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Messages - Kamamura

Pages: 1 ... 14 15 [16] 17 18 ... 37
226
A minecart cannon would be a useful weapon against Titans.

Plus everything described here:

http://myweb.tiscali.co.uk/matthaywood/main/Warwagons.htm

227
DF General Discussion / DF and clouds
« on: April 26, 2012, 05:25:42 am »
I am a bit worried about this - cloud is the number one buzzword today, and nobody can expect to survive without at least talking about it, even if it does not make any sense whatsoever (the hottest topic - cloud virtualization!!! twice the buzzword goodness for the same price).

So, what will DF do about this? Will it jump on the nonsense bandwagon, or fall wayside and be forgotten by history? That, dear Bernard, is an important question.

228
DF Adventure Mode Discussion / Re: Roc in hiding?
« on: April 25, 2012, 08:05:52 am »
Megabeasts are incredibly clever and masters of disguise...

... this is not the giant Roc you are looking for... (Waves wing in a strange gesture)...

229
For some reason, zombie toads are quite overpowered in this game. I wonder why  ;D

230
DF Adventure Mode Discussion / Re: Ability to grasp lost
« on: April 24, 2012, 04:48:18 am »
Throwing without hands, this reminds me one old game...

Guybrush Threepwood: How can you see without eyeballs?
Murray: How can you walk around without a brain? Some things no-one can answer

231
DF Adventure Mode Discussion / Re: How do you willingly swim?
« on: April 17, 2012, 06:42:26 am »
This is truly a profound concept you have proven, and I'm sure we should make it a part of the philosophic underpinnings of all of Western Civilization for centuries to the point where it ruins basically all scientific thought and progress for two thousand years!

It's already a part of the philosophic underpinnings of the Western Civilization, it's called "The dichotomy paradox" (btw. that "Homer" guy the article refers to did not live in Springfield) - http://en.wikipedia.org/wiki/Zeno%27s_paradoxes
It's worthwhile to refresh what those underpinnings really are from time to time, eh?

Or just aim to swim for twice the distance of the river.

... that's... that's... preposterous cheating!!!


232
DF Adventure Mode Discussion / Re: How do you willingly swim?
« on: April 16, 2012, 05:54:22 pm »
Forget the Alt- cheat, you cannot really swim in this game, which is good and shows how realistic the game is. The problem, you see, lies in the fact that upon trying to approach the water, you must first cross half of the distance. Once you do that, you still have the other half remaining, and this new half consists of two yet smaller sub-halves, and both of them too, and so on, so on, and with each half overcame new and new appear like heads of a hydra. Therefore, time slows down, DF gums up with all the infinity-approaching number of super-precise iterations... and you will never make it. A guy called Zenon would explain better than I can.

It's a bit like falling into a black hole. You should try it sometimes.

233
DF Adventure Mode Discussion / Re: Freeing up hands
« on: April 16, 2012, 05:44:49 pm »
It's actually buggy as hell. Sometimes, you can remove items from your body ending up with multiple items in one hand. You can wield both shield and sword in one hand! I was once bulk-buying jewels and run out of space, and the trader gave all the 50 gems into my right hand. When I attacked in melee, I attacked with the gems, randomly chosen one, each time. Jewels have small contact area, are hard, and hit like a brick in sock, breaking bones, jamming skulls, etc. Plus, if you juggle 50 in one hand, they glitter in the sun. It looks almost like magic, which is not yet implemented (bar necromancy).

234
DF Modding / Re: Arsenic Bronze: a minor mod
« on: April 14, 2012, 07:45:49 am »
Oh... I read "arsenic booze". Now that would be something...

235
DF Dwarf Mode Discussion / Re: Economy question, and odd thing.
« on: April 08, 2012, 10:19:01 am »
"Thirsty" appears in a separate column, it's not related to the first column at all.

Economy as in, but badly broken.  No one could ever afford anything, and the nobles stole everything of value.  Tantrum spirals were common as poor dwarves slept in the dirt and ate raw plump helmets, leaving the masterful roasts and fine bedrooms to rot.  It'll be back when Toady figures out how to make it work.

How is that broken? It's a perfect picture of modern capitalism!

236
Deities of birth, new life e.t.c.

It's not that creepy really

(also common)

What is creepy on the other hand, is when they praise pestilence and wish you find death soon, meaning it with well intent and sincerity.

Well, I have heard equal share of nonsense from real worshippers of certain (mostly monotheistic) religions. It does not strike me so odd - in cults, reason and critical thinking must go down the drain.

237
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 05, 2012, 04:21:57 am »
Instead of "advance", I would use the expression "absentmindedly wander off, perhaps to return one day".

I have no great love of Minecraft because it was left unfinished, but at the areas it tries to do, it is at least somewhat consistent.

DF tries to do everything plus kitchen sink, but instead of building from a solid, consistent core, there are seemingly random lines of development effort that go far and wide, decorated by spikes of bugs and half-finished features.

DF water implementation is more advanced you say - okay, but why then we have salinity that propagates like cancer and cannot be easily removed? Why is it possible to have a splash of water on each of your adventurer's tooth - a splash, that stays there, and is drinkable, so just your teeth combined are capable of storing more water than three water-skins? And what about infinite water puddles? Complicated does not always mean advanced.

But there is always hope. Playing DF is fun, but that does not mean we need to worship it as well.

238
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 05, 2012, 04:06:42 am »
Just brace for Dwarf Fortress - OpenTTD edition.

239
DF Dwarf Mode Discussion / Re: Have you ever tried to get inside HFS?
« on: April 04, 2012, 10:21:02 am »
I realize that the 1 / 0 = infinity has been bounced around several times, but it still isn't true.  1 divided by something with a limit approaching zero is infinity.  But the moment the divisor reaches zero, then the solution is undefined.

Actually, what you tell is not true either, because only only 1 / x approaching 0 from the right ( x > 0 ) is infinity, because lim( x < 0 ) 1/x is negative infinity.

240
DF Dwarf Mode Discussion / Re: Have you ever tried to get inside HFS?
« on: April 04, 2012, 10:12:02 am »
0.9999.... (Q further in the text) is equal to 1 - we can prove it by proving that negation leads to contradiction.

Let's assume that Q != 1. That means a real number P must exist that falls between Q and 1, i.e. Q < P < 1 [1].

We know that P > Q. We will try to construct it's decimal representation, because any real number has a decimal representation (though transcendent real numbers have infinite non-periodic ones). The first digit must be 0 followed by decimal point - 1 and greater would mean P > 1 and -1 and smaller would mean P < Q, which would contradict the original assumption [1]. Lets find the second number.  Clearly, it must be 9 - any other value would mean that P<Q (example - 0.7 < 0.999... ). This will be our first induction step [I1].

Then we will show that for n-th (n is a natural number) digit in decimal representation of Q, that if this number is 9, the following number must be 9 also, formally:

( d[n] = 9 ) => ( d[n+1] = 9 ) [I2]

Let's have a number S that equals 0.9999....9, and the number of nines past the decimal point is equal to n+1. Clearly, S < P. If our sought number Q have anything else on n+1 th position than 9, it's clear that immediately Q < S, and for every possible combination of the remaining digits in Q's decimal representation, Q will be always smaller than P, which is once again, contradiction, because for any digit on m-th position, where m>n, m-th digit in the representation of Q can never be higher than P's 9.

Now we use mathematical induction using [I1] (first number after decimal point must be 9) and [I2] (the next number must be always 9 too) to prove that our sought number Q must be expressed only by 0.9999...., and therefore is in fact equal to P.

P = Q, but that contradicts P < Q < 1, that means that we have proven by contradiction that no such real number Q that would fall between P and 1 exists. If no such real Q exists, then P must be equal to 1, i.e. 0.9999.... = 1

QED

Note - I don't know if this is entirely correct, I am out of school for some time.

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