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Messages - FPSX4

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 06:29:58 pm »
Sorry, mind lapse. But still, my ships sometimes start off flying backwards. And also, sarcasm is not needed for something I found odd.

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 05:39:47 pm »
It is a bug if you're moving backwards when not in gravity wells, or near them for that matter.

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 05:21:57 pm »
I never said it wasn't. It looks odd flying backwards, that's it. I'm not saying it shouldn't be that, but saying it would be wise to up that in priority so as to implement fully working physics, instead of having a scout travel 12 lightyears backwards.

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 03:12:38 pm »
There are so many other ways, and it just looks silly traveling backwards between gravity wells. In my opinion, either plan to make it less buggy or don't implement it at all.

As for fuel, it was full, in addition to having 3 tankers nearby. When it turned white I suspected, but rightclicking it did nothing. It was just "Attack" and "Move to".
Realistically, the only options for slowing down with a reaction drive are to have equally powerful forward-facing drives or to turn around to use the rear facing drive to slow yourself. Basic physics really. How else would you slow down? There are no 'space brakes'.

I was referring to the former. And please don't relentlessly attack my opinion, it's happened on other forums.
All I'm saying is that it doesn't look right for a fighter to be traveling such a long distance backwards. In addition, multiple smaller engines, barely visible, would also work if easing speed when approaching a gravity well.

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 01:27:05 pm »
There are so many other ways, and it just looks silly traveling backwards between gravity wells. In my opinion, either plan to make it less buggy or don't implement it at all.

As for fuel, it was full, in addition to having 3 tankers nearby. When it turned white I suspected, but rightclicking it did nothing. It was just "Attack" and "Move to".

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Other Games / Re: Star Ruler: Thats no Moon!
« on: November 14, 2010, 03:40:18 am »
I'm a newb here, but I read this thread(27 pages.) and want to give my review of the game.

Overall, I love it. The graphics may be sub-par at best but it fits the bill. In addition, full physics are implemented which give it a nice feel. However, the UI is complicated for me to grasp, and to be honest I have no idea half the time what my resources are. But, I find this game a nice refresh from the 2005- RTS's I've been playing, and well worth the 25$. Heck, I play it more than Sins of a Solar Empire. So overall a 9.8, even though I know my opinion doesn't really weigh in.

Some things I find interesting and/or annoying.

*My ships disappear. I had a nice fleet of Troll-class battlecruisers and a Duex-class Flagship, when all of a sudden  half disappeared.

*Is there something I should know about heavy ships? I launched a planet-size carrier full to the brim with fighters, bombers, and scouts, but en route to the enemy world it stopped, and turned white. And than the armor started to go down and it eventually exploded, ejecting 2/5 of them, which in my urgency launched, but they too became this dreaded white color and asploded. Did it run out of fuel? Power? Or did the other empire develop psychological weapons to induce a Arnold Benidict scenario.

*Why the turning around? It gets annoying having a fighter decided it's so pro it needs to fly backwards 70 lightyears.

*And finally, how do modules affect the model? On the Duex-class flagship I covered it in plate armor, and it was the size of a Huge Planet and gave me a
    |
   / \ shape. I see other ships that look like flying saratoga classes, does this require not equipping armor at all?


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