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« on: April 04, 2012, 03:02:34 am »
... lugging just one item and running all over is ridiculous. Dwarves should use containers to minimize the number of trips required... but what serious miner hauls stones with bare hands? Some less demanding people would be content with a simple bugfix and optimization, but debugging is a mundane chore, we need to expand, improve, advance!!! We need minecarts, that's obvious. Yes, logical, even. However, a simple track with a cart moving from A to B and back is simplistic. That's clear. We would probably need switches for multiple tracks, and some sort of signalling. Mechanical semaphores could be doable, with ropes and pulleys, probably, but they have one disadvantage - you can't see them in the dark. Therefore, lights would be preferable. You can't effectively base them on lanterns and such, no, too crude, so some sort of electricity implementation is needed. Obviously, yes. Can we do it? Let's see... Copper is already in place, now that's good, as well as other conductive materials, and almost anything could be used as a dielectric barrier for capacitors - oil, cloth, oiled cloth, whatever. However, even a simple steam or animal-powered generator requires implementation of magnetism and electro-magnetic interactions. While we are at it, a simplistic models based on ... simplifications like uniform electric charge, etc. would be... too simplistic. We already track blood splashes, and minute amounts of contaminants in water, and salinity, and steam particles... why not doing proton/neutron/electron atom model properly? Of course, the Bohr's model is fine, quite fine... for elementary schools, little blue and red balls... phash!, let's do the probability cloud model. The Heisenberg' principle of uncertainty comes into play, but on modern, powerful hardware, we can afford reasonably complex simulations...
.... oh, it's 2018 already? How the time flies...