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DF Dwarf Mode Discussion / Wierd development priorities
« on: November 09, 2011, 06:40:48 am »
Reading the dev blog, I understand less and less the rationale behind the priorities. One would think that implementing/fixing the basic stuff should go first, and complex, advanced and potentially problematic stuff later.
For example, I keep reading crazy stuff about undead, necromancy, spell system, witness reporting with multiple layers of added complexity (and, of course, bug potential).
Meanwhile, the game still lacks basic stuff (or it is buggy), like economy - salaries, hirelings, etc. The clothes bug would be nice to fix. Much effort should be spend optimizing the game, since many players report quitting due to FPS problems created by tracking dust/mist/vapor after a simple cave-in - how much worse will things happen after the game will also track stuff like who knows who is a werewolf and who does not (division of authentic and alleged information layers), who witnessed what when, and what chopped-off bodyparts have developed nice personalities.
Also, extending the development to one release per year brings practical problems - players will age and die too quickly to appreciate the final product!
For example, I keep reading crazy stuff about undead, necromancy, spell system, witness reporting with multiple layers of added complexity (and, of course, bug potential).
Meanwhile, the game still lacks basic stuff (or it is buggy), like economy - salaries, hirelings, etc. The clothes bug would be nice to fix. Much effort should be spend optimizing the game, since many players report quitting due to FPS problems created by tracking dust/mist/vapor after a simple cave-in - how much worse will things happen after the game will also track stuff like who knows who is a werewolf and who does not (division of authentic and alleged information layers), who witnessed what when, and what chopped-off bodyparts have developed nice personalities.
Also, extending the development to one release per year brings practical problems - players will age and die too quickly to appreciate the final product!