here. If you have a cool creature you just made, put it here. An awesome weapon? Invulnerable armor? Fireworks? Stone that turns your dorfs into spiders? Put it here! The only "rule" is just a request to specify what version of DF you intend your mod to work with.

The thread can be thought of as a sort of semi-serious S.L.A.D.E. mod (http://www.bay12forums.com/smf/index.php?topic=67002.0).
I might even create a list if I can be bothered enough. Have at it!

9
DF Dwarf Mode Discussion / Were-Fortress
« on: May 31, 2011, 09:13:54 am »
In the near future, there will be a problem.
When a fearsome were-badger comes to attack your fortress, you will be rightfully scared. You will lock down everything and attack the foul creature with all your might. But...
Your legendary axedwarf militia leader is bitten.

You now have a choice. You can sacrifice him to Armok to avoid the legendary were-badger rampage once a month, or you can make a room in which to seal him off once a month. This second option, however, must be micromanaged perfectly, or your dining room will get a new red paint job.
I, however, have chosen a third option. It requires one thing and is helped by others:

1 - Were-beasts must not attack each other for my plan to work.
2 - If were-beasts pass on their curse even when not in their cursed form, that will help a lot.
3 - I really pray to Armok that were-teeth are unable to punch through armor, although that would be terrifying and probably will happen.

The plan is to get my entire fortress infected with the were-curse. Each member of my fortress will be equipped in full steel armor, except s/he will be missing one thing - a gauntlet or boot, perhaps. They will then be sent into a sealed room that contains the original were-beast, who has been caught either by cage traps or some kind of dwarven shenanigans. I will then wait until the combat reports show that the poor sod has been bitten in the hand/leg by the werebeast, when I will then pull him out. I repeat this process for every dwarf in the fortress. Once the full moon rises, all the were-beasts look at each other and fail to rip each other to shreds... or have the most sudden and hilarious fortress death in the history of Dwarf Fortress.
It will also be awesome to unleash on my enemies. A siege comes? Wait for the full moon then throw open the gates. I imagine lots of fun could be had with this. Anyone have their own opinions?

10
Many of us have a faith. Whether you honestly believe in God, Christ and the Holy Spirit, jokingly worship the Flying Spaghetti Monster or hold the Greek faith of a god for everything, religion  is a large part of human life. Despite all our differences, however, there is one pantheon that all gamers, every person who has ever touched D&D, Dwarf Fortress, Pokemon, Monopoly or any game, really, worships.
This pantheon is spiteful, chaotic, and can be bastards at times. They play with their worshipers, turn fortune into disaster, and generally screw us all over. Sometimes, however, their blessings create moments of badassery and epic proportions, turn certain defeat into astounding victory, and make you praise their names with all your heart.
They are the Random Number gods.

In the world of Kenomtar, the Future Lands, a band of dwarves departs to create a monument to the Random Number Pantheon. There, they will found a fortress and sing praises to these gods, building monuments and making sacrifices to appease said gods. This fortress shall rise to be a shining monument, bringing the blessings of those petty gods to Dwarfkind... unless they get bored along the way.

This is a succession game, one where each player will play one full year in the fortress of Rishlokum (Deathspears). The game will be with the latest version of Dwarf Fortress (.25). There are a few rules that must be followed:

1. To appease the random number gods, sacrifices must be made each year. Each player, on his turn, must devise some method of randomly selecting one dwarf in the fortress. That dwarf must be sacrificed in some way, be it magma, spikes, starvation... anything. This must be random, and the chosen dwarf cannot be spared.

2. During your turn, players must update once every two days, even if it is nothing but to say that you cannot play at the moment or that progress is slow. If you do not, you will be PM'ed. Two days after that, if you haven't responded in some way, you will be skipped. I don't want this to die out of lack of updates.

3. Population cap of 80, please. My computer cannot handle much more than that, and I don't want players to be unable to play due to FPS reasons.

Story posts are appreciated but not needed.

And that is it. Sign up now!

11
DF Modding / Custom Entity Always at "No Trade"
« on: May 07, 2011, 08:11:31 pm »
Hello, everyone. I have a quick question.
Normally, when I embark, I will have one or more civilizations that show the "No Trade" status. I don't usually care all that much, as I have goblin and elf neighbors most of the time.
However, I recently made a civilization that will constantly attack me and is weak as HFS so that I can just slaughter them. They have the same ethics as goblins, so they should always be hostile. However, they ALWAYS, without fail, show up as "No Trade" ont he civilization status screen before embark. I check legends mode, and they are making civilizations. They aren't starving, as they have [No_EAT] and [NO_DRINK]. Here are the raws for them:
Spoiler (click to show/hide)

My question is twofold:
1) Will a hostile "No Trade" race still attack me?
2) If not, what do I do to remove "No Trade?"

And yes, I have tried moving my embark location. I have not seen that message change across the entire map.
Thank you for help!

12
Other Games / TBS Games Similar to the Warlords Series
« on: May 07, 2011, 05:19:36 pm »
Title says it all.
I loved Warlords III when I was ten or so, and have been trying to find similar games since. I have Warlords II, and that is entertaining sometimes, but I was wondering if there were other good games on the market (preferably free) that were similar.
Thanks for any suggestions!

13
DF Community Games & Stories / Crazy Cow's Arena
« on: April 03, 2011, 03:43:17 pm »
Arena battles.
Arena battles are great fun when they are operated correctly. Such threads as the Arena Test are places that are brimming with suspense and entertainment.
Unfortunately, they have all died.
So, I have decided to start my own Arena thread. Instead of the traditional one character submissions, though, each player in the arena will create a team. Below is the process to create a team. Keep in mind that I will be using the most current version, with slight alterations for balance depending on what happens here.

Introduction
Spoiler (click to show/hide)

Application Form
Spoiler (click to show/hide)

Buying Team Members and Armor
Spoiler (click to show/hide)

Spoils of War (It isn't actually war, but it sounds cool that way)
Spoiler (click to show/hide)

Defeat
Spoiler (click to show/hide)

Changes to Vanilla
Spoiler (click to show/hide)

I aim to make this thread enjoyable. I will not fall off the face of the earth, I'm not going to move, or do anything out of the ordinary. I will also mix up the usual 1vs1 with special events. They will be voluntary only, and will often be more dangerous than a 1vs1 match.

Other than that, have fun all and good luck!

14
DF Gameplay Questions / + and - Keys Won't Work
« on: February 17, 2011, 11:54:24 am »
So, I just installed .19, and when I try to change my embark setup the + and - keys refuse to do anything. I have searched through the wiki, the forum and the key bindings and cannot find anything. Any help, please? I am using Windows.

15
Other Games / Good Tactical RPG's?
« on: February 16, 2011, 08:44:16 pm »
After getting a Gameboy Advance emulator so I could play my favorite Pokemon games a while back, I started searching for other games for the GBA. I found the masterpieces that are Tactics Ogre: the Knight of Lodis and Final Fantasy: Tactics Advanced, as well as a sci-fi game called Rebelstar: Tactical Command, a game inspired by the X-Com series. Having beaten all three, I now hunger for more tactical RPG games. Does anyone know of any good ones that are available? I care not if they are PC games, random flash games, for the Xbox or any other platform. Keep in mind, however, that I only own a Wii and a small netbook, so any intense (processing-wise) games are out of my ability to play.

What I am looking for, gameplay-wise:
Spoiler (click to show/hide)

Games I know about:
Spoiler (click to show/hide)
Any help in finding good games would be greatly appreciated.

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